SNMetamorph
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f6d8996968
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engine: common: imagelib: added missed BMP compression type macros
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2 years ago |
Alibek Omarov
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9389305072
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engine: common: set cl_filterstuffcmd to 1 by default
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2 years ago |
Alibek Omarov
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b6bd4bc6f8
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engine: server: precisely set client connected time after they were spawned
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2 years ago |
SNMetamorph
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49d93c0e76
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engine: common: custom: increased custom decal size limit to 128Kb, added wrong size warning
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2 years ago |
SNMetamorph
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707c93c32c
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engine: common: hpak: all file operations made to use gamedir only
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2 years ago |
SNMetamorph
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e204f05726
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engine: client: fixed players spray textures not being updated
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2 years ago |
Alibek Omarov
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3da736a1eb
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engine: server: try to solve issue when server dll has no voice mgr
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2 years ago |
Alibek Omarov
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46979419ae
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wscript: check Android's log library globally
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2 years ago |
Alibek Omarov
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30d9b6d844
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engine: platform: win32: fix compile
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2 years ago |
Alibek Omarov
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dd881d3da9
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engine: server: remove duplicate function
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2 years ago |
Alibek Omarov
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a894ca60c6
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engine: client: vgui: fix vgui viewport height being limited at 480 pixels
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2 years ago |
Alibek Omarov
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023f6712f9
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engine: client: always toggle mouse on when in console, menu or typing chat message
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2 years ago |
Alibek Omarov
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42740149ac
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engine: client: fix mouse cursor being hidden in background map
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2 years ago |
Alibek Omarov
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7b74015c4d
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engine: server: check if player can hear other before sending voicedata
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2 years ago |
Alibek Omarov
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c2a24fbbce
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engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior
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2 years ago |
SNMetamorph
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ae94a6aeba
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engine: client: fixed client VGUI API shutdown
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2 years ago |
Alibek Omarov
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e9da43666c
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engine: client: fix loading internal vgui (thx @SNMetamorph)
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2 years ago |
Alibek Omarov
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d27dd68072
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engine: client: vgui: rework loading VGUI and probing client for internal vgui support API
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2 years ago |
SNMetamorph
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32372654c2
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engine: server: sv_client: fixed working ent_create command on XashXT/PrimeXT
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2 years ago |
Alibek Omarov
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17d0b19f9e
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engine: use generic S_USAGE macro everywhere
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2 years ago |
Alibek Omarov
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d13f7f06e4
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engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
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2 years ago |
Alibek Omarov
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f469b56b93
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engine: host: only sleep once between frames
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2 years ago |
Alibek Omarov
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616cbdb1eb
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engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc
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2 years ago |
Alibek Omarov
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0a49e69818
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engine: introduce Sys_DebugBreak function to raise an exception for debugger
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2 years ago |
SNMetamorph
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5d73c6cb84
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engine: server: backported enttools from old engine
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2 years ago |
SNMetamorph
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afa1d429fe
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engine: client: backported enttool from old engine
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2 years ago |
SNMetamorph
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d1309c3aeb
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engine: common: backported "set" command from old engine
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2 years ago |
SNMetamorph
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b35cf6e30c
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engine: platform: update VGUI cursor state in Platform_SetCursorType
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2 years ago |
SNMetamorph
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8cbe0e5b30
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engine: client: vgui: added VGui_UpdateInternalCursorState function
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2 years ago |
Andrey Akhmichin
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d237114962
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engine: common: imagelib: img_png.c: unroll loops.
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2 years ago |
SNMetamorph
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44a43c2c09
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engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData
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2 years ago |
SNMetamorph
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ee8098839e
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engine: common: pm_trace: fixed non portable code in PM_ConvertTrace
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2 years ago |
Alibek Omarov
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305b2579eb
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engine: client: voice: fix crackling voice file input on low FPS
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2 years ago |
Alibek Omarov
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1a09d297ee
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engine: minimize SetCursorType calls count
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2 years ago |
Alibek Omarov
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d45e6e0ad1
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engine: platform: sdl: SetCursorType shouldn't know about current game state
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2 years ago |
Alibek Omarov
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2d2523df4a
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engine: client: touch: generalise touch emulation code
* fix doubleclicks and wheels in VGUI
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2 years ago |
Alibek Omarov
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4a009c1c2c
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engine: client: touch: move copypasted code from export & writeconfig into separate function
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2 years ago |
Alibek Omarov
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360dc4f7ed
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engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms
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2 years ago |
Alibek Omarov
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5bae2f06ad
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engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't
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2 years ago |
Alibek Omarov
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69b0954007
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engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
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2 years ago |
Alibek Omarov
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0645402946
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engine: fix crash when reading GoldSrc hashpaks
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2 years ago |
Alibek Omarov
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5678d9a253
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engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX
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2 years ago |
Alibek Omarov
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f571a41cf3
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wscript: allow to setup engine default gamedir during configure
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2 years ago |
Alibek Omarov
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8ffb3aac8a
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engine: wscript: add dummy engine_includes target that only exposes few internal Xash headers for renderers and utils use
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2 years ago |
Andrey Akhmichin
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fd152e82e8
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engine: common: imagelib: img_png.c: add support for indexed and grayscale PNG images.
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2 years ago |
Alibek Omarov
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0c50e43663
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engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc
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2 years ago |
Alibek Omarov
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7a2ac4a9c0
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engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
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2 years ago |
Andrey Akhmichin
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e6bb9d980d
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engine: client: in_touch.c: make touch buttons extention-independent.
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2 years ago |
Alibek Omarov
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4be4870982
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engine: client: remove voice_codecinfo command, as Opus Custom don't give any encoder info, possibly an Opus bug
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2 years ago |
Alibek Omarov
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19c2061831
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wscript: define CUSTOM_MODES and try to link with export that only exists when CUSTOM_MODES was defined in build-time
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2 years ago |