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wscript: check for dedicated or singlebinary before recurse into subdirectory, add a chance to skip some subprojects on configuration stage

pull/2/head
Alibek Omarov 6 years ago
parent
commit
2c17dce25b
  1. 9
      engine/wscript
  2. 13
      game_launch/wscript
  3. 2
      mainui
  4. 4
      vgui_support/wscript
  5. 84
      wscript

9
engine/wscript

@ -14,10 +14,6 @@ def options(opt): @@ -14,10 +14,6 @@ def options(opt):
'--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
help = 'build engine with BSP2 map support(recommended for Quake, breaks compatibility!)')
grp.add_option(
'--single-binary', action = 'store_true', dest = 'SINGLE_BINARY', default = None,
help = 'build single "xash" binary instead of xash.dll/libxash.so (default for dedicated)')
grp.add_option(
'--stdin-input', action = 'store_true', dest = 'USE_SELECT', default = None,
help = 'enable console input from stdin (default for dedicated)')
@ -38,10 +34,7 @@ def configure(conf): @@ -38,10 +34,7 @@ def configure(conf):
conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated')
conf.env.append_unique('DEFINES', 'XASH_SDL')
if conf.options.SINGLE_BINARY == None:
conf.options.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated
conf.env.SINGLE_BINARY = conf.options.SINGLE_BINARY
if conf.options.SINGLE_BINARY:
if conf.env.SINGLE_BINARY:
conf.env.append_unique('DEFINES', 'SINGLE_BINARY')
if conf.options.USE_SELECT == None:

13
game_launch/wscript

@ -10,22 +10,13 @@ from fwgslib import get_subproject_name @@ -10,22 +10,13 @@ from fwgslib import get_subproject_name
top = '.'
def options(opt):
# stub
return
def configure(conf):
if conf.env.SINGLE_BINARY:
return
# check for dedicated server build
if not conf.env.DEDICATED:
if conf.env.DEST_OS == 'win32':
conf.load('winres')
if conf.env.DEST_OS == 'win32':
conf.load('winres')
def build(bld):
if bld.env.SINGLE_BINARY:
return
bld.load_envs()
bld.env = bld.all_envs[get_subproject_name(bld)]

2
mainui

@ -1 +1 @@ @@ -1 +1 @@
Subproject commit 33e6e585e875d91ae44b22d5425f1c38f2413741
Subproject commit 9acf8b75d9d167ac63efd6db8f35c42a2d325082

4
vgui_support/wscript

@ -25,7 +25,7 @@ def options(opt): @@ -25,7 +25,7 @@ def options(opt):
def configure(conf):
conf.env.NO_VGUI = conf.options.NO_VGUI
if conf.options.DEDICATED or conf.options.NO_VGUI:
if conf.options.NO_VGUI:
return
conf.start_msg('Configuring VGUI by provided path')
@ -74,7 +74,7 @@ def build(bld): @@ -74,7 +74,7 @@ def build(bld):
bld.load_envs()
bld.env = bld.all_envs[get_subproject_name(bld)]
if bld.env.DEDICATED or bld.env.NO_VGUI:
if bld.env.NO_VGUI:
return
libs = []

84
wscript

@ -13,9 +13,29 @@ import fwgslib @@ -13,9 +13,29 @@ import fwgslib
VERSION = '0.99'
APPNAME = 'xash3d-fwgs'
SUBDIRS = [ 'engine', 'game_launch', 'mainui', 'vgui_support' ]
top = '.'
class Subproject:
name = ''
dedicated = True # if true will be ignored when building dedicated server
singlebin = False # if true will be ignored when singlebinary is set
ignore = False # if true will be ignored, set by user request
def __init__(self, name, dedicated=True, singlebin=False):
self.name = name
self.dedicated = dedicated
self.singlebin = singlebin
SUBDIRS = [
Subproject('engine', dedicated=False),
Subproject('game_launch', singlebin=True),
Subproject('mainui'),
Subproject('vgui_support'),
]
def subdirs():
return map(lambda x: x.name, SUBDIRS)
def options(opt):
grp = opt.add_option_group('Common options')
@ -27,6 +47,10 @@ def options(opt): @@ -27,6 +47,10 @@ def options(opt):
'--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
help = 'build Xash Dedicated Server(XashDS)')
grp.add_option(
'--single-binary', action = 'store_true', dest = 'SINGLE_BINARY', default = False,
help = 'build single "xash" binary instead of xash.dll/libxash.so (forced for dedicated)')
grp.add_option(
'--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
help = 'allow targetting 64-bit engine')
@ -35,11 +59,29 @@ def options(opt): @@ -35,11 +59,29 @@ def options(opt):
'--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False,
help = 'install like Windows build, ignore prefix, useful for development')
opt.recurse(SUBDIRS)
grp.add_option(
'--skip-subprojects', action='store', type = 'string', dest = 'SKIP_SUBDIRS', default=None,
help = 'don\'t recurse into specified subprojects. Current subdirs: ' + str(subdirs()))
for i in SUBDIRS:
if not os.path.isfile(os.path.join(i.name, 'wscript')):
# HACKHACK: this way we get warning message right in the help
# so this just becomes more noticeable
opt.add_option_group('Cannot find wscript in ' + i.name + '. You probably missed submodule update')
else: opt.recurse(i.name)
opt.load('xcompile compiler_cxx compiler_c')
if sys.platform == 'win32':
opt.load('msvc msvs')
def set_ignored_subdirs(subdirs):
for i in SUBDIRS:
if i.ignore:
continue
if i.name in subdirs:
i.ignore = True
def configure(conf):
conf.start_msg('Build type')
if conf.options.BUILD_TYPE == None:
@ -50,6 +92,11 @@ def configure(conf): @@ -50,6 +92,11 @@ def configure(conf):
conf.fatal('Invalid build type. Valid are "debug", "release" or "none"')
conf.end_msg(conf.options.BUILD_TYPE)
# skip some subdirectories, if requested
if conf.options.SKIP_SUBDIRS:
skip_subdirs = conf.options.SKIP_SUBDIRS.split(',')
set_ignored_subdirs(skip_subdirs)
# Force XP compability, all build targets should add
# subsystem=bld.env.MSVC_SUBSYSTEM
# TODO: wrapper around bld.stlib, bld.shlib and so on?
@ -101,6 +148,8 @@ def configure(conf): @@ -101,6 +148,8 @@ def configure(conf):
linker_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
conf.env.DEDICATED = conf.options.DEDICATED
# we don't need game launcher on dedicated
conf.env.SINGLE_BINARY = conf.options.SINGLE_BINARY or conf.env.DEDICATED
if conf.env.DEST_OS == 'linux':
conf.check_cc( lib='dl' )
@ -132,13 +181,32 @@ def configure(conf): @@ -132,13 +181,32 @@ def configure(conf):
conf.env.append_unique('DEFINES', 'XASH_BUILD_COMMIT="{0}"'.format(conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'notset'))
for i in SUBDIRS:
conf.setenv(i, conf.env) # derive new env from global one
conf.env.ENVNAME = i
conf.msg(msg='--> ' + i, result='in progress', color='BLUE')
if conf.env.SINGLE_BINARY and i.singlebin:
continue
if conf.env.DEDICATED and not i.dedicated:
continue
if i.ignore:
continue
conf.setenv(i.name, conf.env) # derive new env from global one
conf.env.ENVNAME = i.name
conf.msg(msg='--> ' + i.name, result='in progress', color='BLUE')
# configure in standalone env
conf.recurse(i)
conf.msg(msg='<-- ' + i, result='done', color='BLUE')
conf.recurse(i.name)
conf.msg(msg='<-- ' + i.name, result='done', color='BLUE')
conf.setenv('')
def build(bld):
bld.recurse(SUBDIRS)
for i in SUBDIRS:
if bld.env.SINGLE_BINARY and i.singlebin:
continue
if bld.env.DEDICATED and not i.dedicated:
continue
if i.ignore:
continue
bld.recurse(i.name)

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