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SNMetamorph
a03019f5e4
engine: server: sv_init: enabled handling sound resources specifically
...
This is for timely precaching on client side. Otherwise, files are being downloaded to client, but not precached immediatly after it, and therefore causing a late precaching of sound (obvious, this is bad)
2 years ago
..
client
engine: client: check if we should discard local player entity before HUD_AddEntity call, allowing CL_IsThirdPerson hack used in MMod
2 years ago
common
engine: common: added COM_GetResourceTypeName function
2 years ago
platform
engine: platform: sdl: fixed psvita & nswitch platform initializing
2 years ago
server
engine: server: sv_init: enabled handling sound resources specifically
2 years ago
alias.h
engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2 years ago
anorms.h
Trim all trailing whitespace
4 years ago
cdll_exp.h
engine: fix warnings
6 years ago
cdll_int.h
engine: fix various warnings
4 years ago
cursor_type.h
engine: client: extended VGUI API interface
2 years ago
custom.h
Trim all trailing whitespace
4 years ago
customentity.h
Trim all trailing whitespace
4 years ago
edict.h
Trim all trailing whitespace
4 years ago
eiface.h
engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
2 years ago
key_modifiers.h
engine: platform: added Platform_GetKeyModifiers
2 years ago
keydefs.h
engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
2 years ago
menu_int.h
engine: client: gameui: add new NET_CompareAdrSort function to menu API
2 years ago
mobility_int.h
engine: add safe ParseFile to client MobilityAPI
3 years ago
physint.h
engine: use GCC provided offsetof implementation
3 years ago
progdefs.h
Trim all trailing whitespace
4 years ago
ref_api.h
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
2 years ago
sequence.h
Trim all trailing whitespace
4 years ago
shake.h
Trim all trailing whitespace
4 years ago
sprite.h
engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2 years ago
studio.h
Trim all trailing whitespace
4 years ago
vgui_api.h
engine: vgui: add EnableTextInput to the API
2 years ago
warpsin.h
Trim all trailing whitespace
4 years ago
wscript
scripts: psvita: move TITLEID and APPNAME to engine elf build arguments
2 years ago