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https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-27 15:24:25 +00:00
sdl: vid: fix forgotten return, slightly refactor SW_UnlockBuffer
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@ -70,10 +70,13 @@ qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *
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width, height);
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// fallback
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if( !sw.tex )
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sw.tex = SDL_CreateTexture(sw.renderer, format = SDL_PIXELFORMAT_RGBA8888,
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if( !sw.tex && format != SDL_PIXELFORMAT_RGBA8888 )
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{
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format = SDL_PIXELFORMAT_RGBA8888;
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sw.tex = SDL_CreateTexture(sw.renderer, format,
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SDL_TEXTUREACCESS_STREAMING,
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width, height);
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}
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if( !sw.tex )
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{
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@ -133,8 +136,10 @@ qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *
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Sys_Error(SDL_GetError());
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}
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#endif
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}
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// we can't create ref_soft buffer
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return false;
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}
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void *SW_LockBuffer()
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@ -177,18 +182,13 @@ void *SW_LockBuffer()
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void SW_UnlockBuffer()
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{
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if( sw.renderer )
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{
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SDL_Rect src, dst;
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src.x = 0;
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src.y = 0;
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src.x = src.y = 0;
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src.w = sw.width;
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src.h = sw.height;
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dst.x = 0;
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dst.y = 0;
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dst.w = sw.width;
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dst.h = sw.height;
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dst = src;
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SDL_UnlockTexture(sw.tex);
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SDL_SetTextureBlendMode(sw.tex, SDL_BLENDMODE_NONE);
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@ -204,14 +204,10 @@ void SW_UnlockBuffer()
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if( sw.surf )
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{
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SDL_Rect src, dst;
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src.x = 0;
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src.y = 0;
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src.x = src.y = 0;
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src.w = sw.width;
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src.h = sw.height;
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dst.x = 0;
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dst.y = 0;
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dst.w = sw.width;
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dst.h = sw.height;
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dst = src;
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SDL_UnlockSurface( sw.surf );
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SDL_BlitSurface( sw.surf, &src, sw.win, &dst );
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}
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