Alibek Omarov
f5e400de69
server: fix wrong xashid key on server, it's uuid now
4 years ago
Alibek Omarov
9c8059ea96
engine: imagelib: add BGRA saving for PNG
...
Fix incorrect output, when input format has alpha but flags don't
have set IMAGE_HAS_ALPHA.
Flags are meant to control output format, but input format may be arbitrary,
as usually given by video driver(screenshots, etc)
4 years ago
Alibek Omarov
c62db950f1
server: implement rcon redirection, add redirect command from old engine
4 years ago
Alibek Omarov
9c9953bb60
server: fix some cvars being registered incorrectly or not registered at all
4 years ago
Alibek Omarov
acaf15c5d2
engine: increase MAX_LEGACY_SERVERS limit
4 years ago
Alibek Omarov
23974d24c3
engine: try to avoid broken -Werror=duplicated-branches for old GCCs 2
4 years ago
Alibek Omarov
868947cbb4
engine: try to avoid broken -Werror=duplicated-branches for old GCCs
4 years ago
Alibek Omarov
e5a40fd745
server: fix password presence wasn't advertised to clients on info message #359
4 years ago
Alibek Omarov
f2ab4c0d0e
engine: cfgscript: don't let scr vars overwrite existing variables
...
we don't use them for storing settings anyway
only for reference in UI
4 years ago
Alibek Omarov
0ba1a8e7bc
engine: cfgscript: reduce copypasted code
4 years ago
Alibek Omarov
ed0ca2b2d2
engine: fix predicting oldbuttons
4 years ago
Alibek Omarov
26404315cb
engine: filesystem: avoid unnecessary padding in private structs
4 years ago
Alibek Omarov
be1958473b
engine: filesystem: fix liblistgam converting to gameinfo when rodir was enabled
4 years ago
Alibek Omarov
331a2046c8
engine: net: fix delta incorrect casts when field is signed
4 years ago
Alibek Omarov
523798857b
engine: platform: fix opensles audio
4 years ago
Alibek Omarov
2edc8b16ae
engine: platform: fix sdl audio
4 years ago
Alibek Omarov
a93d9ac71c
engine: platform: simplify sound code
...
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
4 years ago
Alibek Omarov
c68af64fe5
engine: platform: fix access to uninitialized audio subsystem when -nosound was passed
4 years ago
Alibek Omarov
3d9a4560d5
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
4 years ago
Alibek Omarov
9120d40ce5
engine: redefine CVAR_DEFINE_AUTO through CVAR_DEFINE macro
4 years ago
Alibek Omarov
4db2aaffc4
client: port fix of spk/speak commands from old engine
4 years ago
Alibek Omarov
155eb1ba58
engine: fix various warnings
4 years ago
Alibek Omarov
efaf7ac622
engine: fix UB on MSG_BigShort
4 years ago
Alibek Omarov
0a818f3f3f
client: add waveplaylen console command like in GoldSrc
4 years ago
Alibek Omarov
fe2c4af8c2
engine: soundlib: make Sound_GetApproxWavePlayLen behave like in GoldSrc
4 years ago
Alibek Omarov
3e7dd30fd7
engine: soundlib: use stdint definitions for WAV headers
4 years ago
Alibek Omarov
42f47f51b5
server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4
4 years ago
Alibek Omarov
aea9e8efa2
server: sv_validate_changelevel is deprecated now and disabled by default
...
If anyone wants this feature back, use +sv_validate_changelevel 1 in command line.
4 years ago
Alibek Omarov
585ae28dd2
server: fix some int <> unsigned int conversions
4 years ago
Alibek Omarov
a813be7d54
client: add cl_showpos
4 years ago
Alibek Omarov
e77957bc81
client: decrease visibility of some cvars
4 years ago
Alibek Omarov
ca84a1a10e
engine: fix building with SDL older than 2.0.4
4 years ago
Alibek Omarov
58edfbc485
engine: move cvars that expected to exist by client.dll from render dll to engine
...
Fixes #316
4 years ago
Alibek Omarov
fa555c1f09
server: add hardcoded list of chapters for HL, BS and OF, same as GoldSrc
...
Fix incomplete comment in save file when server DLL provides SV_SaveGameComment.
Fix possible buffer overflow when reading comment from save file.
4 years ago
Andrey Akhmichin
75210b1ff6
engine: common: filesystem.c: add binary search for files from zip-archives.
4 years ago
Alibek Omarov
b278751834
waf: upgrade to waifu 1.1.0
4 years ago
a1batross
3b192ca490
engine: sdl: don't free NULL vidmodes
4 years ago
SNMetamorph
56d5f08128
platform: win32: fixed crashes in COM_CheckLibraryDirectDependency
4 years ago
Alibek Omarov
cf5ebd128c
client: fix XASH_64BIT check
4 years ago
Ivan Avdeev
012d1fa8bd
fix USE_MMAP usage
...
should fix CI failures
4 years ago
Ivan Avdeev
1b426b67e7
partially fix amd64 build on windows
...
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).
This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.
This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
4 years ago
SNMetamorph
8d50049db7
netgraph: fixed data usage graphs rendering
4 years ago
SNMetamorph
cba9fb1a07
vid_common: added vid_mode cvar for proper working VideoModes menu in game settings
4 years ago
Alibek Omarov
8090db2e75
netgraph: change netgraph buffer size for low memory mode
4 years ago
Alibek Omarov
d7b3c7b681
engine: proper order for XASH_LOW_MEMORY definitions
4 years ago
lewa_j
63c4b2748c
platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl
4 years ago
Gleb Mazovetskiy
c95e847890
Fix joystick trigger thresholds
...
They were negative by default but they should've been positive:
> a value ranging from -32768 to 32767. Triggers, however, range from 0 to 32767 (they never return a negative value).
https://wiki.libsdl.org/SDL_GameControllerGetAxis
This fixes LTRIGGER and RTRIGGER (L2/Zl and R2/Zr on most gamepads)
4 years ago
Gleb Mazovetskiy
4daa7c23a0
SDL2 GameController: Map axes to engine explicitly
4 years ago
Gleb Mazovetskiy
3e8e751dc7
GameController: Add separate D-Pad bindings
...
1. Adds separate D-Pad bindings so that they don't conflict with arrow
keys on the keyboard.
2. Also adds some basic defaults for gamepad buttons.
4 years ago
Gleb Mazovetskiy
12b579bc34
Fix R_CollectRendererNames
...
Previously R_CollectRendererNames left gaps in the `ref` subarrays.
This caused `R_Init` to fail in some cases because it iterates between `0` and `ref.numRenderers`.
4 years ago