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https://github.com/YGGverse/xash3d-fwgs.git
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engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code
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9690fe9334
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@ -1041,10 +1041,14 @@ compare first argument with string
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*/
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static qboolean Cmd_CheckName( const char *name )
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{
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if( !Q_stricmp( Cmd_Argv( 0 ), name ))
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char *p = Cmd_Argv( 0 );
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if( !Q_stricmp( p, name ))
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return true;
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if( !Q_stricmp( Cmd_Argv( 0 ), va( "\\%s", name )))
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if( p[0] == '\\' && !Q_stricmp( &p[1], name ))
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return true;
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return false;
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}
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@ -1080,7 +1080,7 @@ void Cvar_Toggle_f( void )
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v = !Cvar_VariableInteger( Cmd_Argv( 1 ));
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Cvar_Set( Cmd_Argv( 1 ), va( "%i", v ));
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Cvar_Set( Cmd_Argv( 1 ), v ? "1" : "0" );
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}
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/*
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@ -1162,7 +1162,6 @@ void Cvar_List_f( void )
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{
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convar_t *var;
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const char *match = NULL;
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char *value;
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int count = 0;
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size_t matchlen = 0;
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@ -1174,6 +1173,8 @@ void Cvar_List_f( void )
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for( var = cvar_vars; var; var = var->next )
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{
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char value[MAX_VA_STRING];
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if( var->name[0] == '@' )
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continue; // never shows system cvars
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@ -1181,8 +1182,8 @@ void Cvar_List_f( void )
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continue;
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if( Q_colorstr( var->string ))
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value = va( "\"%s\"", var->string );
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else value = va( "\"^2%s^7\"", var->string );
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Q_snprintf( value, sizeof( value ), "\"%s\"", var->string );
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else Q_snprintf( value, sizeof( value ), "\"^2%s^7\"", var->string );
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if( FBitSet( var->flags, FCVAR_EXTENDED|FCVAR_ALLOCATED ))
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Con_Printf( " %-*s %s ^3%s^7\n", 32, var->name, value, var->desc );
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@ -346,10 +346,10 @@ void Host_ChangeGame_f( void )
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}
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else
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{
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const char *arg1 = va( "%s", Cmd_Argv( 1 ));
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const char *arg2 = va( "change game to '%s'", FI->games[i]->title );
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char finalmsg[MAX_VA_STRING];
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Host_NewInstance( arg1, arg2 );
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Q_snprintf( finalmsg, sizeof( finalmsg ), "change game to '%s'", FI->games[i]->title );
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Host_NewInstance( Cmd_Argv( 1 ), finalmsg );
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}
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}
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@ -384,9 +384,11 @@ void Host_Exec_f( void )
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"pyro.cfg", "spy.cfg", "engineer.cfg", "civilian.cfg"
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};
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int i;
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char temp[MAX_VA_STRING];
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qboolean allow = false;
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unprivilegedWhitelist[0] = va( "%s.cfg", clgame.mapname );
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Q_snprintf( temp, sizeof( temp ), "%s.cfg", clgame.mapname );
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unprivilegedWhitelist[0] = temp;
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for( i = 0; i < ARRAYSIZE( unprivilegedWhitelist ); i++ )
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{
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@ -3019,9 +3019,13 @@ Mod_LoadBrushModel
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*/
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void Mod_LoadBrushModel( model_t *mod, const void *buffer, qboolean *loaded )
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{
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char poolname[MAX_VA_STRING];
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Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", loadmodel->name );
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if( loaded ) *loaded = false;
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loadmodel->mempool = Mem_AllocPool( va( "^2%s^7", loadmodel->name ));
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loadmodel->mempool = Mem_AllocPool( poolname );
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loadmodel->type = mod_brush;
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// loading all the lumps into heap
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@ -35,6 +35,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
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dsprite_hl_t *pinhl;
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dsprite_t *pin;
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msprite_t *psprite;
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char poolname[MAX_VA_STRING];
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int i, size;
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if( loaded ) *loaded = false;
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@ -54,7 +55,8 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
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return;
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}
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mod->mempool = Mem_AllocPool( va( "^2%s^7", mod->name ));
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Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", mod->name );
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mod->mempool = Mem_AllocPool( poolname );
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if( i == SPRITE_VERSION_Q1 || i == SPRITE_VERSION_32 )
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{
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@ -848,10 +848,13 @@ Mod_LoadStudioModel
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*/
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void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
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{
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char poolname[MAX_VA_STRING];
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studiohdr_t *phdr;
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Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", loadmodel->name );
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if( loaded ) *loaded = false;
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loadmodel->mempool = Mem_AllocPool( va( "^2%s^7", loadmodel->name ));
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loadmodel->mempool = Mem_AllocPool( poolname );
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loadmodel->type = mod_studio;
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phdr = R_StudioLoadHeader( mod, buffer );
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@ -2639,10 +2639,14 @@ void HTTP_Run( void )
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if( curfile->state < HTTP_NS_RESOLVED )
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{
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char hostport[MAX_VA_STRING];
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if( fResolving )
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continue;
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res = NET_StringToSockaddr( va( "%s:%d", curfile->server->host, curfile->server->port ), &addr, true, AF_INET );
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Q_snprintf( hostport, sizeof( hostport ), "%s:%d", curfile->server->host, curfile->server->port );
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res = NET_StringToSockaddr( hostport, &addr, true, AF_INET );
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if( res == 2 )
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{
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