Alibek Omarov
9c1afaa372
filesystem: fix noskills being written as nomodels in gameinfo.txt
12 months ago
Alibek Omarov
1d1a6badb5
filesystem: VFileSystem009: HL25 compatibility (one single new method)
12 months ago
Andrey Akhmichin
2d41c9cb15
utils: mdldec: texture.c: add Targa image format output support.
12 months ago
Alibek Omarov
722cbe1f02
filesystem: forgot to add defaults.h include
12 months ago
Alibek Omarov
8ac2c241c4
mainui: update
12 months ago
Alibek Omarov
dd11f73951
filesystem: respect DEFAULT_MAX_EDICTS value
12 months ago
Alibek Omarov
a443547d4d
common: defaults: add default macro for default gameinfo max_edicts value
12 months ago
Andrey Akhmichin
7a795edeb5
utils: mdldec: better validation checks.
12 months ago
Andrey Akhmichin
a8cbfb8dda
Documentation: opensource-mods.md: update link to cs16-client.
12 months ago
SNMetamorph
5216cccef4
engine: server: added singleplayer check for userinfo update
12 months ago
SNMetamorph
a87f399e68
engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
...
This needed for native support GoldSrc Monitor utility.
12 months ago
Andrey Akhmichin
dd310ab851
ci: upgrade freebsd tasks.
12 months ago
Andrey Akhmichin
16cc0ca0fe
ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro.
12 months ago
Alibek Omarov
83d26ad233
engine: server: add sv_allow_autoaim cvar
12 months ago
Alibek Omarov
d1f9a8f2db
mainui: updates for HL25
12 months ago
Alibek Omarov
a2e1071808
game_launch: force link libm on Linux to workaround HL25 bug
...
HL25 doesn't link libm probably because of toolchain updates, where
--Wl,--as-needed became the default.
hl_linux is linked to libm which is why they probably didn't noticed this bug.
Workaround until Valve fixes it: https://github.com/ValveSoftware/halflife/issues/3492
12 months ago
Alibek Omarov
0aa8a2891c
engine: client: add gles3compat to renderers list
1 year ago
Alibek Omarov
c0ceab7513
wscript: enable ref_gles3compat for Android
1 year ago
Velaron
5c90e716cb
engine: platform: android: refactoring
1 year ago
Velaron
0073225549
scripts: gha: Android deps and build scripts
1 year ago
Alibek Omarov
d03a64602b
wscript: change defaults for Android
1 year ago
Alibek Omarov
d67a4234cc
filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used)
1 year ago
Alibek Omarov
0d37244490
filesystem: add missing const to 2nd argument of stringlistappend
1 year ago
Velaron
6426919cb5
filesystem: add Android assets support
1 year ago
Alibek Omarov
0a0d63663a
filesystem: link with libandroid
1 year ago
Alibek Omarov
71b06801ef
engine: platform: android: remove dead code
1 year ago
Alibek Omarov
cfc7b35927
engine: client: don't leave the user without mouse cursor if they enabled m_ignore
1 year ago
Alibek Omarov
76564958d1
engine: host: hide -nativeegl for Android SDL builds
1 year ago
Alibek Omarov
a464c3dd66
scripts: waifulib: compiler_optimizations: rename release build type to humanrights with kept compatibility
1 year ago
Alibek Omarov
bd969f3594
wscript: fix system opus detection, it didn't compile due to nonnull argument
1 year ago
Alibek Omarov
fb87d7c0b3
readme: wording, add icon, add donate.md link [skip ci]
1 year ago
Alibek Omarov
a69fc87940
Documentation: donate: add sponsorship information
1 year ago
Alibek Omarov
e481e1d73e
ref: gl: enable GL waves with r_ripple
1 year ago
Alibek Omarov
6c0eed1b2b
ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2
1 year ago
Alibek Omarov
a6c67fdf9f
ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128
1 year ago
Alibek Omarov
03f838e37e
mainui: update
1 year ago
Alibek Omarov
e21fa4a910
engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
1 year ago
Alibek Omarov
46889ed453
ref: gl: libc rand() does better job at randomizing
1 year ago
Alibek Omarov
882fcc152c
ref: gl: always scale down texture to 64x64, like sw.dll does
1 year ago
Alibek Omarov
a41902bd46
engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does
1 year ago
Alibek Omarov
a6af32dafd
ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
1 year ago
Alibek Omarov
d6dfb83be7
ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches)
1 year ago
Alibek Omarov
597429cf41
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
1 year ago
Alibek Omarov
5ea074a1fd
engine: fix build issues pointed by @Velaron
1 year ago
Alibek Omarov
29c9393da3
wscript: enable faster builds with gccdeps/msvcdeps
1 year ago
Alibek Omarov
bf6829189e
wscript: move XASH_BUILD_COMMIT definition to libpublic, as this is the only place where it's used, for faster builds
1 year ago
Alibek Omarov
a62a9429c9
engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds
1 year ago
mittorn
f2c080e736
gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow)
1 year ago
Alibek Omarov
ea55e78855
ref: _inline -> static
1 year ago
Alibek Omarov
f7c536b81c
engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods
1 year ago