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@ -5026,8 +5026,13 @@ qboolean SV_LoadProgs( const char *name )
@@ -5026,8 +5026,13 @@ qboolean SV_LoadProgs( const char *name )
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svgame.pmove = &gpMove; |
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svgame.globals = &gpGlobals; |
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svgame.mempool = Mem_AllocPool( "Server Edicts Zone" ); |
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svgame.hInstance = COM_LoadLibrary( name, true, false ); |
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if( !svgame.hInstance ) return false; |
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if( !svgame.hInstance ) |
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{ |
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Mem_FreePool(&svgame.mempool); |
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return false; |
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} |
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// make sure what new dll functions is cleared
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memset( &svgame.dllFuncs2, 0, sizeof( svgame.dllFuncs2 )); |
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@ -5047,6 +5052,7 @@ qboolean SV_LoadProgs( const char *name )
@@ -5047,6 +5052,7 @@ qboolean SV_LoadProgs( const char *name )
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COM_FreeLibrary( svgame.hInstance ); |
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Con_Printf( S_ERROR "SV_LoadProgs: failed to get address of GetEntityAPI proc\n" ); |
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svgame.hInstance = NULL; |
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Mem_FreePool(&svgame.mempool); |
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return false; |
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} |
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@ -5057,6 +5063,7 @@ qboolean SV_LoadProgs( const char *name )
@@ -5057,6 +5063,7 @@ qboolean SV_LoadProgs( const char *name )
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COM_FreeLibrary( svgame.hInstance ); |
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Con_Printf( S_ERROR "SV_LoadProgs: failed to get address of GiveFnptrsToDll proc\n" ); |
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svgame.hInstance = NULL; |
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Mem_FreePool(&svgame.mempool); |
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return false; |
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} |
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@ -5089,6 +5096,7 @@ qboolean SV_LoadProgs( const char *name )
@@ -5089,6 +5096,7 @@ qboolean SV_LoadProgs( const char *name )
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COM_FreeLibrary( svgame.hInstance ); |
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Con_Printf( S_ERROR "SV_LoadProgs: couldn't get entity API\n" ); |
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svgame.hInstance = NULL; |
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Mem_FreePool(&svgame.mempool); |
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return false; |
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} |
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} |
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@ -5099,6 +5107,7 @@ qboolean SV_LoadProgs( const char *name )
@@ -5099,6 +5107,7 @@ qboolean SV_LoadProgs( const char *name )
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COM_FreeLibrary( svgame.hInstance ); |
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Con_Printf( S_ERROR "SV_LoadProgs: couldn't get entity API\n" ); |
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svgame.hInstance = NULL; |
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Mem_FreePool(&svgame.mempool); |
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return false; |
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} |
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