Alibek Omarov
dca637d4bb
engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan
1 year ago
SNMetamorph
eac8c116a8
engine: server: sv_init: compiling error fix & minor cleanup
1 year ago
SNMetamorph
a03019f5e4
engine: server: sv_init: enabled handling sound resources specifically
...
This is for timely precaching on client side. Otherwise, files are being downloaded to client, but not precached immediatly after it, and therefore causing a late precaching of sound (obvious, this is bad)
1 year ago
SNMetamorph
714b4f45e4
engine: common: added COM_GetResourceTypeName function
1 year ago
SNMetamorph
68be8157ea
engine: common: soundlib: added Sound_SupportedFileFormat function
1 year ago
Alibek Omarov
8c80d3b85d
engine: common: cvar: add exception for cl_dodmusic cvar to fix Day of Defeat Beta 1.3 music issue
1 year ago
Alibek Omarov
33c0764e65
engine: common: system: fix inverted COM_CheckStringEmpty in Sys_GetCurrentUser for Vita
...
Thanks @fgsfdsfgs for pointing out
1 year ago
Alibek Omarov
4ada40e8a8
engine: client: check if we should discard local player entity before HUD_AddEntity call, allowing CL_IsThirdPerson hack used in MMod
2 years ago
Alibek Omarov
1630d87c0d
engine: client: do not alter the state if invalid HANDLE was passed to pfnSPR_Set. Fixes Half-Life: MMod
2 years ago
Alibek Omarov
3a956a1ad3
engine: client: initialize variables in SPR_Width/Height/Frames functions, in case R_GetSpriteParms fails
2 years ago
Alibek Omarov
fec3d33dcf
engine: client: cl_securedstub: fix strict aliasing in secured module initializing
2 years ago
Alibek Omarov
d4610e30fd
engine: common: net_encode: fix strict aliasing by converting it to use float_bits_t union
2 years ago
Alibek Omarov
885cda971d
engine: common: net_buffer: fix strict aliasing by converting it to use float_bits_t union
2 years ago
Alibek Omarov
da5ec56567
engine: common: con_utils: fix const qualifier discard in Con_CheckName
2 years ago
Alibek Omarov
e664e80b27
engine: common: mod_bmodel: replace few more obvious va calls by temp buffer and Q_snprintf
2 years ago
Alibek Omarov
d177b6f528
engine: cvar: consolidate auto description for GLCONFIG cvars
...
Fix bug when GLCONFIG cvars didn't had it's respective CLIENTDLL or GAMEUIDLL flags
2 years ago
Alibek Omarov
2ef3d78d9f
engine: client: netgraph: replace CL_DrawString with va calls by CL_DrawStringf
2 years ago
Alibek Omarov
5ea5e1167b
engine: client: font: add CL_DrawStringf wrapper
2 years ago
Alibek Omarov
116a605248
engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code
2 years ago
Alibek Omarov
9690fe9334
engine: client: replace some obvious va uses by temp buffer and Q_snprintf
2 years ago
Alibek Omarov
a81fa84321
engine: server: replace some obvious va uses to temp buffer and Q_snprintf
2 years ago
Alibek Omarov
5ef97ae99e
engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf
2 years ago
Alibek Omarov
d667845777
engine: convert Cbuf_AddText with va to Cbuf_AddTextf
2 years ago
Alibek Omarov
b12b2aaf79
engine: common: cmd: add Cbuf_AddTextf wrapper
2 years ago
Alibek Omarov
6b62f9c1b9
engine: convert Cvar_Get with va to Cvar_Getf
2 years ago
Alibek Omarov
ba1cf25314
engine: convert MSG_WriteString with va to MSG_WriteStringf
2 years ago
Alibek Omarov
fb2ba6a6e2
engine: common: net_buffer: add MSG_WriteStringf wrapper
2 years ago
Alibek Omarov
fb6e310eab
public: move va() function back to engine, it's not recommended to use in shared modules
2 years ago
Alibek Omarov
bcbd1a59c6
engine: common: base_cmd: add a simple benchmark within basecmd_test command
2 years ago
Alibek Omarov
8e45a43ad2
engine: common: base_cmd: alphabetically order inserts for faster lookups
2 years ago
Alibek Omarov
115ed82c19
engine: common: base_cmd: static-ize internal fuctions
2 years ago
SNMetamorph
f9205825b6
engine: platform: sdl: fixed psvita & nswitch platform initializing
2 years ago
Andrey Akhmichin
9e9703e6de
engine: common: imagelib: replace va function calls.
2 years ago
Andrey Akhmichin
6486533355
engine: platform: android: replace va function calls.
2 years ago
Andrey Akhmichin
daaaa324bd
engine: platform: emscripten: replace va function calls.
2 years ago
Andrey Akhmichin
249ce6bca1
engine: platform: win32: replace va function calls.
2 years ago
Andrey Akhmichin
b648c74815
engine: platform: posix: replace va function calls.
2 years ago
Andrey Akhmichin
a2d459ae84
engine: common: add printf-like version of Cvar_Get function.
2 years ago
Andrey Akhmichin
573781b45d
engine: platform: sdl: replace va function calls.
2 years ago
Andrey Akhmichin
3299999f3d
engine: common: add printf-like version of Info_SetValueForKey function.
2 years ago
Alibek Omarov
91be4f6521
engine: common: cmd: fix inverted check in apropos
2 years ago
fgsfds
70a73e47a7
psvita: use crtlib where possible
2 years ago
fgsfds
fe3f15ad33
engine: input: psvita: reimplement OSK manually
2 years ago
fgsfds
66f625f840
engine: psvita: use a macro for ioctlsocket like on all other platforms
2 years ago
fgsfds
3e1833722f
engine: psvita: check req in ioctlsocket()
2 years ago
fgsfds
4b8e11f561
engine: remove stray #if XASH_PSVITA
2 years ago
fgsfds
41c819f3d3
engine: psvita: keep old arguments in Sys_NewInstance
2 years ago
fgsfds
957154f097
scripts: psvita: move TITLEID and APPNAME to engine elf build arguments
2 years ago
fgsfds
47a6be86b1
engine: psvita: export stpcpy
2 years ago
fgsfds
287688d985
engine: psvita: implement Sys_NewInstance
2 years ago