Alibek Omarov
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4b5ee87de1
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engine: client: adapt to RefAPI 4 changes. Fix interpolation issue after reloading a save
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2 years ago |
Alibek Omarov
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6e27926a10
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engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value
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2 years ago |
Alibek Omarov
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96c30371b7
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engine: client: better specify rawinput enabling condition on Win32
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2 years ago |
Alibek Omarov
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9a42f4149f
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engine: client: disable enabling mouse cursor in key_message (typing in chat)
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2 years ago |
SNMetamorph
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3361e74f54
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engine: client: console: fixed console scrolling on psvita platform
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2 years ago |
SNMetamorph
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575179dbf5
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engine: client: added default dead zone values for psvita platform
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2 years ago |
Alibek Omarov
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2c77f4c566
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engine: client: notify client.dll about local player in firstplayer mode for use in custom renderers
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2 years ago |
Alibek Omarov
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3ccbc7a28c
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engine: client: ref_common: r_refdll is not a VIDRESTART cvar
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2 years ago |
Alibek Omarov
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ec355a83d1
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engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead
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2 years ago |
Alibek Omarov
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dca637d4bb
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engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan
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2 years ago |
Alibek Omarov
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4ada40e8a8
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engine: client: check if we should discard local player entity before HUD_AddEntity call, allowing CL_IsThirdPerson hack used in MMod
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2 years ago |
Alibek Omarov
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1630d87c0d
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engine: client: do not alter the state if invalid HANDLE was passed to pfnSPR_Set. Fixes Half-Life: MMod
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2 years ago |
Alibek Omarov
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3a956a1ad3
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engine: client: initialize variables in SPR_Width/Height/Frames functions, in case R_GetSpriteParms fails
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2 years ago |
Alibek Omarov
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fec3d33dcf
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engine: client: cl_securedstub: fix strict aliasing in secured module initializing
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2 years ago |
Alibek Omarov
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2ef3d78d9f
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engine: client: netgraph: replace CL_DrawString with va calls by CL_DrawStringf
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2 years ago |
Alibek Omarov
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5ea5e1167b
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engine: client: font: add CL_DrawStringf wrapper
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2 years ago |
Alibek Omarov
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9690fe9334
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engine: client: replace some obvious va uses by temp buffer and Q_snprintf
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2 years ago |
Alibek Omarov
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5ef97ae99e
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engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf
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2 years ago |
Alibek Omarov
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d667845777
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engine: convert Cbuf_AddText with va to Cbuf_AddTextf
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2 years ago |
Alibek Omarov
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ba1cf25314
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engine: convert MSG_WriteString with va to MSG_WriteStringf
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2 years ago |
fgsfds
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5c56b51044
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engine: client: don't pop up OSK during loading screens on the PSVita either
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2 years ago |
fgsfds
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7424b29e56
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engine: initial psvita build support
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2 years ago |
Alibek Omarov
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7e9d46689c
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engine: client: fix multiline CenterPrint
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2 years ago |
Alibek Omarov
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b6347d17c9
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engine: client: sound: don't print sound/ twice in soundlist command
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2 years ago |
Alibek Omarov
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8293bc91d4
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engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left
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2 years ago |
Alibek Omarov
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58e95c7d6f
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engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug
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2 years ago |
Alibek Omarov
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e481c86ba2
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engine: client: console: fix NXPrintf newlines, small refactoring
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2 years ago |
Alibek Omarov
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f4069de7f2
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engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
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2 years ago |
Alibek Omarov
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f4961d9da7
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engine: client: return empty string in pfnGetLevelName if no map is loaded yet
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2 years ago |
Alibek Omarov
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f42a174482
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engine: client: empty current map name in CL_ClearState
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2 years ago |
Alibek Omarov
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13bf607031
|
engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility
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2 years ago |
Alibek Omarov
|
3cfdb1213b
|
engine: client: consolidate modern and legacy protocol parsing functions, if possible
|
2 years ago |
Alibek Omarov
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fccf044976
|
engine: initialize network buffers used on player connect and after
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2 years ago |
Alibek Omarov
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c23396f533
|
engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause
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2 years ago |
Alibek Omarov
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c741ec223f
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engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
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2 years ago |
Alibek Omarov
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5e1b5d89f7
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engine: client: console: allow opening OSK and existing console with gamepads for all platforms
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2 years ago |
Alibek Omarov
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05016f8639
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engine: vgui: add EnableTextInput to the API
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2 years ago |
fgsfds
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b68def2b9c
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engine: touch: only pop up touch keyboard on FINGERDOWN events
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2 years ago |
fgsfds
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d944301a60
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engine: client: add barebones gamepad controls to input fields
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2 years ago |
fgsfds
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f3e50b5500
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add barebones gamepad controls for input fields and console
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2 years ago |
fgsfds
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705f252ed8
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nswitch: don't automatically pop up OSK when opening console
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2 years ago |
fgsfds
|
cb28101732
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touch: only pop up OSK on FINGERDOWN events
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2 years ago |
Alibek Omarov
|
f910f4896c
|
engine: client: font: finally add support for tab character in engine
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2 years ago |
Alibek Omarov
|
6eae3471cf
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engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
|
2 years ago |
Alibek Omarov
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c0fa91bec9
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engine: client: consolidate client and menu scissor functions
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2 years ago |
Alibek Omarov
|
ba6dd3c751
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engine: client: font: fix another inverted check
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2 years ago |
Alibek Omarov
|
fd63018fb5
|
engine: client: make client string drawing functions ignore linefeeds
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2 years ago |
Alibek Omarov
|
2225915702
|
engine: client: font: fix CL_DrawStringLen
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2 years ago |
Alibek Omarov
|
d14e486721
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engine: client: font: add special flag to ignore linefeeds when drawing strings
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2 years ago |
Alibek Omarov
|
bec0b36bb9
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engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway
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2 years ago |