mittorn
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3a416636f1
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engine: mark GAME_EXPORT's
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5 years ago |
Alibek Omarov
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0c3be639c5
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engine: reliably tell client.dll about vid mode changes
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5 years ago |
Alibek Omarov
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9421457b3a
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
Alibek Omarov
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0636dc45bd
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engine: sdl: fix resizing event handling
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5 years ago |
Alibek Omarov
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1f308a43c8
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engine: fix build after lowmemory rebase
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5 years ago |
Alibek Omarov
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9d826016b0
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engine: finish sdl1.2 port
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5 years ago |
Alibek Omarov
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4d5e7c0557
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platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished)
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5 years ago |
Alibek Omarov
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8dafbaeda2
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engine: platform: sdl: dirty wip sdl1.2 port
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5 years ago |
mittorn
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7f6395fa7d
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ref: display transformation API
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5 years ago |
Alibek Omarov
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dc207a449c
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engine: fix -Werror=strict-prototypes
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5 years ago |
mittorn
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7f3ee9ca71
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input: merge touch support again. Fix m_ignore, fix EngineAppendMove
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5 years ago |
Alibek Omarov
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7be094b563
|
sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes
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5 years ago |
Alibek Omarov
|
4beba75159
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engine: fix various compiler warnings
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5 years ago |
Alibek Omarov
|
b2895770b8
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platform: remove unneeded argument from SNDDMA_Init
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5 years ago |
Alibek Omarov
|
fa68108907
|
engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
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5 years ago |
Alibek Omarov
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f2d588574c
|
sdl: vid: fix engine window being restored immediately after being maximized
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5 years ago |
Alibek Omarov
|
413882a8d5
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sdl: fix typos
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5 years ago |
Alibek Omarov
|
c92f8f71a7
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sdl: vid: allow to build with earlier versions of SDL2
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5 years ago |
Alibek Omarov
|
eb22ff53c4
|
sdl: vid: fix washed out screen on Windows and probably other platforms(#50)
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5 years ago |
Alibek Omarov
|
90ff7f24b3
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sdl: vid: fix building with older SDL2
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6 years ago |
Alibek Omarov
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2e953bd1a9
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ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame
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6 years ago |
Alibek Omarov
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57f9e7dda6
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sdl: vid: fix forgotten return, slightly refactor SW_UnlockBuffer
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6 years ago |
Alibek Omarov
|
29a48cb34c
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sdl: vid: fix disabling vsync when loading a level
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6 years ago |
Alibek Omarov
|
3fef353291
|
android: initial port
|
6 years ago |
Alibek Omarov
|
1a700fd06b
|
platform: move MSGBOX implementation to platform backends
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6 years ago |
Alibek Omarov
|
99478ba9bd
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sdl: vid: fix unitialized variables, better warning report
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6 years ago |
Alibek Omarov
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211d3c5213
|
sdl: vid: refactor context creation, fix crash on exit on REF_SOFTWARE
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6 years ago |
mittorn
|
d5b6ccb3e2
|
ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer
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6 years ago |
Alibek Omarov
|
a9cf3357c7
|
ref: move GLES driver hint to SetAttribute as we don't choose GLES renderer in compile-time anymore
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6 years ago |
Alibek Omarov
|
92b89936b3
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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6 years ago |
mittorn
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57320c0c25
|
ref: get rid of vidState, add GL_SwapBuffers to engine exports
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6 years ago |
Alibek Omarov
|
e5000742f1
|
ref: context creating prototype, not working yet
|
6 years ago |
Alibek Omarov
|
e193ac2c04
|
ref: more @mittorn's changes on RefAPI
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6 years ago |
Alibek Omarov
|
99bd7c81da
|
ref: render code moved out of engine, doesn't compile, first API prototype
|
6 years ago |
mittorn
|
23d0f33ad1
|
Refactor extension detection, add VBO detection
|
6 years ago |
Alibek Omarov
|
103a2fccaa
|
sdl: vid: rework safegl option
|
6 years ago |
Alibek Omarov
|
7205f2d4fa
|
sound: sdl: use SDL_setenv for crossplatform
|
6 years ago |
Alibek Omarov
|
9935e2c8d3
|
sound: sdl: set pulseaudio environment variables regardless of target OS, because PA is crossplatform
|
6 years ago |
Alibek Omarov
|
80fc7209ed
|
sound: move related function declarations to platform header. Remove unused.
|
6 years ago |
mittorn
|
aed53c4fda
|
Do not spam in console if vsync not availiable
|
6 years ago |
a1batross
|
0964fb11e4
|
sdl: partially fix maximizing window on Windows
|
6 years ago |
Alibek Omarov
|
1b9bfd8906
|
platform: sdl: fix compiling
|
6 years ago |
Alibek Omarov
|
7c772d6bfd
|
engine: rework timer stuff, move to platform. Move debugger present checks to platform
|
6 years ago |
Alibek Omarov
|
25d8a94c1c
|
engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c
|
6 years ago |
Night Owl
|
d4e5e609af
|
Do not break video subsystem initialization.
|
6 years ago |
Alibek Omarov
|
de838ec5e8
|
rename backend files for great justice and consistency
|
6 years ago |
Alibek Omarov
|
90d2434bb0
|
platform: add Set/GetClipboardText calls. Remove unneeded SDL_SetHint call on Android, because Android does not use SDL anymore
|
6 years ago |
Alibek Omarov
|
96e0167e47
|
platform: add GetMousePos, SetMousePos calls, fix typo
|
6 years ago |
Alibek Omarov
|
7390d11505
|
platform_sdl: adapt SDL backend code to new platform backends system
|
6 years ago |
Alibek Omarov
|
216b4f4147
|
vid_sdl: fix incorrect video modes list length
|
6 years ago |