40 Commits (42740149ac8fb2de4c9a25ec3e2b81c4c4d3e221)

Author SHA1 Message Date
Alibek Omarov f571a41cf3 wscript: allow to setup engine default gamedir during configure 2 years ago
Alibek Omarov 7ed0499aa9 game_launch: wscript: fix Windows build 2 years ago
Alibek Omarov 3c8fe508f0 game_launch: convert to include targets usage 2 years ago
Alibek Omarov fc132e87f4 engine, game_launch: fix rpath usage 2 years ago
Alibek Omarov 7a88379917 game_launch: fix win32 build 3 years ago
Alibek Omarov df83b155a1 game_launch: rip out execv code 3 years ago
Alibek Omarov 8eec5389fe game_launch: fix gamedir pointer being lost 3 years ago
Alibek Omarov 7c9f5f8ab1 engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now 3 years ago
Velaron c10b70cb61 game_launch: explicitly check for SDL2 on win32 platforms 3 years ago
Alibek Omarov f467d0c807 game_launch: fix Windows build (as suggested by @SNMetamorph) 3 years ago
Alibek Omarov a717b7fc49 game_launch: declare environ variable, by standard it must be declared by user program 3 years ago
Alibek Omarov 07a9c4602d game_launch: change game with execve on supported platforms 3 years ago
Alibek Omarov 8169c2a40b wscript: set rpath to current folder, LD_LIBRARY_PATH is unneeded anymore 3 years ago
exstrim401 a1c948e591 game_launch: add const to game var 4 years ago
exstrim401 db3e71bfcc engine: Removed unused Haiku variables 4 years ago
exstrim401 2b436dced0 engine: Remove XASH3D_MIRRORDIR 4 years ago
exstrim401 a89f9fa181 engine: Haiku BeGameLauncher support 4 years ago
exstrim401 b7922368bd
engine: Haiku OS support (#478) 4 years ago
Gleb Mazovetskiy 11194f339d game_launch: Add a --disable-menu-changegame build option 4 years ago
Alibek Omarov 19303f7bd7 game_launch: fix Win32 main 5 years ago
Alibek Omarov a51c5d93fc Revert "game_launch: check for Platform_Main before Host_Main" 5 years ago
Alibek Omarov 55dbb2ca3f Revert "game_launch: fix start up" 5 years ago
Alibek Omarov a46e459124 game_launch: fix start up 5 years ago
Alibek Omarov 6aa61657e0 game_launch: check for Platform_Main before Host_Main 5 years ago
Alibek Omarov a862e641f1 game_launch: fix build on windows 5 years ago
Jonathan Poncelet 37255354d4 Various: Fixed obscure crashes on Mac 6 years ago
Alibek Omarov b8c0d7f59e port: clean-up old port header 6 years ago
Alibek Omarov 17f719558c wscript: move build env setup to main wscript 6 years ago
Alibek Omarov 2c17dce25b wscript: check for dedicated or singlebinary before recurse into subdirectory, add a chance to skip some subprojects on configuration stage 6 years ago
Alibek Omarov 6debd84a2e game_launch: wscript: refactor, use shared get_subproject_name 6 years ago
Alibek Omarov 776d1cb52c wscript: try to fix windres searching for game_launch, fix osx 32 bit compiling 6 years ago
Alibek Omarov 81e142936d wscript: use lower-case win32 libraries names for crosscompiling from Linux 6 years ago
Alibek Omarov 2b085cb69e game_launch: remove SDL for simplicity 6 years ago
a1batross ca501c0378 wscript: add possibility to select windows subsystem during link, add define to use WinXP SDK. This commit forces WinXP compability on latest Visual Studio 6 years ago
Alibek Omarov abda3b52ab game_launch: remove two different names for engine DLLs 6 years ago
Alibek Omarov 8ea5536b42 wscript: fix win32 build 6 years ago
Alibek Omarov 572705bc08 MSVC & Win32 wscript fixes 7 years ago
Alibek Omarov 473810fc0c MSVC & Win32 related fixes 7 years ago
Alibek Omarov 0db8d95bc9 Update mainui. Add possibility to install engine ignoring *nix file hierarchy in wscript. Fix debugging. 7 years ago
Alibek Omarov 0c058f2eca Add waf buildscripts, add updated game_launch 7 years ago