Alibek Omarov
7 years ago
26 changed files with 1064 additions and 324 deletions
@ -0,0 +1,497 @@
@@ -0,0 +1,497 @@
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/*
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dedicated.c - stubs for dedicated server |
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Copyright (C) 2018 a1batross, mittorn |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifdef XASH_DEDICATED |
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#include "common.h" |
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#include "mathlib.h" |
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const char *svc_strings[256] = |
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{ |
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"svc_bad", |
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"svc_nop", |
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"svc_disconnect", |
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"svc_changing", |
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"svc_version", |
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"svc_setview", |
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"svc_sound", |
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"svc_time", |
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"svc_print", |
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"svc_stufftext", |
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"svc_setangle", |
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"svc_serverdata", |
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"svc_lightstyle", |
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"svc_updateuserinfo", |
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"svc_deltatable", |
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"svc_clientdata", |
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"svc_stopsound", |
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"svc_updatepings", |
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"svc_particle", |
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"svc_restoresound", |
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"svc_spawnstatic", |
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"svc_event_reliable", |
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"svc_spawnbaseline", |
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"svc_temp_entity", |
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"svc_setpause", |
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"svc_signonnum", |
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"svc_centerprint", |
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"svc_event", |
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"svc_soundindex", |
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"svc_ambientsound", |
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"svc_intermission", |
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"svc_modelindex", |
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"svc_cdtrack", |
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"svc_serverinfo", |
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"svc_eventindex", |
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"svc_weaponanim", |
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"svc_bspdecal", |
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"svc_roomtype", |
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"svc_addangle", |
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"svc_usermessage", |
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"svc_packetentities", |
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"svc_deltapacketentities", |
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"svc_chokecount", |
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"svc_resourcelist", |
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"svc_deltamovevars", |
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"svc_customization", |
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"svc_unused46", |
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"svc_crosshairangle", |
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"svc_soundfade", |
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"svc_unused49", |
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"svc_unused50", |
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"svc_director", |
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"svc_studiodecal", |
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"svc_unused53", |
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"svc_unused54", |
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"svc_unused55", |
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"svc_unused56", |
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"svc_querycvarvalue", |
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"svc_querycvarvalue2", |
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"svc_unused59", |
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"svc_unused60", |
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"svc_unused61", |
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"svc_unused62", |
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"svc_unused63", |
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}; |
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qboolean CL_Active( void ) |
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{ |
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return false; |
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} |
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qboolean CL_Initialized( void ) |
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{ |
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return false; |
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} |
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qboolean CL_IsInGame( void ) |
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{ |
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return true; // always active for dedicated servers
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} |
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qboolean CL_IsInMenu( void ) |
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{ |
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return false; |
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} |
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qboolean CL_IsInConsole( void ) |
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{ |
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return false; |
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} |
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qboolean CL_IsIntermission( void ) |
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{ |
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return false; |
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} |
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qboolean CL_IsPlaybackDemo( void ) |
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{ |
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return false; |
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} |
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qboolean CL_IsRecordDemo( void ) |
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{ |
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return false; |
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} |
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qboolean CL_DisableVisibility( void ) |
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{ |
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return false; |
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} |
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qboolean CL_IsBackgroundDemo( void ) |
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{ |
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return false; |
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} |
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qboolean CL_IsBackgroundMap( void ) |
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{ |
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return false; |
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} |
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void CL_Init() |
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{ |
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} |
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void Key_Init() |
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{ |
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} |
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void IN_Init() |
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{ |
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} |
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void CL_Drop() |
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{ |
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} |
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void CL_ClearEdicts() |
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{ |
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} |
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void Key_SetKeyDest(int key_dest) |
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{ |
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} |
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void UI_SetActiveMenu( qboolean fActive ) |
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{ |
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} |
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void CL_WriteMessageHistory() |
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{ |
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} |
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void Host_ClientBegin() |
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{ |
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} |
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void Host_ClientFrame() |
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{ |
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} |
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void Host_InputFrame() |
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{ |
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Cbuf_Execute(); |
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} |
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void VID_InitDefaultResolution() |
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{ |
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} |
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void Con_Init() |
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{ |
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} |
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void R_ClearAllDecals() |
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{ |
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} |
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int R_CreateDecalList( struct decallist_s *pList ) |
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{ |
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return 0; |
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} |
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void S_StopSound(int entnum, int channel, const char *soundname) |
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{ |
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} |
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int S_GetCurrentStaticSounds( soundlist_t *pout, int size ) |
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{ |
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return 0; |
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} |
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int CL_GetMaxClients() |
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{ |
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return 0; |
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} |
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void IN_TouchInitConfig() |
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{ |
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} |
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void CL_Disconnect() |
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{ |
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} |
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void CL_Shutdown() |
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{ |
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} |
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void R_ClearStaticEntities() |
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{ |
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} |
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void Host_Credits() |
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{ |
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} |
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qboolean UI_CreditsActive() |
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{ |
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return false; |
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} |
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void GL_FreeImage( const char *name ) |
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{ |
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} |
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void S_StopBackgroundTrack() |
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{ |
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} |
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void SCR_BeginLoadingPlaque( qboolean is_background ) |
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{ |
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} |
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int S_GetCurrentDynamicSounds( soundlist_t *pout, int size ) |
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{ |
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return 0; |
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} |
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void S_StopAllSounds( qboolean ambient ) |
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{ |
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} |
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void Con_NPrintf( int idx, char *fmt, ... ) |
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{ |
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} |
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void Con_NXPrintf( struct con_nprint_s *info, char *fmt, ... ) |
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{ |
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} |
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const byte *GL_TextureData( unsigned int texnum ) |
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{ |
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return NULL; |
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} |
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void SCR_CheckStartupVids() |
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{ |
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} |
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imgfilter_t *R_FindTexFilter( const char *texname ) |
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{ |
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return NULL; |
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} |
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#include "sprite.h" |
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/*
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==================== |
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Mod_LoadSpriteModel |
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load sprite model |
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==================== |
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*/ |
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void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags ) |
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{ |
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dsprite_q1_t *pinq1; |
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dsprite_hl_t *pinhl; |
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dsprite_t *pin; |
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short *numi = NULL; |
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dframetype_t *pframetype; |
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msprite_t *psprite; |
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int i, size; |
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if( loaded ) *loaded = false; |
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pin = (dsprite_t *)buffer; |
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mod->type = mod_sprite; |
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i = pin->version; |
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if( pin->ident != IDSPRITEHEADER ) |
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{ |
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MsgDev( D_ERROR, "%s has wrong id (%x should be %x)\n", mod->name, pin->ident, IDSPRITEHEADER ); |
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return; |
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} |
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if( i != SPRITE_VERSION_Q1 && i != SPRITE_VERSION_HL && i != SPRITE_VERSION_32 ) |
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{ |
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MsgDev( D_ERROR, "%s has wrong version number (%i should be %i or %i)\n", mod->name, i, SPRITE_VERSION_Q1, SPRITE_VERSION_HL ); |
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return; |
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} |
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mod->mempool = Mem_AllocPool( va( "^2%s^7", mod->name )); |
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if( i == SPRITE_VERSION_Q1 || i == SPRITE_VERSION_32 ) |
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{ |
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pinq1 = (dsprite_q1_t *)buffer; |
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size = sizeof( msprite_t ) + ( pinq1->numframes - 1 ) * sizeof( psprite->frames ); |
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psprite = Mem_Alloc( mod->mempool, size ); |
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mod->cache.data = psprite; // make link to extradata
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psprite->type = pinq1->type; |
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psprite->texFormat = SPR_ADDITIVE; //SPR_ALPHTEST;
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psprite->numframes = mod->numframes = pinq1->numframes; |
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psprite->facecull = SPR_CULL_FRONT; |
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psprite->radius = pinq1->boundingradius; |
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psprite->synctype = pinq1->synctype; |
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mod->mins[0] = mod->mins[1] = -pinq1->bounds[0] * 0.5f; |
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mod->maxs[0] = mod->maxs[1] = pinq1->bounds[0] * 0.5f; |
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mod->mins[2] = -pinq1->bounds[1] * 0.5f; |
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mod->maxs[2] = pinq1->bounds[1] * 0.5f; |
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numi = NULL; |
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} |
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else if( i == SPRITE_VERSION_HL ) |
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{ |
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pinhl = (dsprite_hl_t *)buffer; |
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size = sizeof( msprite_t ) + ( pinhl->numframes - 1 ) * sizeof( psprite->frames ); |
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psprite = Mem_Alloc( mod->mempool, size ); |
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mod->cache.data = psprite; // make link to extradata
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psprite->type = pinhl->type; |
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psprite->texFormat = pinhl->texFormat; |
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psprite->numframes = mod->numframes = pinhl->numframes; |
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psprite->facecull = pinhl->facetype; |
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psprite->radius = pinhl->boundingradius; |
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psprite->synctype = pinhl->synctype; |
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mod->mins[0] = mod->mins[1] = -pinhl->bounds[0] * 0.5f; |
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mod->maxs[0] = mod->maxs[1] = pinhl->bounds[0] * 0.5f; |
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mod->mins[2] = -pinhl->bounds[1] * 0.5f; |
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mod->maxs[2] = pinhl->bounds[1] * 0.5f; |
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numi = (short *)(pinhl + 1); |
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} |
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if( host.type == HOST_DEDICATED ) |
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{ |
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// skip frames loading
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if( loaded ) *loaded = true; // done
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psprite->numframes = 0; |
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return; |
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} |
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if( numi == NULL ) |
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{ |
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rgbdata_t *pal; |
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pal = FS_LoadImage( "#id.pal", (byte *)&i, 768 ); |
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pframetype = (dframetype_t *)(pinq1 + 1); |
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FS_FreeImage( pal ); // palette installed, no reason to keep this data
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} |
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else if( *numi == 256 ) |
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{ |
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byte *src = (byte *)(numi+1); |
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rgbdata_t *pal; |
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// install palette
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switch( psprite->texFormat ) |
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{ |
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case SPR_INDEXALPHA: |
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pal = FS_LoadImage( "#gradient.pal", src, 768 ); |
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break; |
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case SPR_ALPHTEST: |
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pal = FS_LoadImage( "#masked.pal", src, 768 ); |
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break; |
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default: |
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pal = FS_LoadImage( "#normal.pal", src, 768 ); |
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break; |
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} |
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pframetype = (dframetype_t *)(src + 768); |
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FS_FreeImage( pal ); // palette installed, no reason to keep this data
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} |
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else |
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{ |
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MsgDev( D_ERROR, "%s has wrong number of palette colors %i (should be 256)\n", mod->name, *numi ); |
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return; |
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} |
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if( mod->numframes < 1 ) |
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{ |
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MsgDev( D_ERROR, "%s has invalid # of frames: %d\n", mod->name, mod->numframes ); |
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return; |
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} |
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if( loaded ) *loaded = true; // done
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} |
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/*
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==================== |
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Mod_UnloadSpriteModel |
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release sprite model and frames |
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==================== |
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*/ |
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void Mod_UnloadSpriteModel( model_t *mod ) |
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{ |
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msprite_t *psprite; |
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mspritegroup_t *pspritegroup; |
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mspriteframe_t *pspriteframe; |
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int i, j; |
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Assert( mod != NULL ); |
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#ifndef XASH_DEDICATED |
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if( mod->type == mod_sprite ) |
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{ |
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if( host.type != HOST_DEDICATED ) |
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{ |
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psprite = mod->cache.data; |
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if( psprite ) |
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{ |
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// release all textures
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for( i = 0; i < psprite->numframes; i++ ) |
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{ |
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if( psprite->frames[i].type == SPR_SINGLE ) |
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{ |
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pspriteframe = psprite->frames[i].frameptr; |
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GL_FreeTexture( pspriteframe->gl_texturenum ); |
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} |
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else |
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{ |
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pspritegroup = (mspritegroup_t *)psprite->frames[i].frameptr; |
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for( j = 0; j < pspritegroup->numframes; j++ ) |
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{ |
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pspriteframe = pspritegroup->frames[i]; |
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GL_FreeTexture( pspriteframe->gl_texturenum ); |
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} |
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} |
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} |
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} |
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} |
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} |
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#endif |
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Mem_FreePool( &mod->mempool ); |
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memset( mod, 0, sizeof( *mod )); |
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} |
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#endif // XASH_DEDICATED
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@ -0,0 +1,109 @@
@@ -0,0 +1,109 @@
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/*
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launcher.c - direct xash3d launcher |
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Copyright (C) 2015 Mittorn |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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|
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#ifdef SINGLE_BINARY |
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#include <stdlib.h> |
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#include <string.h> |
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#ifdef XASH_SDLMAIN |
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#include "SDL.h" |
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#endif |
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#ifdef __EMSCRIPTEN__ |
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#include <emscripten.h> |
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#endif |
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typedef void (*pfnChangeGame)( const char *progname ); |
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char szGameDir[128]; // safe place to keep gamedir
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int g_iArgc; |
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void Host_Shutdown( void ); |
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void Launcher_ChangeGame( const char *progname ); |
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void *Com_LoadLibrary( char *, int ); |
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int Host_Main( int szArgc, char **szArgv, const char *szGameDir, int chg, pfnChangeGame callback ); |
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char **g_pszArgv; |
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void Launcher_ChangeGame( const char *progname ) |
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{ |
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strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 ); |
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Host_Shutdown( ); |
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exit( Host_Main( g_iArgc, g_pszArgv, szGameDir, 1, &Launcher_ChangeGame ) ); |
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} |
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#ifdef XASH_NOCONHOST |
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#include <windows.h> |
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int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow) |
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{ |
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int szArgc; |
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char **szArgv; |
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LPWSTR* lpArgv = CommandLineToArgvW(GetCommandLineW(), &szArgc); |
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int size, i = 0; |
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szArgv = (char**)malloc(szArgc*sizeof(char*)); |
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for (; i < szArgc; ++i) |
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{ |
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size = wcslen(lpArgv[i]) + 1; |
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szArgv[i] = (char*)malloc(size); |
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wcstombs(szArgv[i], lpArgv[i], size); |
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} |
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LocalFree(lpArgv); |
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main( szArgc, szArgv ); |
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} |
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#endif |
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int main( int argc, char** argv ) |
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{ |
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char gamedir_buf[32] = ""; |
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const char *gamedir = getenv("XASH3D_GAMEDIR"); |
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if( !gamedir ) |
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{ |
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gamedir = "valve"; |
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} |
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else |
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{ |
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strncpy( gamedir_buf, gamedir, 32 ); |
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gamedir = gamedir_buf; |
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} |
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#ifdef __EMSCRIPTEN__ |
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#ifdef EMSCRIPTEN_LIB_FS |
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// For some unknown reason emscripten refusing to load libraries later
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Com_LoadLibrary("menu", 0 ); |
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Com_LoadLibrary("server", 0 ); |
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Com_LoadLibrary("client", 0 ); |
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#endif |
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#ifdef XASH_DEDICATED |
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// NodeJS support for debug
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EM_ASM(try{ |
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FS.mkdir('/xash'); |
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FS.mount(NODEFS, { root: '.'}, '/xash' ); |
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FS.chdir('/xash'); |
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}catch(e){};); |
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#endif |
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#endif |
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g_iArgc = argc; |
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g_pszArgv = argv; |
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#if TARGET_OS_IPHONE |
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{ |
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void IOS_LaunchDialog( void ); |
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IOS_LaunchDialog(); |
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} |
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#endif |
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return Host_Main( g_iArgc, g_pszArgv, gamedir, 0, &Launcher_ChangeGame ); |
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} |
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|
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#endif |
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