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sdl: vid: fix unitialized variables, better warning report

pull/2/head
Alibek Omarov 5 years ago
parent
commit
99478ba9bd
  1. 6
      engine/platform/sdl/vid_sdl.c

6
engine/platform/sdl/vid_sdl.c

@ -27,7 +27,7 @@ static void GL_SetupAttributes( void ); @@ -27,7 +27,7 @@ static void GL_SetupAttributes( void );
struct
{
int prev_width, prev_height;
} sdlState;
} sdlState = { 640, 480 };
struct
{
@ -145,7 +145,7 @@ void *SW_LockBuffer() @@ -145,7 +145,7 @@ void *SW_LockBuffer()
int stride;
if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) )
Sys_Error(SDL_GetError());
Sys_Error("%s", SDL_GetError());
return pixels;
}
else
@ -919,7 +919,7 @@ qboolean VID_SetMode( void ) @@ -919,7 +919,7 @@ qboolean VID_SetMode( void )
else if( err == rserr_invalid_mode )
{
Con_Reportf( S_ERROR "VID_SetMode: invalid mode\n" );
Sys_Warn( "invalid mode" );
Sys_Warn( "invalid mode, engine will run in %dx%d", sdlState.prev_width, sdlState.prev_height );
}
// try setting it back to something safe

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