|
|
|
@ -25,176 +25,189 @@ GNU General Public License for more details.
@@ -25,176 +25,189 @@ GNU General Public License for more details.
|
|
|
|
|
static vidmode_t *vidmodes = NULL; |
|
|
|
|
static int num_vidmodes = 0; |
|
|
|
|
static int context_flags = 0; |
|
|
|
|
|
|
|
|
|
#define GL_CALL( x ) #x, (void**)&p##x |
|
|
|
|
static dllfunc_t opengl_110funcs[] = |
|
|
|
|
{ |
|
|
|
|
{ "glClearColor" , (void **)&pglClearColor }, |
|
|
|
|
{ "glClear" , (void **)&pglClear }, |
|
|
|
|
{ "glAlphaFunc" , (void **)&pglAlphaFunc }, |
|
|
|
|
{ "glBlendFunc" , (void **)&pglBlendFunc }, |
|
|
|
|
{ "glCullFace" , (void **)&pglCullFace }, |
|
|
|
|
{ "glDrawBuffer" , (void **)&pglDrawBuffer }, |
|
|
|
|
{ "glReadBuffer" , (void **)&pglReadBuffer }, |
|
|
|
|
{ "glAccum" , (void **)&pglAccum }, |
|
|
|
|
{ "glEnable" , (void **)&pglEnable }, |
|
|
|
|
{ "glDisable" , (void **)&pglDisable }, |
|
|
|
|
{ "glEnableClientState" , (void **)&pglEnableClientState }, |
|
|
|
|
{ "glDisableClientState" , (void **)&pglDisableClientState }, |
|
|
|
|
{ "glGetBooleanv" , (void **)&pglGetBooleanv }, |
|
|
|
|
{ "glGetDoublev" , (void **)&pglGetDoublev }, |
|
|
|
|
{ "glGetFloatv" , (void **)&pglGetFloatv }, |
|
|
|
|
{ "glGetIntegerv" , (void **)&pglGetIntegerv }, |
|
|
|
|
{ "glGetError" , (void **)&pglGetError }, |
|
|
|
|
{ "glGetString" , (void **)&pglGetString }, |
|
|
|
|
{ "glFinish" , (void **)&pglFinish }, |
|
|
|
|
{ "glFlush" , (void **)&pglFlush }, |
|
|
|
|
{ "glClearDepth" , (void **)&pglClearDepth }, |
|
|
|
|
{ "glDepthFunc" , (void **)&pglDepthFunc }, |
|
|
|
|
{ "glDepthMask" , (void **)&pglDepthMask }, |
|
|
|
|
{ "glDepthRange" , (void **)&pglDepthRange }, |
|
|
|
|
{ "glFrontFace" , (void **)&pglFrontFace }, |
|
|
|
|
{ "glDrawElements" , (void **)&pglDrawElements }, |
|
|
|
|
{ "glDrawArrays" , (void **)&pglDrawArrays }, |
|
|
|
|
{ "glColorMask" , (void **)&pglColorMask }, |
|
|
|
|
{ "glIndexPointer" , (void **)&pglIndexPointer }, |
|
|
|
|
{ "glVertexPointer" , (void **)&pglVertexPointer }, |
|
|
|
|
{ "glNormalPointer" , (void **)&pglNormalPointer }, |
|
|
|
|
{ "glColorPointer" , (void **)&pglColorPointer }, |
|
|
|
|
{ "glTexCoordPointer" , (void **)&pglTexCoordPointer }, |
|
|
|
|
{ "glArrayElement" , (void **)&pglArrayElement }, |
|
|
|
|
{ "glColor3f" , (void **)&pglColor3f }, |
|
|
|
|
{ "glColor3fv" , (void **)&pglColor3fv }, |
|
|
|
|
{ "glColor4f" , (void **)&pglColor4f }, |
|
|
|
|
{ "glColor4fv" , (void **)&pglColor4fv }, |
|
|
|
|
{ "glColor3ub" , (void **)&pglColor3ub }, |
|
|
|
|
{ "glColor4ub" , (void **)&pglColor4ub }, |
|
|
|
|
{ "glColor4ubv" , (void **)&pglColor4ubv }, |
|
|
|
|
{ "glTexCoord1f" , (void **)&pglTexCoord1f }, |
|
|
|
|
{ "glTexCoord2f" , (void **)&pglTexCoord2f }, |
|
|
|
|
{ "glTexCoord3f" , (void **)&pglTexCoord3f }, |
|
|
|
|
{ "glTexCoord4f" , (void **)&pglTexCoord4f }, |
|
|
|
|
{ "glTexCoord1fv" , (void **)&pglTexCoord1fv }, |
|
|
|
|
{ "glTexCoord2fv" , (void **)&pglTexCoord2fv }, |
|
|
|
|
{ "glTexCoord3fv" , (void **)&pglTexCoord3fv }, |
|
|
|
|
{ "glTexCoord4fv" , (void **)&pglTexCoord4fv }, |
|
|
|
|
{ "glTexGenf" , (void **)&pglTexGenf }, |
|
|
|
|
{ "glTexGenfv" , (void **)&pglTexGenfv }, |
|
|
|
|
{ "glTexGeni" , (void **)&pglTexGeni }, |
|
|
|
|
{ "glVertex2f" , (void **)&pglVertex2f }, |
|
|
|
|
{ "glVertex3f" , (void **)&pglVertex3f }, |
|
|
|
|
{ "glVertex3fv" , (void **)&pglVertex3fv }, |
|
|
|
|
{ "glNormal3f" , (void **)&pglNormal3f }, |
|
|
|
|
{ "glNormal3fv" , (void **)&pglNormal3fv }, |
|
|
|
|
{ "glBegin" , (void **)&pglBegin }, |
|
|
|
|
{ "glEnd" , (void **)&pglEnd }, |
|
|
|
|
{ "glLineWidth" , (void**)&pglLineWidth }, |
|
|
|
|
{ "glPointSize" , (void**)&pglPointSize }, |
|
|
|
|
{ "glMatrixMode" , (void **)&pglMatrixMode }, |
|
|
|
|
{ "glOrtho" , (void **)&pglOrtho }, |
|
|
|
|
{ "glRasterPos2f" , (void **) &pglRasterPos2f }, |
|
|
|
|
{ "glFrustum" , (void **)&pglFrustum }, |
|
|
|
|
{ "glViewport" , (void **)&pglViewport }, |
|
|
|
|
{ "glPushMatrix" , (void **)&pglPushMatrix }, |
|
|
|
|
{ "glPopMatrix" , (void **)&pglPopMatrix }, |
|
|
|
|
{ "glPushAttrib" , (void **)&pglPushAttrib }, |
|
|
|
|
{ "glPopAttrib" , (void **)&pglPopAttrib }, |
|
|
|
|
{ "glLoadIdentity" , (void **)&pglLoadIdentity }, |
|
|
|
|
{ "glLoadMatrixd" , (void **)&pglLoadMatrixd }, |
|
|
|
|
{ "glLoadMatrixf" , (void **)&pglLoadMatrixf }, |
|
|
|
|
{ "glMultMatrixd" , (void **)&pglMultMatrixd }, |
|
|
|
|
{ "glMultMatrixf" , (void **)&pglMultMatrixf }, |
|
|
|
|
{ "glRotated" , (void **)&pglRotated }, |
|
|
|
|
{ "glRotatef" , (void **)&pglRotatef }, |
|
|
|
|
{ "glScaled" , (void **)&pglScaled }, |
|
|
|
|
{ "glScalef" , (void **)&pglScalef }, |
|
|
|
|
{ "glTranslated" , (void **)&pglTranslated }, |
|
|
|
|
{ "glTranslatef" , (void **)&pglTranslatef }, |
|
|
|
|
{ "glReadPixels" , (void **)&pglReadPixels }, |
|
|
|
|
{ "glDrawPixels" , (void **)&pglDrawPixels }, |
|
|
|
|
{ "glStencilFunc" , (void **)&pglStencilFunc }, |
|
|
|
|
{ "glStencilMask" , (void **)&pglStencilMask }, |
|
|
|
|
{ "glStencilOp" , (void **)&pglStencilOp }, |
|
|
|
|
{ "glClearStencil" , (void **)&pglClearStencil }, |
|
|
|
|
{ "glIsEnabled" , (void **)&pglIsEnabled }, |
|
|
|
|
{ "glIsList" , (void **)&pglIsList }, |
|
|
|
|
{ "glIsTexture" , (void **)&pglIsTexture }, |
|
|
|
|
{ "glTexEnvf" , (void **)&pglTexEnvf }, |
|
|
|
|
{ "glTexEnvfv" , (void **)&pglTexEnvfv }, |
|
|
|
|
{ "glTexEnvi" , (void **)&pglTexEnvi }, |
|
|
|
|
{ "glTexParameterf" , (void **)&pglTexParameterf }, |
|
|
|
|
{ "glTexParameterfv" , (void **)&pglTexParameterfv }, |
|
|
|
|
{ "glTexParameteri" , (void **)&pglTexParameteri }, |
|
|
|
|
{ "glHint" , (void **)&pglHint }, |
|
|
|
|
{ "glPixelStoref" , (void **)&pglPixelStoref }, |
|
|
|
|
{ "glPixelStorei" , (void **)&pglPixelStorei }, |
|
|
|
|
{ "glGenTextures" , (void **)&pglGenTextures }, |
|
|
|
|
{ "glDeleteTextures" , (void **)&pglDeleteTextures }, |
|
|
|
|
{ "glBindTexture" , (void **)&pglBindTexture }, |
|
|
|
|
{ "glTexImage1D" , (void **)&pglTexImage1D }, |
|
|
|
|
{ "glTexImage2D" , (void **)&pglTexImage2D }, |
|
|
|
|
{ "glTexSubImage1D" , (void **)&pglTexSubImage1D }, |
|
|
|
|
{ "glTexSubImage2D" , (void **)&pglTexSubImage2D }, |
|
|
|
|
{ "glCopyTexImage1D" , (void **)&pglCopyTexImage1D }, |
|
|
|
|
{ "glCopyTexImage2D" , (void **)&pglCopyTexImage2D }, |
|
|
|
|
{ "glCopyTexSubImage1D" , (void **)&pglCopyTexSubImage1D }, |
|
|
|
|
{ "glCopyTexSubImage2D" , (void **)&pglCopyTexSubImage2D }, |
|
|
|
|
{ "glScissor" , (void **)&pglScissor }, |
|
|
|
|
{ "glGetTexImage" , (void **)&pglGetTexImage }, |
|
|
|
|
{ "glGetTexEnviv" , (void **)&pglGetTexEnviv }, |
|
|
|
|
{ "glPolygonOffset" , (void **)&pglPolygonOffset }, |
|
|
|
|
{ "glPolygonMode" , (void **)&pglPolygonMode }, |
|
|
|
|
{ "glPolygonStipple" , (void **)&pglPolygonStipple }, |
|
|
|
|
{ "glClipPlane" , (void **)&pglClipPlane }, |
|
|
|
|
{ "glGetClipPlane" , (void **)&pglGetClipPlane }, |
|
|
|
|
{ "glShadeModel" , (void **)&pglShadeModel }, |
|
|
|
|
{ "glGetTexLevelParameteriv" , (void **)&pglGetTexLevelParameteriv }, |
|
|
|
|
{ "glGetTexLevelParameterfv" , (void **)&pglGetTexLevelParameterfv }, |
|
|
|
|
{ "glFogfv" , (void **)&pglFogfv }, |
|
|
|
|
{ "glFogf" , (void **)&pglFogf }, |
|
|
|
|
{ "glFogi" , (void **)&pglFogi }, |
|
|
|
|
{ NULL , NULL } |
|
|
|
|
{ GL_CALL( glClearColor ) }, |
|
|
|
|
{ GL_CALL( glClear ) }, |
|
|
|
|
{ GL_CALL( glAlphaFunc ) }, |
|
|
|
|
{ GL_CALL( glBlendFunc ) }, |
|
|
|
|
{ GL_CALL( glCullFace ) }, |
|
|
|
|
{ GL_CALL( glDrawBuffer ) }, |
|
|
|
|
{ GL_CALL( glReadBuffer ) }, |
|
|
|
|
{ GL_CALL( glAccum ) }, |
|
|
|
|
{ GL_CALL( glEnable ) }, |
|
|
|
|
{ GL_CALL( glDisable ) }, |
|
|
|
|
{ GL_CALL( glEnableClientState ) }, |
|
|
|
|
{ GL_CALL( glDisableClientState ) }, |
|
|
|
|
{ GL_CALL( glGetBooleanv ) }, |
|
|
|
|
{ GL_CALL( glGetDoublev ) }, |
|
|
|
|
{ GL_CALL( glGetFloatv ) }, |
|
|
|
|
{ GL_CALL( glGetIntegerv ) }, |
|
|
|
|
{ GL_CALL( glGetError ) }, |
|
|
|
|
{ GL_CALL( glGetString ) }, |
|
|
|
|
{ GL_CALL( glFinish ) }, |
|
|
|
|
{ GL_CALL( glFlush ) }, |
|
|
|
|
{ GL_CALL( glClearDepth ) }, |
|
|
|
|
{ GL_CALL( glDepthFunc ) }, |
|
|
|
|
{ GL_CALL( glDepthMask ) }, |
|
|
|
|
{ GL_CALL( glDepthRange ) }, |
|
|
|
|
{ GL_CALL( glFrontFace ) }, |
|
|
|
|
{ GL_CALL( glDrawElements ) }, |
|
|
|
|
{ GL_CALL( glDrawArrays ) }, |
|
|
|
|
{ GL_CALL( glColorMask ) }, |
|
|
|
|
{ GL_CALL( glIndexPointer ) }, |
|
|
|
|
{ GL_CALL( glVertexPointer ) }, |
|
|
|
|
{ GL_CALL( glNormalPointer ) }, |
|
|
|
|
{ GL_CALL( glColorPointer ) }, |
|
|
|
|
{ GL_CALL( glTexCoordPointer ) }, |
|
|
|
|
{ GL_CALL( glArrayElement ) }, |
|
|
|
|
{ GL_CALL( glColor3f ) }, |
|
|
|
|
{ GL_CALL( glColor3fv ) }, |
|
|
|
|
{ GL_CALL( glColor4f ) }, |
|
|
|
|
{ GL_CALL( glColor4fv ) }, |
|
|
|
|
{ GL_CALL( glColor3ub ) }, |
|
|
|
|
{ GL_CALL( glColor4ub ) }, |
|
|
|
|
{ GL_CALL( glColor4ubv ) }, |
|
|
|
|
{ GL_CALL( glTexCoord1f ) }, |
|
|
|
|
{ GL_CALL( glTexCoord2f ) }, |
|
|
|
|
{ GL_CALL( glTexCoord3f ) }, |
|
|
|
|
{ GL_CALL( glTexCoord4f ) }, |
|
|
|
|
{ GL_CALL( glTexCoord1fv ) }, |
|
|
|
|
{ GL_CALL( glTexCoord2fv ) }, |
|
|
|
|
{ GL_CALL( glTexCoord3fv ) }, |
|
|
|
|
{ GL_CALL( glTexCoord4fv ) }, |
|
|
|
|
{ GL_CALL( glTexGenf ) }, |
|
|
|
|
{ GL_CALL( glTexGenfv ) }, |
|
|
|
|
{ GL_CALL( glTexGeni ) }, |
|
|
|
|
{ GL_CALL( glVertex2f ) }, |
|
|
|
|
{ GL_CALL( glVertex3f ) }, |
|
|
|
|
{ GL_CALL( glVertex3fv ) }, |
|
|
|
|
{ GL_CALL( glNormal3f ) }, |
|
|
|
|
{ GL_CALL( glNormal3fv ) }, |
|
|
|
|
{ GL_CALL( glBegin ) }, |
|
|
|
|
{ GL_CALL( glEnd ) }, |
|
|
|
|
{ GL_CALL( glLineWidth ) }, |
|
|
|
|
{ GL_CALL( glPointSize ) }, |
|
|
|
|
{ GL_CALL( glMatrixMode ) }, |
|
|
|
|
{ GL_CALL( glOrtho ) }, |
|
|
|
|
{ GL_CALL( glRasterPos2f ) }, |
|
|
|
|
{ GL_CALL( glFrustum ) }, |
|
|
|
|
{ GL_CALL( glViewport ) }, |
|
|
|
|
{ GL_CALL( glPushMatrix ) }, |
|
|
|
|
{ GL_CALL( glPopMatrix ) }, |
|
|
|
|
{ GL_CALL( glPushAttrib ) }, |
|
|
|
|
{ GL_CALL( glPopAttrib ) }, |
|
|
|
|
{ GL_CALL( glLoadIdentity ) }, |
|
|
|
|
{ GL_CALL( glLoadMatrixd ) }, |
|
|
|
|
{ GL_CALL( glLoadMatrixf ) }, |
|
|
|
|
{ GL_CALL( glMultMatrixd ) }, |
|
|
|
|
{ GL_CALL( glMultMatrixf ) }, |
|
|
|
|
{ GL_CALL( glRotated ) }, |
|
|
|
|
{ GL_CALL( glRotatef ) }, |
|
|
|
|
{ GL_CALL( glScaled ) }, |
|
|
|
|
{ GL_CALL( glScalef ) }, |
|
|
|
|
{ GL_CALL( glTranslated ) }, |
|
|
|
|
{ GL_CALL( glTranslatef ) }, |
|
|
|
|
{ GL_CALL( glReadPixels ) }, |
|
|
|
|
{ GL_CALL( glDrawPixels ) }, |
|
|
|
|
{ GL_CALL( glStencilFunc ) }, |
|
|
|
|
{ GL_CALL( glStencilMask ) }, |
|
|
|
|
{ GL_CALL( glStencilOp ) }, |
|
|
|
|
{ GL_CALL( glClearStencil ) }, |
|
|
|
|
{ GL_CALL( glIsEnabled ) }, |
|
|
|
|
{ GL_CALL( glIsList ) }, |
|
|
|
|
{ GL_CALL( glIsTexture ) }, |
|
|
|
|
{ GL_CALL( glTexEnvf ) }, |
|
|
|
|
{ GL_CALL( glTexEnvfv ) }, |
|
|
|
|
{ GL_CALL( glTexEnvi ) }, |
|
|
|
|
{ GL_CALL( glTexParameterf ) }, |
|
|
|
|
{ GL_CALL( glTexParameterfv ) }, |
|
|
|
|
{ GL_CALL( glTexParameteri ) }, |
|
|
|
|
{ GL_CALL( glHint ) }, |
|
|
|
|
{ GL_CALL( glPixelStoref ) }, |
|
|
|
|
{ GL_CALL( glPixelStorei ) }, |
|
|
|
|
{ GL_CALL( glGenTextures ) }, |
|
|
|
|
{ GL_CALL( glDeleteTextures ) }, |
|
|
|
|
{ GL_CALL( glBindTexture ) }, |
|
|
|
|
{ GL_CALL( glTexImage1D ) }, |
|
|
|
|
{ GL_CALL( glTexImage2D ) }, |
|
|
|
|
{ GL_CALL( glTexSubImage1D ) }, |
|
|
|
|
{ GL_CALL( glTexSubImage2D ) }, |
|
|
|
|
{ GL_CALL( glCopyTexImage1D ) }, |
|
|
|
|
{ GL_CALL( glCopyTexImage2D ) }, |
|
|
|
|
{ GL_CALL( glCopyTexSubImage1D ) }, |
|
|
|
|
{ GL_CALL( glCopyTexSubImage2D ) }, |
|
|
|
|
{ GL_CALL( glScissor ) }, |
|
|
|
|
{ GL_CALL( glGetTexImage ) }, |
|
|
|
|
{ GL_CALL( glGetTexEnviv ) }, |
|
|
|
|
{ GL_CALL( glPolygonOffset ) }, |
|
|
|
|
{ GL_CALL( glPolygonMode ) }, |
|
|
|
|
{ GL_CALL( glPolygonStipple ) }, |
|
|
|
|
{ GL_CALL( glClipPlane ) }, |
|
|
|
|
{ GL_CALL( glGetClipPlane ) }, |
|
|
|
|
{ GL_CALL( glShadeModel ) }, |
|
|
|
|
{ GL_CALL( glGetTexLevelParameteriv ) }, |
|
|
|
|
{ GL_CALL( glGetTexLevelParameterfv ) }, |
|
|
|
|
{ GL_CALL( glFogfv ) }, |
|
|
|
|
{ GL_CALL( glFogf ) }, |
|
|
|
|
{ GL_CALL( glFogi ) }, |
|
|
|
|
{ NULL , NULL } |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
static dllfunc_t debugoutputfuncs[] = |
|
|
|
|
{ |
|
|
|
|
{ "glDebugMessageControlARB" , (void **)&pglDebugMessageControlARB }, |
|
|
|
|
{ "glDebugMessageInsertARB" , (void **)&pglDebugMessageInsertARB }, |
|
|
|
|
{ "glDebugMessageCallbackARB" , (void **)&pglDebugMessageCallbackARB }, |
|
|
|
|
{ "glGetDebugMessageLogARB" , (void **)&pglGetDebugMessageLogARB }, |
|
|
|
|
{ NULL , NULL } |
|
|
|
|
{ GL_CALL( glDebugMessageControlARB ) }, |
|
|
|
|
{ GL_CALL( glDebugMessageInsertARB ) }, |
|
|
|
|
{ GL_CALL( glDebugMessageCallbackARB ) }, |
|
|
|
|
{ GL_CALL( glGetDebugMessageLogARB ) }, |
|
|
|
|
{ NULL , NULL } |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
static dllfunc_t multitexturefuncs[] = |
|
|
|
|
{ |
|
|
|
|
{ "glMultiTexCoord1fARB" , (void **)&pglMultiTexCoord1f }, |
|
|
|
|
{ "glMultiTexCoord2fARB" , (void **)&pglMultiTexCoord2f }, |
|
|
|
|
{ "glMultiTexCoord3fARB" , (void **)&pglMultiTexCoord3f }, |
|
|
|
|
{ "glMultiTexCoord4fARB" , (void **)&pglMultiTexCoord4f }, |
|
|
|
|
{ "glActiveTextureARB" , (void **)&pglActiveTexture }, |
|
|
|
|
{ "glActiveTextureARB" , (void **)&pglActiveTextureARB }, |
|
|
|
|
{ "glClientActiveTextureARB" , (void **)&pglClientActiveTexture }, |
|
|
|
|
{ "glClientActiveTextureARB" , (void **)&pglClientActiveTextureARB }, |
|
|
|
|
{ NULL , NULL } |
|
|
|
|
{ GL_CALL( glMultiTexCoord1f ) }, |
|
|
|
|
{ GL_CALL( glMultiTexCoord2f ) }, |
|
|
|
|
{ GL_CALL( glMultiTexCoord3f ) }, |
|
|
|
|
{ GL_CALL( glMultiTexCoord4f ) }, |
|
|
|
|
{ GL_CALL( glActiveTexture ) }, |
|
|
|
|
{ GL_CALL( glActiveTextureARB ) }, |
|
|
|
|
{ GL_CALL( glClientActiveTexture ) }, |
|
|
|
|
{ GL_CALL( glClientActiveTextureARB ) }, |
|
|
|
|
{ NULL , NULL } |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
static dllfunc_t texture3dextfuncs[] = |
|
|
|
|
{ |
|
|
|
|
{ "glTexImage3DEXT" , (void **)&pglTexImage3D }, |
|
|
|
|
{ "glTexSubImage3DEXT" , (void **)&pglTexSubImage3D }, |
|
|
|
|
{ "glCopyTexSubImage3DEXT" , (void **)&pglCopyTexSubImage3D }, |
|
|
|
|
{ NULL , NULL } |
|
|
|
|
{ GL_CALL( glTexImage3D ) }, |
|
|
|
|
{ GL_CALL( glTexSubImage3D ) }, |
|
|
|
|
{ GL_CALL( glCopyTexSubImage3D ) }, |
|
|
|
|
{ NULL , NULL } |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
static dllfunc_t texturecompressionfuncs[] = |
|
|
|
|
{ |
|
|
|
|
{ "glCompressedTexImage3DARB" , (void **)&pglCompressedTexImage3DARB }, |
|
|
|
|
{ "glCompressedTexImage2DARB" , (void **)&pglCompressedTexImage2DARB }, |
|
|
|
|
{ "glCompressedTexImage1DARB" , (void **)&pglCompressedTexImage1DARB }, |
|
|
|
|
{ "glCompressedTexSubImage3DARB" , (void **)&pglCompressedTexSubImage3DARB }, |
|
|
|
|
{ "glCompressedTexSubImage2DARB" , (void **)&pglCompressedTexSubImage2DARB }, |
|
|
|
|
{ "glCompressedTexSubImage1DARB" , (void **)&pglCompressedTexSubImage1DARB }, |
|
|
|
|
{ "glGetCompressedTexImageARB" , (void **)&pglGetCompressedTexImage }, |
|
|
|
|
{ NULL , NULL } |
|
|
|
|
{ GL_CALL( glCompressedTexImage3DARB ) }, |
|
|
|
|
{ GL_CALL( glCompressedTexImage2DARB ) }, |
|
|
|
|
{ GL_CALL( glCompressedTexImage1DARB ) }, |
|
|
|
|
{ GL_CALL( glCompressedTexSubImage3DARB ) }, |
|
|
|
|
{ GL_CALL( glCompressedTexSubImage2DARB ) }, |
|
|
|
|
{ GL_CALL( glCompressedTexSubImage1DARB ) }, |
|
|
|
|
{ GL_CALL( glGetCompressedTexImage ) }, |
|
|
|
|
{ NULL , NULL } |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
static dllfunc_t vbofuncs[] = |
|
|
|
|
{ |
|
|
|
|
{ GL_CALL( glBindBufferARB ) }, |
|
|
|
|
{ GL_CALL( glDeleteBuffersARB ) }, |
|
|
|
|
{ GL_CALL( glGenBuffersARB ) }, |
|
|
|
|
{ GL_CALL( glIsBufferARB ) }, |
|
|
|
|
{ GL_CALL( glMapBufferARB ) }, |
|
|
|
|
{ GL_CALL( glUnmapBufferARB ) }, // ,
|
|
|
|
|
{ GL_CALL( glBufferDataARB ) }, |
|
|
|
|
{ GL_CALL( glBufferSubDataARB ) }, |
|
|
|
|
{ NULL, NULL} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
static void GL_SetupAttributes( void ); |
|
|
|
@ -884,7 +897,6 @@ qboolean R_Init_Video( void )
@@ -884,7 +897,6 @@ qboolean R_Init_Video( void )
|
|
|
|
|
|
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
#ifdef XASH_GLES |
|
|
|
|
void GL_InitExtensionsGLES( void ) |
|
|
|
|
{ |
|
|
|
@ -1039,6 +1051,8 @@ void GL_InitExtensionsBigGL()
@@ -1039,6 +1051,8 @@ void GL_InitExtensionsBigGL()
|
|
|
|
|
GL_CheckExtension( "GL_ARB_depth_buffer_float", NULL, "gl_arb_depth_float", GL_ARB_DEPTH_FLOAT_EXT ); |
|
|
|
|
GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, NULL, GL_EXT_GPU_SHADER4 ); // don't confuse users
|
|
|
|
|
GL_CheckExtension( "GL_ARB_shading_language_100", NULL, "gl_glslprogram", GL_SHADER_GLSL100_EXT ); |
|
|
|
|
GL_CheckExtension( "GL_ARB_vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", GL_ARB_VERTEX_BUFFER_OBJECT_EXT ); |
|
|
|
|
|
|
|
|
|
// rectangle textures support
|
|
|
|
|
GL_CheckExtension( "GL_ARB_texture_rectangle", NULL, "gl_texture_rectangle", GL_TEXTURE_2D_RECT_EXT ); |
|
|
|
|
|
|
|
|
|