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SNMetamorph
a03019f5e4
engine: server: sv_init: enabled handling sound resources specifically
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This is for timely precaching on client side. Otherwise, files are being downloaded to client, but not precached immediatly after it, and therefore causing a late precaching of sound (obvious, this is bad)
2 years ago
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client
engine: client: check if we should discard local player entity before HUD_AddEntity call, allowing CL_IsThirdPerson hack used in MMod
2 years ago
common
engine: common: added COM_GetResourceTypeName function
2 years ago
platform
engine: platform: sdl: fixed psvita & nswitch platform initializing
2 years ago
server
engine: server: sv_init: enabled handling sound resources specifically
2 years ago
alias.h
engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2 years ago
anorms.h
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cdll_exp.h
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cdll_int.h
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cursor_type.h
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custom.h
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customentity.h
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edict.h
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eiface.h
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key_modifiers.h
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keydefs.h
engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
2 years ago
menu_int.h
engine: client: gameui: add new NET_CompareAdrSort function to menu API
2 years ago
mobility_int.h
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physint.h
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progdefs.h
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ref_api.h
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
2 years ago
sequence.h
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shake.h
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sprite.h
engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2 years ago
studio.h
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vgui_api.h
engine: vgui: add EnableTextInput to the API
2 years ago
warpsin.h
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wscript
scripts: psvita: move TITLEID and APPNAME to engine elf build arguments
2 years ago