Alibek Omarov
9662ab106f
engine: client: implement errormsg, secure client by checking server IP address we're connected to
5 years ago
Alibek Omarov
04ee7c3a55
engine: fix build
5 years ago
Alibek Omarov
a85a856215
engine: implement connection warning dialog showing up, update menu
5 years ago
Alibek Omarov
9e30fc253f
engine: gameui: add new extended API and declare old engine menu extensions deprecated
5 years ago
Alibek Omarov
b2895770b8
platform: remove unneeded argument from SNDDMA_Init
5 years ago
Jonathan Poncelet
37255354d4
Various: Fixed obscure crashes on Mac
...
There were a couple of out-of-range/post-free accesses going on, which caused the Mac
build to crash when optimisations were turned on.
5 years ago
Alibek Omarov
1f7dfecf89
platform: posix: library: properly use directpath argument
5 years ago
Alibek Omarov
3bf5f19446
keys: fix default binding of ESC button after unbindall command
5 years ago
Alibek Omarov
da4062ede9
engine: cmd: add apropos command from old engine
5 years ago
Alibek Omarov
e700a7498e
engine: move matchpattern from old engine
5 years ago
Alibek Omarov
7dda1c28f4
engine: console: add missing hpk commands autocomplete
5 years ago
Alibek Omarov
364c96f45c
engine: console: sort output in commmand autocomplete for bind
5 years ago
Alibek Omarov
7aa163f713
engine: console: implement autocomplete for any arg count, add autocomplete for bind for both keys and commands
5 years ago
Alibek Omarov
62fb743a20
engine: sound: clear leftovers from previous commit
5 years ago
Alibek Omarov
40211efa9a
engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library
5 years ago
Alibek Omarov
3e4bd20919
engine: client: implement sending input devices list to server, using protinfo
5 years ago
Alibek Omarov
7d10660b87
engine: keys: give gamepad keys names
5 years ago
Alibek Omarov
6aa4765c3e
engine: input: implement input devices collecting
5 years ago
Alibek Omarov
fa68108907
engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
5 years ago
Andrey Akhmichin
83953c7fb3
Port ip filter and partially useragent from old engine.
5 years ago
Alibek Omarov
5e8d3acc51
engine: build: fix ARM64 macro
5 years ago
Alibek Omarov
d347096396
engine: sound: allow cubic sound interpolation
5 years ago
Alibek Omarov
54920f13df
engine: rename library naming function, as it returns a full path and not just library name
5 years ago
Alibek Omarov
efd2e434b4
engine: fix build on non-x86 archs
5 years ago
Alibek Omarov
2e2949b180
Apply 4529 update
5 years ago
Alibek Omarov
6197ba8af6
engine: ref: remove redutant LoadLibrary call
5 years ago
Alibek Omarov
89a3fd6323
engine: make use of platform-unique library naming scheme
5 years ago
Alibek Omarov
ec18dd9535
engine: implement platform-unique library naming
5 years ago
Alibek Omarov
bb4c73b25c
engine: build: lower case operating system names
5 years ago
Alibek Omarov
90e0c070ac
engine: network: refactor net_ws.c since winsock2 is linked directly to engine DLL, correct some signness
5 years ago
Alibek Omarov
a8f7b4fc5c
win32: lib: remove unused variable, fix error message may be not printed
5 years ago
Alibek Omarov
f2d588574c
sdl: vid: fix engine window being restored immediately after being maximized
5 years ago
Alibek Omarov
0579ecd30f
engine: check if client.dll linked to SDL2.dll ( #37 )
5 years ago
Alibek Omarov
b5d9bf5dc8
engine: add a function to determine if library has direct dependency on chosen DLL(Win32 only)
5 years ago
Alibek Omarov
413882a8d5
sdl: fix typos
5 years ago
Alibek Omarov
c92f8f71a7
sdl: vid: allow to build with earlier versions of SDL2
5 years ago
Alibek Omarov
a378379ac5
engine: network: link to Winsock2 directly
5 years ago
Alibek Omarov
eb22ff53c4
sdl: vid: fix washed out screen on Windows and probably other platforms( #50 )
5 years ago
Night Owl
4eee187f1b
engine: common: imagelib: add simple decoder/encoder for 8-bit RGB/RGBA PNG images.
5 years ago
Alibek Omarov
76a8fe4873
engine: use build.h for printing architecture and operating system, also implement architecture names from library naming scheme proposal ( #39 )
5 years ago
Alibek Omarov
3ae7ecaeb3
engine: patched to compile, moved gl_clear to engine
5 years ago
Alibek Omarov
b16529cc65
Apply 4511 update
5 years ago
Alibek Omarov
8d2bea03e0
filesystem: disable netpath code
...
This code was used in ancient approach, where executables and game files may have different path.
And this code was working only on Win32 with case-insensitive `getenv()`
5 years ago
Jonathan Poncelet
d14ce5ac39
SV_LoadProgs: Fixed potential memory leak if function failed ( #46 )
...
SV_LoadProgs: Fixed potential memory leak if function failed
5 years ago
Alibek Omarov
76dae35955
ref: remove COM_HashKey API call
5 years ago
Alibek Omarov
70d45f23de
public: crclib now is part of public library
5 years ago
Alibek Omarov
003bbea358
engine: common: remove unneeded REF_DLL ifdef, keep #error anyway
5 years ago
Alibek Omarov
85240f0145
filesystem: zip: use miniz header only library instead of zlib, add miniz generated header(stripped ZIP reading/writing code)
6 years ago
Alibek Omarov
9119635ed3
engine: wscript: fix broken wscript after revert, oops
6 years ago
Alibek Omarov
ab16867f6b
Revert "wscript: add zlib library"
...
This reverts commit 9b68b0c1e2
.
6 years ago