Alibek Omarov
df6546d5b1
engine: client: add new gamma implementation
...
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
12 months ago
mittorn
e68b19ed1a
engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows
1 year ago
Alibek Omarov
1ee01163b7
engine: client: move scrn cvars to static allocation
2 years ago
Alibek Omarov
b1d60c248d
engine: client: move main client cvars to static allocation
2 years ago
Alibek Omarov
5d7d5319fd
engine: move ref cvars to static allocation
2 years ago
Alibek Omarov
6eae3471cf
engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
2 years ago
Alibek Omarov
77ea03a62c
engine: client: introduce bare-bones font manager and text drawing manager
...
* wire hud_fontscale so HUD font scaling can be used independently from
hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2 years ago
Alibek Omarov
39fd30a472
engine: client: fix HUD font loading
2 years ago
Alibek Omarov
c481e52558
engine: client: consolidate variable and quake fixed width font loading functions
2 years ago
Alibek Omarov
eb7eb4acbc
engine: client: cl_scrn: minor refactoring
2 years ago
Alibek Omarov
e5b32fe8ac
engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale
2 years ago
Alibek Omarov
436a788ac8
engine: client: disable FPS counter by default
2 years ago
Alibek Omarov
d27dd68072
engine: client: vgui: rework loading VGUI and probing client for internal vgui support API
2 years ago
Alibek Omarov
d46d62bf03
engine: client: drop loading plaque on second signon, remove servercount check
3 years ago
SNMetamorph
87ceb0f9cb
engine: client: fixed checking client library for vgui_support interface export
3 years ago
SNMetamorph
6ceb101ba1
engine: client: correctly named values in net_speeds stats
4 years ago
Alibek Omarov
a813be7d54
client: add cl_showpos
4 years ago
Alibek Omarov
e77957bc81
client: decrease visibility of some cvars
4 years ago
Alibek Omarov
0db1a7743d
engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this
5 years ago
AimlessWanderer
40c73719c0
engine: remove useless defines
5 years ago
AimlessWanderer
022792709d
engine: fix build
5 years ago
AimlessWanderer
b9ec7ac886
engine: fix dedicated server crash
5 years ago
Alibek Omarov
e424112020
engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else
5 years ago
Alibek Omarov
d0010cf9cb
engine: don't call SCR_VidInit too soon
5 years ago
Alibek Omarov
3a9801853d
engine: client: detailed message if menu failed to load
5 years ago
Alibek Omarov
d2a8cfe614
Revert "engine: client: implement connectionprogress partially"
...
This reverts commit cb417a3d51
.
This commit breaks demo playback. Figure out why, then revert it back.
5 years ago
Alibek Omarov
cb417a3d51
engine: client: implement connectionprogress partially
5 years ago
Alibek Omarov
2f8fec6b70
Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
6 years ago
Alibek Omarov
b16529cc65
Apply 4511 update
6 years ago
Alibek Omarov
5af6506d86
engine: ensure that we loading same client library
6 years ago
Alibek Omarov
fe14a360b4
engine: fix fs_offset_t/size_t conversion, const qualifiers
6 years ago
Alibek Omarov
97aba69ed0
ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references
6 years ago
Alibek Omarov
e7234bada2
ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
6 years ago
Alibek Omarov
574f03c139
ref: initial engine to ref API draft, not compiling, work in progress [ci skip]
6 years ago
Alibek Omarov
e193ac2c04
ref: more @mittorn's changes on RefAPI
6 years ago
Alibek Omarov
99bd7c81da
ref: render code moved out of engine, doesn't compile, first API prototype
6 years ago
Alibek Omarov
622de7a7f1
Apply 4312 update
6 years ago
Alibek Omarov
aae3510763
Apply 4281 update
6 years ago
mittorn
5c738b3402
Apply 4253 update
6 years ago
Alibek Omarov
1e7f9d00c3
Apply 4150 update
7 years ago
Alibek Omarov
a539384a76
Apply 4143 update
7 years ago
Alibek Omarov
814b7eda07
Apply 4140 update
7 years ago
Alibek Omarov
9bab7d222a
Apply 4097 update
7 years ago
Alibek Omarov
176b31b4a2
Fix wrong max edicts clamp. Add game_dll_linux and game_dll_osx to gameinfo.txt. Fix crash in R_ChangeVideoSettings
7 years ago
Alibek Omarov
13fe097318
Merge fork's unicode changes(partial)
7 years ago
Alibek Omarov
5a1b03ac20
Integrate FWGS vgui_support
7 years ago
Alibek Omarov
8d6e3b7f79
Pure engine source code(LF line endings, UTF8 encoded)
7 years ago