36 Commits (5bd1dd34b3394497e46399faea3f30e8acd1a858)

Author SHA1 Message Date
Andrey Akhmichin 16cc0ca0fe ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 8 months ago
mittorn f2c080e736 gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow) 8 months ago
mittorn bf5fd40d64 gl2shim: workaround empty rgb5/rgb8 textures 8 months ago
mittorn ddf3f2ffdb gl2shim: Allow drawing huge QUADS sequences by splitting drawcalls on overflow 9 months ago
Alibek Omarov 2454e87509 ref_gl: gl2shim: refactoring, add missing spaces in parentheses and ternary ops, remove singleline multiple assignments, use bitset macros 9 months ago
mittorn fbc312b6cf gl2shim: remove float suffix in shaders, that makes glsl100 work in swiftshader 9 months ago
mittorn 342e0d3e2e gl2shim: add glsl100 support 9 months ago
mittorn 202b228691 gl2shim: correct allocation/cleanup 9 months ago
mittorn c9c1286803 ref_gl: fix typo 9 months ago
mittorn eab98b0eda gl2shim: dynamic extension checking and autoconfiguration 9 months ago
mittorn d378878c91 gl2shim: try fix getting program link log 9 months ago
mittorn 4a2f8cafcd gl2shim: try fix errors in ViZual ZtudiO 9 months ago
mittorn d254bac16b ref_gl: integrate gl2shim extensions 9 months ago
mittorn e23b632ce5 ref_gl: add missing non-arb shader functions 9 months ago
mittorn 0265e88d8f gl2shim: fix wrong color vertex 9 months ago
mittorn 4114d2f24d gl2shim: more refactoring 9 months ago
mittorn 96127c6eb0 gl2shim: make shaders code more portable 9 months ago
mittorn cf65a39b83 gl2shim: refactoring 9 months ago
mittorn 0341f96b70 gl2shim: use IBO for quads 9 months ago
mittorn c95d91cfe3 gl2shim: limit begin-end chain length, cycle incremental buffers 9 months ago
mittorn cbd10c6279 gl2shim: improve shader version handling, fix particle issues 9 months ago
mittorn 5df9e57743 gl2shim: support incremental non-persistent buffers for arrays 9 months ago
mittorn c178022fb5 gl2shim: persistent incremental streaming buffers, buffer cycling support 9 months ago
mittorn 724c29d711 gl2shim: implement fallback vbo, glDrawRangeElements with non-vbo buffer works now on core contexts 9 months ago
mittorn 74a2dbeb91 gl2shim: batcher experiments (UGLY, DO NOT USE), fix bad shader bindings, Draw QUADS with TRIFAN when possible 9 months ago
mittorn 5d20d24ebc gl2shim: simple matrix invalidation, do not calculate MVP every drawcall 9 months ago
mittorn 0e2fc277c8 gl2shim: bind dummy VAO on DrawElements implementation on glcore, this generates GL Errors, but renders fine on mesa 9 months ago
mittorn 1505740b73 ref_gl: fix enabling multitexturing on GLES 9 months ago
mittorn 6bad07b39d gl2shim: support low (<130) shaders 9 months ago
mittorn f85437dfc5 gl2shim: implement client arrays (not in glcore/vao mode), make studio/world array render work 9 months ago
mittorn 8c88e82709 gl2shim: support more GLSL versions 9 months ago
mittorn 40dd6e0234 gl2shim: Cleanup warnings, use APIENTRY declarations, stub unsupported functions 9 months ago
mittorn 676526a518 ref_gl: fix creating core context, support core in gl2shim by creating dumb array object 9 months ago
mittorn 7e0bd86b65 ref_gl: allow enabling XASH_GLES without wrapper, add ref_gles3compat, wrap gles functions in gl2wrap when XASH_GLES enabled 9 months ago
mittorn 97489635af gl2shim: limited matrix support 9 months ago
mittorn a9ea3976a7 ref_gl: introduce gl2_shim based on vgl_shim for future limited core/gles context support (SLOW, still needs ffp for matrix operations) 9 months ago