@ -71,18 +71,16 @@ def configure(conf):
@@ -71,18 +71,16 @@ def configure(conf):
conf.env.DEST_64BIT = False # predict state
try:
conf.check_cc(
fragment='''
int main( void )
{
int check[sizeof(void*) == 4 ? 1: -1];
return 0;
}
''',
fragment='''int main( void )
{
int check[sizeof(void*) == 4 ? 1: -1];
return 0;
}''',
msg = 'Checking if compiler create 32 bit code')
except conf.errors.ConfigurationError:
# Program not compiled, we have 64 bit
conf.env.DEST_64BIT = True
if(conf.env.DEST_64BIT):
if(not conf.options.ALLOW64):
conf.env.append_value('LINKFLAGS', ['-m32'])
@ -91,7 +89,7 @@ def configure(conf):
@@ -91,7 +89,7 @@ def configure(conf):
Logs.info('NOTE: will build engine with 64-bit toolchain using -m32')
else:
Logs.warn('WARNING: 64-bit engine may be unstable')
if(conf.env.COMPILER_CC != 'msvc'):
if(conf.env.COMPILER_CC == 'gcc'):
conf.env.append_unique('LINKFLAGS', ['-Wl,--no-undefined'])
@ -112,15 +110,21 @@ def configure(conf):
@@ -112,15 +110,21 @@ def configure(conf):
conf.env.append_unique('CFLAGS', ['/Z7'])
conf.env.append_unique('CXXFLAGS', ['/Z7'])
conf.env.append_unique('LINKFLAGS', ['/DEBUG'])
conf.env.append_unique('DEFINES', '_USING_V110_SDK71_') # Force XP compability
# Force XP compability, all build targets should add
# subsystem=bld.env.MSVC_SUBSYSTEM
# TODO: wrapper around bld.stlib, bld.shlib and so on?
conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
if(conf.env.DEST_OS != 'win32'):
conf.check( lib='dl' )
conf.check( lib='m' )
conf.check( lib='pthread' )
conf.env.DEDICATED = conf.options.DEDICATED
conf.env.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated
# indicate if we are packaging for Linux/BSD
if(not conf.options.WIN_INSTALL and
conf.env.DEST_OS != 'win32' and