53 Commits (33cbead4a46ae54f5bd0b844df7a57c46689c958)

Author SHA1 Message Date
Alibek Omarov 79dc090aae engine: platform: sdl: use SetClassLongPtr function to be compatible with 64-bit Windows API 2 years ago
Alibek Omarov 5285f51a26 engine: platform: sdl: fix loading ICO when it's in RoDir 2 years ago
Alibek Omarov 3e23634369 engine: platform: sdl: enable ICO support on Win64 2 years ago
Alibek Omarov 4e295622be Revert "engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons" 2 years ago
Alibek Omarov 2182ba9630 engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons 2 years ago
Alibek Omarov d0a39ef492 engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls 3 years ago
SNMetamorph c366e25a10 ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples 3 years ago
a1batross 3b192ca490 engine: sdl: don't free NULL vidmodes 4 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
mittorn 84a3f6883d sdl: add EGL hint 5 years ago
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
Alibek Omarov 1f308a43c8 engine: fix build after lowmemory rebase 5 years ago
Alibek Omarov 9d826016b0 engine: finish sdl1.2 port 5 years ago
Alibek Omarov 4d5e7c0557 platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished) 5 years ago
Alibek Omarov 8dafbaeda2 engine: platform: sdl: dirty wip sdl1.2 port 5 years ago
mittorn 7f6395fa7d ref: display transformation API 5 years ago
Alibek Omarov dc207a449c engine: fix -Werror=strict-prototypes 5 years ago
Alibek Omarov 7be094b563 sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes 5 years ago
Alibek Omarov 4beba75159 engine: fix various compiler warnings 5 years ago
Alibek Omarov f2d588574c sdl: vid: fix engine window being restored immediately after being maximized 5 years ago
Alibek Omarov 413882a8d5 sdl: fix typos 5 years ago
Alibek Omarov c92f8f71a7 sdl: vid: allow to build with earlier versions of SDL2 5 years ago
Alibek Omarov eb22ff53c4 sdl: vid: fix washed out screen on Windows and probably other platforms(#50) 5 years ago
Alibek Omarov 90ff7f24b3
sdl: vid: fix building with older SDL2 6 years ago
Alibek Omarov 2e953bd1a9 ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame 6 years ago
Alibek Omarov 57f9e7dda6 sdl: vid: fix forgotten return, slightly refactor SW_UnlockBuffer 6 years ago
Alibek Omarov 29a48cb34c sdl: vid: fix disabling vsync when loading a level 6 years ago
Alibek Omarov 99478ba9bd sdl: vid: fix unitialized variables, better warning report 6 years ago
Alibek Omarov 211d3c5213 sdl: vid: refactor context creation, fix crash on exit on REF_SOFTWARE 6 years ago
mittorn d5b6ccb3e2 ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer 6 years ago
Alibek Omarov a9cf3357c7 ref: move GLES driver hint to SetAttribute as we don't choose GLES renderer in compile-time anymore 6 years ago
Alibek Omarov 92b89936b3 ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 6 years ago
mittorn 57320c0c25 ref: get rid of vidState, add GL_SwapBuffers to engine exports 6 years ago
Alibek Omarov e5000742f1 ref: context creating prototype, not working yet 6 years ago
Alibek Omarov e193ac2c04 ref: more @mittorn's changes on RefAPI 6 years ago
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
mittorn 23d0f33ad1 Refactor extension detection, add VBO detection 6 years ago
Alibek Omarov 103a2fccaa sdl: vid: rework safegl option 6 years ago
mittorn aed53c4fda Do not spam in console if vsync not availiable 6 years ago
a1batross 0964fb11e4 sdl: partially fix maximizing window on Windows 6 years ago
Alibek Omarov 25d8a94c1c engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c 6 years ago
Night Owl d4e5e609af Do not break video subsystem initialization. 6 years ago
Alibek Omarov 7390d11505 platform_sdl: adapt SDL backend code to new platform backends system 6 years ago
Alibek Omarov 216b4f4147 vid_sdl: fix incorrect video modes list length 6 years ago
Alibek Omarov 844b3a39a7 vid_sdl: fix GL_UpdateContext, fix window created outside screen if positions were negative 6 years ago
lewa_j 43b746d2f8 Fix MinGW build 7 years ago
Alibek Omarov becd0eba03 Possibility to use dedicated version with SDL(it's used only by internal timer) 7 years ago
Alibek Omarov 3f2a8f7704 Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2 7 years ago
Alibek Omarov fc7ed1ab75 Add SDL video backend 7 years ago