SNMetamorph
2f5f5ef0a6
engine: client: voice: fixed sound playback from file
2022-08-19 04:14:25 +03:00
SNMetamorph
f7dc9d8e72
engine: client: voice: frame size increased to 40 msec
2022-08-19 04:14:25 +03:00
SNMetamorph
a688bed79f
engine: client: cl_parse: moved buffer to stack in CL_ParseVoiceData
2022-08-18 04:46:11 +03:00
SNMetamorph
b0ff51d5a0
engine: client: voice: changed bitrate units to kbps in voice_codecinfo
2022-08-18 04:46:11 +03:00
SNMetamorph
68f633e9cd
wscript: fixed opus include path
2022-08-18 04:46:11 +03:00
SNMetamorph
0a6885e02d
engine: client: voice chat cvars set as privileged
2022-08-18 04:46:11 +03:00
SNMetamorph
aa5a509316
engine: client: voice: added GPL notice
2022-08-18 04:46:11 +03:00
SNMetamorph
97879430e9
engine: small code fixes related to voice chat
2022-08-18 04:46:11 +03:00
SNMetamorph
ae97eae42f
engine: client: voice: implemented automatic gain control
2022-08-18 04:46:11 +03:00
SNMetamorph
c5d7e3c783
engine: client: fixed players voice state changing
2022-08-18 04:46:11 +03:00
SNMetamorph
9bcd36cc24
engine: voice code minor refactoring
2022-08-18 04:46:11 +03:00
SNMetamorph
c6881a425f
engine: client: added support for variable voice chat quality
2022-08-18 04:46:11 +03:00
SNMetamorph
8d0209b122
engine: server: added support for variable voice chat quality
2022-08-18 04:46:11 +03:00
SNMetamorph
279894cfd4
engine: client: added console command voice_codecinfo
2022-08-18 04:46:11 +03:00
SNMetamorph
169ee14724
engine: client: disabled voice on legacy protocol servers
2022-08-18 04:46:11 +03:00
SNMetamorph
8866d5cfd6
engine: wscript: added Opus headers to include directories
2022-08-18 04:46:11 +03:00
SNMetamorph
a254a342b1
engine: voice: minor code fixes
2022-08-18 04:46:11 +03:00
SNMetamorph
0db95d76a8
engine: wscript: removed opus from opt.load()
2022-08-18 04:46:11 +03:00
Alibek Omarov
69a9211fc9
engine: include voice.h globally
2022-08-18 04:46:11 +03:00
Alibek Omarov
44cd03f464
wscript: refactor opus wscript files, now it builds only if system package wasn't found
2022-08-18 04:46:11 +03:00
Velaron
9242a0a510
engine: update voice
2022-08-18 04:46:11 +03:00
Velaron
2b9e050f57
engine: voice support
2022-08-18 04:46:11 +03:00
Alibek Omarov
9d4fe707bb
engine: client: carefully check legacy server response, check info string before passing it to UI
2022-08-17 21:52:54 +03:00
Alibek Omarov
0d2552c3f6
engine: server: prevent DoS through master server query
2022-08-17 21:23:08 +03:00
Alibek Omarov
b3c9637422
engine: server: send server info to all master servers
2022-08-17 21:18:16 +03:00
Alibek Omarov
01a3321d63
engine: client: only accept server list from master servers (thanks @tyabus for idea)
2022-08-17 21:17:51 +03:00
Alibek Omarov
5a5e72c424
engine: print current bug-compatibility level, if enabled
2022-08-17 14:44:03 +03:00
Alibek Omarov
b8dc7494eb
engine: client: move timescale pitch apply to channel mixing
2022-08-16 00:03:44 +03:00
Alibek Omarov
d202a6c572
engine: server: emulate pfnPEntityOfEntIndex bug only with explicitly enabled GoldSrc bug compatibility
2022-08-15 06:00:00 +03:00
Alibek Omarov
6e864e4f8f
engine: introduce bug compatibility levels
...
* for now we only have GoldSrc bug compatibility, can be used for
games that require precise GoldSrc behaviour, like CSCZDS
* enabled with -bugcomp command line
* added text in --help
2022-08-15 06:00:00 +03:00
Alibek Omarov
6ef76fe665
engine: server: fix bots are counted as real players
2022-08-13 22:46:20 +03:00
Alibek Omarov
314672d82c
engine: client: fix invalid playerinfo being accessed by renderer
2022-08-13 01:29:45 +03:00
Alibek Omarov
1d558b33d6
engine: client: don't let set unsupported con_charset
2022-08-13 00:58:45 +03:00
Alibek Omarov
911385d019
engine: client: fix memory leak on player disconnect
2022-08-13 00:47:04 +03:00
SNMetamorph
5b97c2135a
engine: server: fixed "wrong version" spamming in NAT bypass mode ( fix #953 )
2022-08-10 04:11:17 +03:00
Alibek Omarov
7157c3b441
engine: platform: sdl: don't enable high dpi code for Apple
...
It seems enables HighDPI awareness but doesn't create HighDPI OpenGL context
It needs some plist magic to be enabled back again
2022-08-08 23:53:20 +03:00
Alibek Omarov
d6dfeaeba7
engine: fix searching filesystem_stdio on mobile platforms
2022-08-06 20:16:56 +03:00
Alibek Omarov
3d5aa7c20c
engine: remove mistakingly placed NORETURN attributes
2022-08-05 18:05:40 +03:00
SNMetamorph
a5ba43ea39
engine: fixed vulnerability in NAT bypass mechanism
2022-08-02 18:01:28 +03:00
Alibek Omarov
c025606739
engine: whereami: fix C89 in Android detection
2022-08-01 14:33:36 +03:00
Alibek Omarov
3c4eec62ae
engine: let engine find the filesystem library, if it wasn't loaded yet
2022-08-01 13:25:51 +03:00
SNMetamorph
a8674c18df
engine: platform: win32: fixed build for Windows
2022-08-01 12:54:26 +03:00
Alibek Omarov
5e4fc64430
filesystem: introduce new module, based on engine filesystem.
...
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2022-07-28 18:56:02 +03:00
Alibek Omarov
12ea6dcfd7
public: move build.c from engine to public library, in preparation of filesystem_stdio merge
2022-07-26 04:10:36 +03:00
Alibek Omarov
a41f8cb01b
engine: move version strings to com_strings.h file, in preparation of filesystem_stdio branch merge
2022-07-26 04:07:52 +03:00
Alibek Omarov
5350d88f57
public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio
2022-07-26 03:17:11 +03:00
Alibek Omarov
fc132e87f4
engine, game_launch: fix rpath usage
2022-07-26 02:54:20 +03:00
Alibek Omarov
c326853617
engine: server: restore original PEntityOfEntIndex function, but still bug-compatible with GoldSrc
2022-07-21 01:52:10 +03:00
Valery Klachkov
3ad60a0fa1
engine: fix uninitialized variable in demo parsing code, fix incorrect size counter in memory allocator
2022-07-16 16:59:41 +03:00
Alibek Omarov
5e1f189db3
engine: platform: posix: use RTLD_NOW instead of lazy.
...
It actually was a misconception coming from old engine fork
We want to track unresolved symbols before library could be loaded
Also, disable "symbol not found" spam in FunctionFromName. Due to how
savefile mangling convert works and compatibility with GoldSrc saves,
this function is used to bruteforce possible symbol names.
2022-07-13 19:26:38 +03:00