1339 Commits (5ba2449d1058c3635c083775dd658baf184878d3)

Author SHA1 Message Date
Andrey Akhmichin 809d5f1aa8 engine: client: in_touch.c: add spray button. 2 years ago
SNMetamorph 49fc6143ab engine: common: imagelib: fixed loading 32 bits per pixel BMP files 2 years ago
SNMetamorph 8717843333 engine: common: imagelib: fixed BMP files estimate size calculation with NPOT textures 2 years ago
SNMetamorph f6d8996968 engine: common: imagelib: added missed BMP compression type macros 2 years ago
Alibek Omarov 9389305072 engine: common: set cl_filterstuffcmd to 1 by default 2 years ago
Alibek Omarov b6bd4bc6f8 engine: server: precisely set client connected time after they were spawned 2 years ago
SNMetamorph 49d93c0e76 engine: common: custom: increased custom decal size limit to 128Kb, added wrong size warning 2 years ago
SNMetamorph 707c93c32c engine: common: hpak: all file operations made to use gamedir only 2 years ago
SNMetamorph e204f05726 engine: client: fixed players spray textures not being updated 2 years ago
Alibek Omarov 3da736a1eb engine: server: try to solve issue when server dll has no voice mgr 2 years ago
Alibek Omarov 46979419ae wscript: check Android's log library globally 2 years ago
Alibek Omarov 30d9b6d844 engine: platform: win32: fix compile 2 years ago
Alibek Omarov dd881d3da9 engine: server: remove duplicate function 2 years ago
Alibek Omarov a894ca60c6 engine: client: vgui: fix vgui viewport height being limited at 480 pixels 2 years ago
Alibek Omarov 023f6712f9 engine: client: always toggle mouse on when in console, menu or typing chat message 2 years ago
Alibek Omarov 42740149ac engine: client: fix mouse cursor being hidden in background map 2 years ago
Alibek Omarov 7b74015c4d engine: server: check if player can hear other before sending voicedata 2 years ago
Alibek Omarov c2a24fbbce engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior 2 years ago
SNMetamorph ae94a6aeba engine: client: fixed client VGUI API shutdown 2 years ago
Alibek Omarov e9da43666c engine: client: fix loading internal vgui (thx @SNMetamorph) 2 years ago
Alibek Omarov d27dd68072 engine: client: vgui: rework loading VGUI and probing client for internal vgui support API 2 years ago
SNMetamorph 32372654c2 engine: server: sv_client: fixed working ent_create command on XashXT/PrimeXT 2 years ago
Alibek Omarov 17d0b19f9e engine: use generic S_USAGE macro everywhere 2 years ago
Alibek Omarov d13f7f06e4 engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2 years ago
Alibek Omarov f469b56b93 engine: host: only sleep once between frames 2 years ago
Alibek Omarov 616cbdb1eb engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc 2 years ago
Alibek Omarov 0a49e69818 engine: introduce Sys_DebugBreak function to raise an exception for debugger 2 years ago
SNMetamorph 5d73c6cb84 engine: server: backported enttools from old engine 2 years ago
SNMetamorph afa1d429fe engine: client: backported enttool from old engine 2 years ago
SNMetamorph d1309c3aeb engine: common: backported "set" command from old engine 2 years ago
SNMetamorph b35cf6e30c engine: platform: update VGUI cursor state in Platform_SetCursorType 2 years ago
SNMetamorph 8cbe0e5b30 engine: client: vgui: added VGui_UpdateInternalCursorState function 2 years ago
Andrey Akhmichin d237114962 engine: common: imagelib: img_png.c: unroll loops. 2 years ago
SNMetamorph 44a43c2c09 engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData 2 years ago
SNMetamorph ee8098839e engine: common: pm_trace: fixed non portable code in PM_ConvertTrace 2 years ago
Alibek Omarov 305b2579eb engine: client: voice: fix crackling voice file input on low FPS 2 years ago
Alibek Omarov 1a09d297ee engine: minimize SetCursorType calls count 2 years ago
Alibek Omarov d45e6e0ad1 engine: platform: sdl: SetCursorType shouldn't know about current game state 2 years ago
Alibek Omarov 2d2523df4a engine: client: touch: generalise touch emulation code 2 years ago
Alibek Omarov 4a009c1c2c engine: client: touch: move copypasted code from export & writeconfig into separate function 2 years ago
Alibek Omarov 360dc4f7ed engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms 2 years ago
Alibek Omarov 5bae2f06ad engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't 2 years ago
Alibek Omarov 69b0954007 engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2 years ago
Alibek Omarov 0645402946 engine: fix crash when reading GoldSrc hashpaks 2 years ago
Alibek Omarov 5678d9a253 engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX 2 years ago
Alibek Omarov f571a41cf3 wscript: allow to setup engine default gamedir during configure 2 years ago
Alibek Omarov 8ffb3aac8a engine: wscript: add dummy engine_includes target that only exposes few internal Xash headers for renderers and utils use 2 years ago
Andrey Akhmichin fd152e82e8 engine: common: imagelib: img_png.c: add support for indexed and grayscale PNG images. 2 years ago
Alibek Omarov 0c50e43663 engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc 2 years ago
Alibek Omarov 7a2ac4a9c0 engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled 2 years ago