Alibek Omarov
be0a241244
engine: client: add tests for new gamma implementation
12 months ago
Alibek Omarov
df6546d5b1
engine: client: add new gamma implementation
...
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
12 months ago
Alibek Omarov
380422a6dc
engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
...
Some effects are meant only for playeres, others only for normal entities
12 months ago
Alibek Omarov
be26ecf1c9
engine: client: don't spawn model effects for players, like GoldSrc
12 months ago
Alibek Omarov
d2bbe9dfd2
engine: client: don't spawn multiple model effects
12 months ago
Alibek Omarov
9c929c1405
engine: client: don't spawn particles if time is stopped
12 months ago
Alibek Omarov
c56e876043
engine: client: don't reset runfuncs for demoplayback
12 months ago
Alibek Omarov
9773d11464
engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them
12 months ago
Alibek Omarov
3c28b11754
engine: client: cl_demo: fix usercmd in demo playback
...
I have no explanation why this works but it kinda does?
12 months ago
Alibek Omarov
ce73838f1b
engine: add a function that validates requested features bits
12 months ago
Alibek Omarov
49f972a7c9
engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history
12 months ago
Alibek Omarov
1ae01d89de
engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled
12 months ago
Alibek Omarov
8e54e18c8f
engine: client: disable STUDIO_INTERPOLATION_FIX
12 months ago
Alibek Omarov
18136e5320
engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar
12 months ago
Alibek Omarov
a29f1899d3
engine: client: remove unused extrapolate variable in CL_PureOrigin
12 months ago
Alibek Omarov
0f804ffc30
engine: client: use extra precision for interpolation
12 months ago
Alibek Omarov
620a4b4894
engine: client: wrong check order, fix previous commit
1 year ago
Alibek Omarov
4cf87c2c23
engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn
1 year ago
Alibek Omarov
f031c31b77
engine: client: try another workaround for backwards animtime
1 year ago
Alibek Omarov
c2447d8634
engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod
1 year ago
Alibek Omarov
d971055927
engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres
1 year ago
Alibek Omarov
707a9228e1
engine: ref_api: draft RefAPI 6.
...
Remove timings from ref_globals_t struct
Remove R_UpdateRefState accordingly.
Remove unused PARMs
Remove reduntant functions
1 year ago
Alibek Omarov
a3c9538d12
engine: client: add support for new PARMs
...
Reorganize internal engine structs, carefully check structs compatibility before casting types
1 year ago
mittorn
b4a7c266b5
platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger
1 year ago
Alibek Omarov
96f7f5457d
engine: print all supported and enabled features
1 year ago
Alibek Omarov
498ec6b4f1
engine: client: print enabled features after server connect if it's not a local game
1 year ago
Alibek Omarov
607e62a1ae
engine: client: sanitize legacy protocol supported engine features flags
...
Do not enable what can't be enabled in current protocol.
1 year ago
Alibek Omarov
d41a80bc2c
engine: add mask to sanitize possible engine features bits
1 year ago
Alibek Omarov
643bec4071
engine: client: set max FPS when recording with fps_max 0
1 year ago
Alibek Omarov
c96cf7e22d
engine: expose world version through RefAPI
1 year ago
Alibek Omarov
93ceb0e4ed
engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
...
Fixes incorrect sprite loading in XDM
1 year ago
Alibek Omarov
20ced857b4
engine: client: use physents array when tracing physents =/
1 year ago
Alibek Omarov
1612e2d669
engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump
1 year ago
Alibek Omarov
26d229c8ca
engine, ref: RefAPI 5. Simplify remap calls
1 year ago
Alibek Omarov
9c66e86be1
engine, ref: RefAPI 5. Remove unused calls
1 year ago
Alibek Omarov
7e9f87de2d
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
1 year ago
Alibek Omarov
0c2d480d89
engine: client: unused variables cleanup
1 year ago
Andrey Akhmichin
a34c22fb10
engine: client: add support for "mp3 playfile/loopfile" commands.
1 year ago
Alibek Omarov
9fcd4baa87
engine: client: gameui: expose animated_title and hd_background flags to main menu API
1 year ago
SNMetamorph
a87f399e68
engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
...
This needed for native support GoldSrc Monitor utility.
1 year ago
Alibek Omarov
0aa8a2891c
engine: client: add gles3compat to renderers list
1 year ago
Alibek Omarov
cfc7b35927
engine: client: don't leave the user without mouse cursor if they enabled m_ignore
1 year ago
Alibek Omarov
e21fa4a910
engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
1 year ago
Alibek Omarov
597429cf41
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
1 year ago
Alibek Omarov
5ea074a1fd
engine: fix build issues pointed by @Velaron
1 year ago
Alibek Omarov
cff276db71
engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
1 year ago
Alibek Omarov
30d1492b93
engine: remove Set/GetCurrentLoadingModel from RefAPI
1 year ago
Alibek Omarov
a2c9ac5b1f
engine: client: disable server DLL probe for GameUI, check it's existence instead
1 year ago
Alibek Omarov
279cec5ae9
engine: rename cl/sv_allowdownload for GoldSrc compatibility
1 year ago
Alibek Omarov
6f6ddbce28
engine: add argument -timedemo that makes engine run timedemo and exit
1 year ago