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ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer

pull/2/head
mittorn 6 years ago
parent
commit
d5b6ccb3e2
  1. 4
      engine/client/ref_common.c
  2. 1
      engine/client/vid_common.h
  3. 3
      engine/platform/platform.h
  4. 247
      engine/platform/sdl/vid_sdl.c
  5. 5
      engine/ref_api.h

4
engine/client/ref_common.c

@ -313,6 +313,10 @@ static ref_api_t gEngfuncs = @@ -313,6 +313,10 @@ static ref_api_t gEngfuncs =
GL_GetProcAddress,
GL_SwapBuffers,
SW_CreateBuffer,
SW_LockBuffer,
SW_UnlockBuffer,
BuildGammaTable,
LightToTexGamma,

1
engine/client/vid_common.h

@ -21,6 +21,7 @@ typedef struct @@ -21,6 +21,7 @@ typedef struct
qboolean initialized; // OpenGL subsystem started
qboolean extended; // extended context allows to GL_Debug
qboolean software;
} glwstate_t;

3
engine/platform/platform.h

@ -92,6 +92,9 @@ void* GL_GetProcAddress( const char *name ); // RenderAPI requirement @@ -92,6 +92,9 @@ void* GL_GetProcAddress( const char *name ); // RenderAPI requirement
void GL_UpdateSwapInterval( void );
int GL_SetAttribute( int attr, int val );
int GL_GetAttribute( int attr, int *val );
void *SW_LockBuffer();
void SW_UnlockBuffer();
qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b );
/*
==============================================================================

247
engine/platform/sdl/vid_sdl.c

@ -29,6 +29,199 @@ struct @@ -29,6 +29,199 @@ struct
int prev_width, prev_height;
} sdlState;
struct
{
SDL_Renderer *renderer;
SDL_Texture *tex;
int width, height;
SDL_Surface *surf;
SDL_Surface *win;
} sw;
qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b )
{
sw.width = width;
sw.height = height;
if( sw.renderer )
{
unsigned int format = SDL_GetWindowPixelFormat( host.hWnd );
SDL_RenderSetLogicalSize(sw.renderer, refState.width, refState.height);
if( sw.tex )
SDL_DestroyTexture( sw.tex );
// guess
if( format == SDL_PIXELFORMAT_UNKNOWN )
{
if( glw_state.desktopBitsPixel == 16 )
format = SDL_PIXELFORMAT_RGB565;
else
format = SDL_PIXELFORMAT_RGBA8888;
}
// we can only copy fast 16 or 32 bits
// SDL_Renderer does not allow zero-copy, so 24 bits will be ineffective
if( !( SDL_BYTESPERPIXEL(format) == 2 || SDL_BYTESPERPIXEL(format) == 4 ) )
format = SDL_PIXELFORMAT_RGBA8888;
sw.tex = SDL_CreateTexture(sw.renderer, format,
SDL_TEXTUREACCESS_STREAMING,
width, height);
// fallback
if( !sw.tex )
sw.tex = SDL_CreateTexture(sw.renderer, format = SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_STREAMING,
width, height);
if( !sw.tex )
{
SDL_DestroyRenderer( sw.renderer );
sw.renderer = NULL;
}
else
{
void *pixels;
int pitch;
if( !SDL_LockTexture(sw.tex, NULL, &pixels, &pitch ) )
{
int bits, amask;
// lock successfull, release
SDL_UnlockTexture(sw.tex);
// enough for building blitter tables
SDL_PixelFormatEnumToMasks( format, &bits, r, g, b, &amask );
*bpp = SDL_BYTESPERPIXEL(format);
*stride = pitch / *bpp;
return true;
}
// fallback to surf
SDL_DestroyTexture(sw.tex);
sw.tex = NULL;
SDL_DestroyRenderer(sw.renderer);
sw.renderer = NULL;
}
}
if( !sw.renderer )
{
sw.win = SDL_GetWindowSurface( host.hWnd );
// sdl will create renderer if hw framebuffer unavailiable, so cannot fallback here
// if it is failed, it is not possible to draw with SDL in REF_SOFTWARE mode
if( !sw.win )
{
Sys_Warn("failed to initialize software output, try enable sw_glblit");
return false;
}
*bpp = sw.win->format->BytesPerPixel;
*r = sw.win->format->Rmask;
*g = sw.win->format->Gmask;
*b = sw.win->format->Bmask;
*stride = sw.win->pitch / sw.win->format->BytesPerPixel;
/// TODO: check somehow if ref_soft can handle native format
#if 0
{
sw.surf = SDL_CreateRGBSurfaceWithFormat( 0, width, height, 16, SDL_PIXELFORMAT_RGB565 );
if( !sw.surf )
Sys_Error(SDL_GetError());
}
#endif
}
}
void *SW_LockBuffer()
{
if( sw.renderer )
{
void *pixels;
int stride;
if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) )
Sys_Error(SDL_GetError());
return pixels;
}
else
{
// ensure it not changed (do we really need this?)
sw.win = SDL_GetWindowSurface( host.hWnd );
//if( !sw.win )
//SDL_GetWindowSurface( host.hWnd );
// prevent buffer overrun
if( !sw.win || sw.win->w < sw.width || sw.win->h < sw.height )
return NULL;
if( sw.surf )
{
SDL_LockSurface( sw.surf );
return sw.surf->pixels;
}
else
{
// real window pixels (x11 shm region, dma buffer, etc)
// or SDL_Renderer texture if not supported
SDL_LockSurface( sw.win );
return sw.win->pixels;
}
}
}
void SW_UnlockBuffer()
{
if( sw.renderer )
{
SDL_Rect src, dst;
src.x = 0;
src.y = 0;
src.w = sw.width;
src.h = sw.height;
dst.x = 0;
dst.y = 0;
dst.w = sw.width;
dst.h = sw.height;
SDL_UnlockTexture(sw.tex);
SDL_SetTextureBlendMode(sw.tex, SDL_BLENDMODE_NONE);
SDL_RenderCopy(sw.renderer, sw.tex, &src, &dst);
SDL_RenderPresent(sw.renderer);
//Con_Printf("%s\n", SDL_GetError());
}
else
{
// blit if blitting surface availiable
if( sw.surf )
{
SDL_Rect src, dst;
src.x = 0;
src.y = 0;
src.w = sw.width;
src.h = sw.height;
dst.x = 0;
dst.y = 0;
dst.w = sw.width;
dst.h = sw.height;
SDL_UnlockSurface( sw.surf );
SDL_BlitSurface( sw.surf, &src, sw.win, &dst );
}
else // already blitted
SDL_UnlockSurface( sw.win );
SDL_UpdateWindowSurface( host.hWnd );
}
}
int R_MaxVideoModes( void )
{
return num_vidmodes;
@ -343,6 +536,8 @@ qboolean VID_CreateWindow( int width, int height, qboolean fullscreen ) @@ -343,6 +536,8 @@ qboolean VID_CreateWindow( int width, int height, qboolean fullscreen )
if( vid_highdpi->value ) wndFlags |= SDL_WINDOW_ALLOW_HIGHDPI;
Q_strncpy( wndname, GI->title, sizeof( wndname ));
if( glw_state.software )
wndFlags &= ~SDL_WINDOW_OPENGL;
if( !fullscreen )
{
@ -441,18 +636,43 @@ qboolean VID_CreateWindow( int width, int height, qboolean fullscreen ) @@ -441,18 +636,43 @@ qboolean VID_CreateWindow( int width, int height, qboolean fullscreen )
#endif
SDL_ShowWindow( host.hWnd );
if( !glw_state.initialized )
if( glw_state.software )
{
if( !GL_CreateContext( ))
return false;
int sdl_renderer = -2;
char cmd[64];
if( Sys_GetParmFromCmdLine("-sdl_renderer", cmd ) )
sdl_renderer = Q_atoi( cmd );
VID_StartupGamma();
if( sdl_renderer >= -1 )
{
sw.renderer = SDL_CreateRenderer( host.hWnd, sdl_renderer, 0 );
if( !sw.renderer )
Con_Printf( S_ERROR "failed to create SDL renderer: %s\n", SDL_GetError() );
else
{
SDL_RendererInfo info;
SDL_GetRendererInfo( sw.renderer, &info );
Con_Printf( "SDL_Renderer %s initialized\n", info.name );
}
}
}
else
{
if( !glw_state.initialized )
{
if( !GL_CreateContext( ))
return false;
if( !GL_UpdateContext( ))
VID_StartupGamma();
}
if( !GL_UpdateContext( ))
return false;
SDL_GL_GetDrawableSize( host.hWnd, &width, &height );
SDL_GL_GetDrawableSize( host.hWnd, &width, &height );
}
R_SaveVideoMode( width, height );
return true;
@ -539,6 +759,16 @@ qboolean R_Init_Video( const int type ) @@ -539,6 +759,16 @@ qboolean R_Init_Video( const int type )
glw_state.desktopWidth = displayMode.w;
glw_state.desktopHeight = displayMode.h;
if( type == REF_SOFTWARE )
{
glw_state.software = true;
if( !(retval = VID_SetMode()) )
{
return retval;
}
return true;
}
if( type != REF_GL )
{
Host_Error( "Can't initialize unknown context type %d!\n", type );
@ -617,7 +847,10 @@ rserr_t R_ChangeDisplaySettings( int width, int height, qboolean fullscreen ) @@ -617,7 +847,10 @@ rserr_t R_ChangeDisplaySettings( int width, int height, qboolean fullscreen )
#endif
SDL_SetWindowBordered( host.hWnd, true );
SDL_SetWindowSize( host.hWnd, width, height );
SDL_GL_GetDrawableSize( host.hWnd, &width, &height );
if( !glw_state.software )
SDL_GL_GetDrawableSize( host.hWnd, &width, &height );
else
SDL_RenderSetLogicalSize(sw.renderer, width, height);
R_SaveVideoMode( width, height );
}

5
engine/ref_api.h

@ -388,6 +388,11 @@ typedef struct ref_api_s @@ -388,6 +388,11 @@ typedef struct ref_api_s
void *(*GL_GetProcAddress)( const char *name );
void (*GL_SwapBuffers)();
// SW
qboolean (*SW_CreateBuffer)( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b );
void *(*SW_LockBuffer)();
void (*SW_UnlockBuffer)();
// gamma
void (*BuildGammaTable)( float lightgamma, float brightness );
byte (*LightToTexGamma)( byte color ); // software gamma support

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