Alibek Omarov
|
78baf568ae
|
engine: more double promotion fixes
|
5 years ago |
Alibek Omarov
|
c67f065d90
|
engine: client: explicitly cast literals to floats
|
5 years ago |
Alibek Omarov
|
880dd2546f
|
engine: client: fix wrong type in DSP
|
5 years ago |
Alibek Omarov
|
c2063c869d
|
engine: client: fix demoplayback type from qboolean to int(can exceed false and true)
|
5 years ago |
Alibek Omarov
|
e0b8c338a8
|
engine: ref: more verbose refdll loading
|
5 years ago |
Alibek Omarov
|
fa622168a0
|
engine: fix style, disable XASH_USE_SELECT
|
5 years ago |
Alibek Omarov
|
eff814b148
|
engine: ref: remove redutant continue, return false in case of failed renderer initialization
|
5 years ago |
Alibek Omarov
|
898b697b70
|
engine: ref: allow to set r_refdll or -ref with ref_ prefix
|
5 years ago |
Alibek Omarov
|
6d8026cd81
|
engine: ref: fix spamming in console when getting human readable renderer names
|
5 years ago |
Alibek Omarov
|
ff1b28244b
|
engine: client: port ui_renderworld from old engine
|
5 years ago |
Wei Mingzhi
|
88772a1c34
|
engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs.
|
5 years ago |
Alibek Omarov
|
d2a8cfe614
|
Revert "engine: client: implement connectionprogress partially"
This reverts commit cb417a3d51 .
This commit breaks demo playback. Figure out why, then revert it back.
|
5 years ago |
Alibek Omarov
|
dc207a449c
|
engine: fix -Werror=strict-prototypes
|
5 years ago |
mittorn
|
c0043a5467
|
touch: implement wheel
|
5 years ago |
mittorn
|
7770b1a82b
|
input: improve touch emulation
|
5 years ago |
mittorn
|
dba757f0c2
|
touch: fix wrong dx/dy sign
|
5 years ago |
mittorn
|
7f3ee9ca71
|
input: merge touch support again. Fix m_ignore, fix EngineAppendMove
|
5 years ago |
Alibek Omarov
|
13c1e807ad
|
engine: s_mouth: fix another signed char
|
5 years ago |
Alibek Omarov
|
e8006c3253
|
engine: move ShellExecute to client, as it cannot be used in dedicated
|
5 years ago |
Alibek Omarov
|
8323df240b
|
engine: implement menu extensions to allow choosing renderers from GUI
|
5 years ago |
Alibek Omarov
|
a1ae770f70
|
engine: ref: add optional export to determine actual human readable renderer name
|
5 years ago |
Alibek Omarov
|
8bb6aa2c51
|
engine: don't include windows headers, as they globally included by port.h already
|
5 years ago |
Alibek Omarov
|
cb417a3d51
|
engine: client: implement connectionprogress partially
|
5 years ago |
Alibek Omarov
|
01dcb52b4c
|
mainui: update submodule, add connectionprogress calls to engine
|
5 years ago |
Alibek Omarov
|
f9269dcc1c
|
engine: ref: implement executing renderer config before creating context from engine and video config before loading refdll, update api, add r_refdll cvar to video.cfg
|
5 years ago |
Alibek Omarov
|
8f9800eb3c
|
ref: move R_DrawTree from refdll to engine, implement using ref's triapi
|
5 years ago |
Alibek Omarov
|
938a9f372f
|
engine: add stub function for new undocumented function in clientdll api
|
5 years ago |
Alibek Omarov
|
d9545e5e78
|
cl_game: fix missing }
|
5 years ago |
Alibek Omarov
|
2f8fec6b70
|
Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
|
5 years ago |
Alibek Omarov
|
4beba75159
|
engine: fix various compiler warnings
|
5 years ago |
Alibek Omarov
|
9662ab106f
|
engine: client: implement errormsg, secure client by checking server IP address we're connected to
|
5 years ago |
Alibek Omarov
|
04ee7c3a55
|
engine: fix build
|
5 years ago |
Alibek Omarov
|
a85a856215
|
engine: implement connection warning dialog showing up, update menu
|
5 years ago |
Alibek Omarov
|
9e30fc253f
|
engine: gameui: add new extended API and declare old engine menu extensions deprecated
|
5 years ago |
Alibek Omarov
|
b2895770b8
|
platform: remove unneeded argument from SNDDMA_Init
|
5 years ago |
Alibek Omarov
|
3bf5f19446
|
keys: fix default binding of ESC button after unbindall command
|
5 years ago |
Alibek Omarov
|
62fb743a20
|
engine: sound: clear leftovers from previous commit
|
5 years ago |
Alibek Omarov
|
40211efa9a
|
engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library
|
5 years ago |
Alibek Omarov
|
3e4bd20919
|
engine: client: implement sending input devices list to server, using protinfo
|
5 years ago |
Alibek Omarov
|
7d10660b87
|
engine: keys: give gamepad keys names
|
5 years ago |
Alibek Omarov
|
6aa4765c3e
|
engine: input: implement input devices collecting
|
5 years ago |
Alibek Omarov
|
fa68108907
|
engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
|
5 years ago |
Alibek Omarov
|
d347096396
|
engine: sound: allow cubic sound interpolation
|
5 years ago |
Alibek Omarov
|
54920f13df
|
engine: rename library naming function, as it returns a full path and not just library name
|
5 years ago |
Alibek Omarov
|
2e2949b180
|
Apply 4529 update
|
5 years ago |
Alibek Omarov
|
6197ba8af6
|
engine: ref: remove redutant LoadLibrary call
|
5 years ago |
Alibek Omarov
|
89a3fd6323
|
engine: make use of platform-unique library naming scheme
|
5 years ago |
Alibek Omarov
|
0579ecd30f
|
engine: check if client.dll linked to SDL2.dll (#37)
|
5 years ago |
Night Owl
|
4eee187f1b
|
engine: common: imagelib: add simple decoder/encoder for 8-bit RGB/RGBA PNG images.
|
5 years ago |
Alibek Omarov
|
3ae7ecaeb3
|
engine: patched to compile, moved gl_clear to engine
|
6 years ago |