694 Commits (2fdd080eefaecbc57af2b0d84ea6279367b7caae)

Author SHA1 Message Date
Alibek Omarov bee35a1873 engine: client: do not check screenshots in base directory to guess the name 1 year ago
Alibek Omarov 706ef65208 engine: client: make unprefixed important userinfo cvars filterable, so servers won't be able to change them, for security 1 year ago
Alibek Omarov 435b95fc5a engine: client: don't write download notify outside of window 1 year ago
Alibek Omarov 3168e5ccf0 wscript: add an option to request and accept any servers 1 year ago
Alibek Omarov 08a2d431da engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing 1 year ago
Alibek Omarov 87a56a5fa1 engine: client: initialize netadr_t structure in LAN games scan 1 year ago
Alibek Omarov e23580c1de engine: remove czeror sequence parser 1 year ago
Alibek Omarov a07f81820c engine: client: ref_common: fix missing newline in Host_Error 1 year ago
Alibek Omarov 6461fa5042 engine: client: make ref params static so client.dll can save address of it and don't trigger ASan 1 year ago
Alibek Omarov 36ff819daf engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous 1 year ago
Alibek Omarov a862446072 engine: client: restore cl_trace_events from old engine branch 2 years ago
Alibek Omarov 8d04ae8802 engine: client: fix appending extra .dem in record command 2 years ago
Alibek Omarov 0de0615eeb engine: client: implement map CRC32 checking on client side 2 years ago
Alibek Omarov ca134a85ee engine: client: make it more obvious that CL_InitEdicts depends on maxclients value 2 years ago
Alibek Omarov 00765f1ff2 engine: client: cl_parse_48: add a temporary hack to avoid the lag issues after changelevel on legacy servers 2 years ago
Alibek Omarov 547a862024 engine: client: split protocol 48 support to separate file 2 years ago
Alibek Omarov 7e06d049f5 engine: common: static-ize common.c functions, set GAME_EXPORT to API functions 2 years ago
Alibek Omarov 6b223f1325 engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 2 years ago
Alibek Omarov 450f77443d engine: client: ignore some out of band packets if we're not connecting to server 2 years ago
Alibek Omarov ef663a8790 engine: partially remove legacy Android port, in preparation of new port merge 2 years ago
Alibek Omarov 70b26a13c2 engine: allow ref dlls to use convar_t 2 years ago
Alibek Omarov 6a1f96a2c6 engine: always unlink variables and commands BEFORE all pointers to them would be lost 2 years ago
Alibek Omarov 05579927a5 engine: client: sound: move dsp cvars to static allocation 2 years ago
Alibek Omarov 2f5b359c99 engine: client: move tracer cvars to static allocation 2 years ago
Alibek Omarov 214fc7e827 engine: common: move host cvars to static allocation 2 years ago
Alibek Omarov df173a83ed engine: client: move touch cvars to static allocation 2 years ago
Alibek Omarov 3918bcd71c engine: client: move console cvars to static allocation 2 years ago
Alibek Omarov f19ed1c1c2 engine: client: move joystick cvars to static allocation 2 years ago
Alibek Omarov 03ec2f603b engine: client: move netgraph cvars to static allocation 2 years ago
Alibek Omarov 1ee01163b7 engine: client: move scrn cvars to static allocation 2 years ago
Alibek Omarov b1d60c248d engine: client: move main client cvars to static allocation 2 years ago
Alibek Omarov d9cbf1fa89 engine: client: move input cvars to static allocation 2 years ago
Alibek Omarov cd022bdac7 engine: client: move keys cvars to static allocation 2 years ago
Alibek Omarov 5d7d5319fd engine: move ref cvars to static allocation 2 years ago
Alibek Omarov d4470402ee engine: move vid cvars to static allocation 2 years ago
Alibek Omarov 05560c7607 engine: always read and set vid_fullscreen value directly with it's object 2 years ago
Alibek Omarov 7333ddc1d9 engine: client: move some RenderAPI GetParm queries to engine 2 years ago
Alibek Omarov 7d2bf93c72 engine: client: voice: do not reinitialize voice with same parameters 2 years ago
Alibek Omarov 04107d384e engine: client: fix incorrectly parsed timings for TE_TEXTMESSAGE 2 years ago
Alibek Omarov 377dd9a255 engine: client: bring back NetAPI infostring options, as they conform to the API definitions 2 years ago
Alibek Omarov de1e53311a engine: client: cl_game: static-ize engine functions in client API 2 years ago
Alibek Omarov 19582cdf11 engine: simplify force version drawing logic 2 years ago
Alibek Omarov c33a384975 engine: client: s_vox: do not crash in VOX if sentence wasn't sound in sequences 2 years ago
Alibek Omarov 5b582b744a engine: client: check if filesystem was initialized during client shutdown 2 years ago
Alibek Omarov c96f8ba722 engine: client: in_joy: do not create cvar on shutdown 2 years ago
Alibek Omarov 9f92e2a1f7 engine: client: console: do not save history if nothing was executed in console 2 years ago
Alibek Omarov 3e2a215c15 engine: client: in_joy: rename -nojoy to -noenginejoy to avoid conflict with client.dll's joystick support 2 years ago
Alibek Omarov cb3b16e2ec engine: client: implement v_dark in engine, instead of making it ref-specific 2 years ago
Alibek Omarov 48176233bd public: move FOV calculating functions out of libpublic, as they are very specific to engine view 2 years ago
Alibek Omarov ec2951cf45 engine: add size argument to COM_Default/ReplaceExtension calls 2 years ago