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@ -27,7 +27,7 @@ static void GL_SetupAttributes( void );
@@ -27,7 +27,7 @@ static void GL_SetupAttributes( void );
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struct |
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{ |
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int prev_width, prev_height; |
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} sdlState; |
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} sdlState = { 640, 480 }; |
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struct |
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{ |
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@ -145,7 +145,7 @@ void *SW_LockBuffer()
@@ -145,7 +145,7 @@ void *SW_LockBuffer()
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int stride; |
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if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) ) |
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Sys_Error(SDL_GetError()); |
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Sys_Error("%s", SDL_GetError()); |
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return pixels; |
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} |
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else |
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@ -919,7 +919,7 @@ qboolean VID_SetMode( void )
@@ -919,7 +919,7 @@ qboolean VID_SetMode( void )
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else if( err == rserr_invalid_mode ) |
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{ |
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Con_Reportf( S_ERROR "VID_SetMode: invalid mode\n" ); |
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Sys_Warn( "invalid mode" ); |
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Sys_Warn( "invalid mode, engine will run in %dx%d", sdlState.prev_width, sdlState.prev_height ); |
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} |
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// try setting it back to something safe
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