1739 Commits (6814908d80958a47a9a195421644b858c2ebd10f)

Author SHA1 Message Date
Alibek Omarov 87a56a5fa1 engine: client: initialize netadr_t structure in LAN games scan 1 year ago
Alibek Omarov aee99f6094 engine: don't release DLL that wasn't loaded during settings.scr parsing. This should be deleted as soon as possible! 1 year ago
Alibek Omarov bf03f739bb engine: soundlib: snd_wav: take FindNextChunk fixes from FTEQW 1 year ago
Alibek Omarov e23580c1de engine: remove czeror sequence parser 1 year ago
Alibek Omarov a07f81820c engine: client: ref_common: fix missing newline in Host_Error 1 year ago
Alibek Omarov b39378a6da engine: common: fix warning about read-only cvar. In fact, we should force set them. 1 year ago
Alibek Omarov 6461fa5042 engine: client: make ref params static so client.dll can save address of it and don't trigger ASan 1 year ago
Alibek Omarov 36ff819daf engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous 1 year ago
Alibek Omarov 7e05562c14 engine: platform: sdl: check SDL version in Platform_Vibrate 2 years ago
Alibek Omarov d5f4b409e8 engine: server: sv_save: use new quicksave_aged_count and autosave_aged_count gameinfo.txt keys 2 years ago
Alibek Omarov a862446072 engine: client: restore cl_trace_events from old engine branch 2 years ago
Alibek Omarov 8d04ae8802 engine: client: fix appending extra .dem in record command 2 years ago
Alibek Omarov 0de0615eeb engine: client: implement map CRC32 checking on client side 2 years ago
Alibek Omarov ea24b5f3ca engine: server: make CRC32_MapFile public 2 years ago
Alibek Omarov eb7f19d3cf engine: server: properly remove remaining server operator commands 2 years ago
Alibek Omarov ca134a85ee engine: client: make it more obvious that CL_InitEdicts depends on maxclients value 2 years ago
Alibek Omarov 00765f1ff2 engine: client: cl_parse_48: add a temporary hack to avoid the lag issues after changelevel on legacy servers 2 years ago
Alibek Omarov 013bfe5c34 engine: common: sys_con: always read from stdin when engine is in dedicated mode 2 years ago
Alibek Omarov 5f625bb6e1 wscript: remove option --enable-stdin-input, it's enabled by default in dedicated mode sys_con now 2 years ago
Alibek Omarov 547a862024 engine: client: split protocol 48 support to separate file 2 years ago
Alibek Omarov 6ea8d141d9 engine: common: net_encode: fix usage of new Delta_ClampIntegerField, minor fixes 2 years ago
Alibek Omarov bdc2390d41 Revert "engine: common: net_encode: rewrite Delta_CompareField to be more efficient" 2 years ago
Alibek Omarov acc113309c Revert "engine: common: net_encode: fix Delta_CompareField to include integer clamping, in case if no updates happen in significant bits" 2 years ago
Alibek Omarov 5afda72290 engine: common: net_encode: simplify Delta_ClampIntegerField 2 years ago
Alibek Omarov 6a7b330463 engine: common: net_encode: fix Delta_CompareField to include integer clamping, in case if no updates happen in significant bits 2 years ago
Alibek Omarov f5b9826fd9 engine: common: net_encode: directly access delta description struct than searching for it every time 2 years ago
Alibek Omarov 82addf11bb engine: common: net_encode: rewrite Delta_CompareField to be more efficient 2 years ago
Alibek Omarov 40e248aa63 engine: common: remove unused tentlist_t definition 2 years ago
Alibek Omarov 7e06d049f5 engine: common: static-ize common.c functions, set GAME_EXPORT to API functions 2 years ago
Alibek Omarov 4bbd1e59a4 engine: server: static-ize world functions 2 years ago
Alibek Omarov 0809453b2c engine: server: static-ize sv_query functions 2 years ago
Alibek Omarov 8350d81c18 engine: server: static-ize sv_pmove functions 2 years ago
Alibek Omarov 57499dea33 engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions 2 years ago
Alibek Omarov 6b223f1325 engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 2 years ago
Alibek Omarov 03a85e0caa engine: platform: psvita: add unused data to workaround bug in vita-elf-create (thanks @fgsfdsfgs) 2 years ago
Alibek Omarov 01ad3dda2a engine: server: escape rcon arguments before passing it to command buffer, also use more efficient concatenation 2 years ago
Alibek Omarov 2a05624615 engine: server: keep silence in case of unset or invalid rcon password 2 years ago
Alibek Omarov 16c87ae2c9 engine: platform: reorganize UpdateStatusLine, make it shared but implemented only if platform has SetStatus. Implement SetStatus for systemd/Linux 2 years ago
Alibek Omarov c16a10e6f3 engine: platform: refactor Platform_Init/Shutdown/GetNativeObject functions. They are now defined in the header, and call platform-specific functios that defined in platform code 2 years ago
Alibek Omarov c7d748e8df engine: server: add sv_log_outofband cvar that controls whether connectionless packets should be printed or not 2 years ago
Alibek Omarov c966589a50 engine: server: static-ize few game API functions, set GAME_EXPORT attribute 2 years ago
Alibek Omarov 4c02c25506 engine: server: do not assert if SetFatPVS/PAS were called without active player 2 years ago
Alibek Omarov a4997d0647 engine: server: port old engine's fullupdate ratelimit, but simplify it 2 years ago
Alibek Omarov 243c3cc80f engine: server: port old engine's userinfo penalty 2 years ago
Alibek Omarov 9c62fa901f engine: server: pregenerate CRC table and testpacket data 2 years ago
jeefo 61c75b9809 engine: server: log: use S_USAGE in logaddress for consistency with existing code 2 years ago
jeefo 868d10a842 engine: server: log: allow to disable logaddress without turning off logs completely 2 years ago
jeefo 699f3579fe engine: server: log: fix log off command not disabling logging to console (fixes #1340) 2 years ago
jeefo 873ce0ce48 engine: server: query: A2S_PLAYER response should contain bots and normal players 2 years ago
Alibek Omarov 450f77443d engine: client: ignore some out of band packets if we're not connecting to server 2 years ago