Alibek Omarov
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20ced857b4
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engine: client: use physents array when tracing physents =/
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1 year ago |
Alibek Omarov
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1e0107944f
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engine: make sys_timescale non-cheat, like host_framerate
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1 year ago |
mittorn
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c800b34cd4
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ref_api: add R_Flush method
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1 year ago |
Alibek Omarov
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1612e2d669
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engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump
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1 year ago |
Alibek Omarov
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26d229c8ca
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engine, ref: RefAPI 5. Simplify remap calls
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1 year ago |
Alibek Omarov
|
9c66e86be1
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engine, ref: RefAPI 5. Remove unused calls
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1 year ago |
Alibek Omarov
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7e9f87de2d
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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1 year ago |
Alibek Omarov
|
9ec1e259b4
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engine: platform: sdl: unused variable cleanup
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1 year ago |
Alibek Omarov
|
0c2d480d89
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engine: client: unused variables cleanup
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1 year ago |
Alibek Omarov
|
350d8ccb7b
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engine: common: cvar: unused variables cleanup
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1 year ago |
Alibek Omarov
|
0c512d0431
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engine: server: unused variables cleanup
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1 year ago |
Alibek Omarov
|
273bccdc9a
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engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519)
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1 year ago |
Alibek Omarov
|
f0a2362da3
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engine: wscript: another try, link nswitch port using gcc and not g++
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1 year ago |
Alibek Omarov
|
be8ade23e8
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engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves)
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1 year ago |
Alibek Omarov
|
40c9a2fb82
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engine: make Mod_SampleSizeForFace accept const surface
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1 year ago |
Andrey Akhmichin
|
a34c22fb10
|
engine: client: add support for "mp3 playfile/loopfile" commands.
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1 year ago |
Alibek Omarov
|
2d2e03f235
|
engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug)
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1 year ago |
Alibek Omarov
|
4c3c3529e9
|
engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver
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1 year ago |
Alibek Omarov
|
7051b844ff
|
engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ
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1 year ago |
Alibek Omarov
|
68377435c8
|
engine: server: remove legacy light -> light_level entity key rewrite
|
1 year ago |
Henry Ford
|
e7e1677786
|
engine: common: comply with C89 in OpenBSD wai_getExecutablePath
|
1 year ago |
Henry Ford
|
f330aac113
|
engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist
|
1 year ago |
Alibek Omarov
|
9fcd4baa87
|
engine: client: gameui: expose animated_title and hd_background flags to main menu API
|
1 year ago |
SNMetamorph
|
5216cccef4
|
engine: server: added singleplayer check for userinfo update
|
1 year ago |
SNMetamorph
|
a87f399e68
|
engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
This needed for native support GoldSrc Monitor utility.
|
1 year ago |
Alibek Omarov
|
83d26ad233
|
engine: server: add sv_allow_autoaim cvar
|
1 year ago |
Alibek Omarov
|
0aa8a2891c
|
engine: client: add gles3compat to renderers list
|
1 year ago |
Velaron
|
5c90e716cb
|
engine: platform: android: refactoring
|
1 year ago |
Alibek Omarov
|
71b06801ef
|
engine: platform: android: remove dead code
|
1 year ago |
Alibek Omarov
|
cfc7b35927
|
engine: client: don't leave the user without mouse cursor if they enabled m_ignore
|
1 year ago |
Alibek Omarov
|
76564958d1
|
engine: host: hide -nativeegl for Android SDL builds
|
1 year ago |
Alibek Omarov
|
e21fa4a910
|
engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
|
1 year ago |
Alibek Omarov
|
a41902bd46
|
engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does
|
1 year ago |
Alibek Omarov
|
597429cf41
|
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
|
1 year ago |
Alibek Omarov
|
5ea074a1fd
|
engine: fix build issues pointed by @Velaron
|
1 year ago |
Alibek Omarov
|
a62a9429c9
|
engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds
|
1 year ago |
Alibek Omarov
|
f7c536b81c
|
engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods
|
1 year ago |
Alibek Omarov
|
4d7d592918
|
engine: mod_bmodel: completely get rid of global loadmodel pointer
|
1 year ago |
Alibek Omarov
|
c5e91f299b
|
engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader
|
1 year ago |
Alibek Omarov
|
cff276db71
|
engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
|
1 year ago |
Alibek Omarov
|
30d1492b93
|
engine: remove Set/GetCurrentLoadingModel from RefAPI
|
1 year ago |
Alibek Omarov
|
f07eea5073
|
engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod
|
1 year ago |
Alibek Omarov
|
78bc177e05
|
engine: server: remove unused host struct field
|
1 year ago |
Alibek Omarov
|
8fb908e3d4
|
engine: server: disable SV_UnloadProgs, only call it when shutting down engine
|
1 year ago |
Alibek Omarov
|
d8b261370a
|
engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS)
|
1 year ago |
Alibek Omarov
|
a2c9ac5b1f
|
engine: client: disable server DLL probe for GameUI, check it's existence instead
|
1 year ago |
Alibek Omarov
|
7f9025e178
|
engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet
|
1 year ago |
Alibek Omarov
|
8647110a10
|
Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
This reverts commit 48e44f0057 .
|
1 year ago |
Alibek Omarov
|
48e44f0057
|
engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux
|
1 year ago |
Alibek Omarov
|
a5ee631191
|
engine: server: sv_game: disable searching closer to server library memory region for Android
|
1 year ago |