38 Commits (e039ef35c04b8e72108ea70bdd81999e77a6b7fc)

Author SHA1 Message Date
Alibek Omarov 0579e40857 engine: server: remove unused DumpHashString function 10 months ago
Alibek Omarov 2d2e03f235 engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug) 1 year ago
Alibek Omarov 9968b192c3 engine: server: fix buffer overflow in invalid Q_strncpy call 1 year ago
Alibek Omarov d5f4b409e8 engine: server: sv_save: use new quicksave_aged_count and autosave_aged_count gameinfo.txt keys 1 year ago
Alibek Omarov d667845777 engine: convert Cbuf_AddText with va to Cbuf_AddTextf 2 years ago
Alibek Omarov ba1cf25314 engine: convert MSG_WriteString with va to MSG_WriteStringf 2 years ago
Alibek Omarov f7d4e5a2ea engine: server: don't show GAMESAVED message in autosaves, small refactoring 2 years ago
Andrey Akhmichin 12bb0ca44b engine: server: Fix broken description for saves. 2 years ago
Andrey Akhmichin 9450c08eec engine: server: simplify strings operations. 2 years ago
SNMetamorph d7431783d4 engine: sv_save: added entity_state_t->startpos to save fields 3 years ago
SNMetamorph ec95948b69 engine: server: implemented instant game library loading 3 years ago
Alibek Omarov 0efc5e82ec engine: fix some const qualifier lose and pointer-to-int casts 3 years ago
Alibek Omarov 585ae28dd2 server: fix some int <> unsigned int conversions 4 years ago
Alibek Omarov fa555c1f09 server: add hardcoded list of chapters for HL, BS and OF, same as GoldSrc 4 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
Andrey Akhmichin 1332381e2d engine: server: simplified strings operations. 4 years ago
mittorn 3a416636f1 engine: mark GAME_EXPORT's 5 years ago
Alibek Omarov 4a56dfcd00 engine: fix extra zeros in %0 5 years ago
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
Alibek Omarov 428e8ef427 engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro 5 years ago
Alibek Omarov 62f04137a5 engine: hide ref calls under Host_IsDedicated checks, replace ref function ptr checks by \!Host_IsDedicated 6 years ago
Alibek Omarov 743c5ca8d5 engine: make dedicated work again 6 years ago
Alibek Omarov 97aba69ed0 ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references 6 years ago
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
Jonathan Poncelet 35869586c9 Made various log messages more informative 6 years ago
mittorn 298393b653 Initial amd64 port 6 years ago
mittorn 5c738b3402 Apply 4253 update 6 years ago
Alibek Omarov 1e7f9d00c3 Apply 4150 update 7 years ago
Alibek Omarov 814b7eda07 Apply 4140 update 7 years ago
Alibek Omarov 0681209114 Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated 7 years ago
Alibek Omarov efe8ddf151 Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 7 years ago
mittorn 050d2a3d0f Apply Apr18 update 7 years ago
Alibek Omarov 5d13112e25 Dedicated build 7 years ago
Alibek Omarov 8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 7 years ago