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https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-03-13 06:21:08 +00:00
platform: add Set/GetClipboardText calls. Remove unneeded SDL_SetHint call on Android, because Android does not use SDL anymore
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@ -907,9 +907,6 @@ void IN_TouchInit( void )
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// input devices cvar
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touch_enable = Cvar_Get( "touch_enable", DEFAULT_TOUCH_ENABLE, FCVAR_ARCHIVE, "enable touch controls" );
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#if defined(XASH_SDL) && defined(__ANDROID__)
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SDL_SetHint( SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH, "1" );
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#endif
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touch.initialized = true;
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}
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@ -15,6 +15,7 @@ GNU General Public License for more details.
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#include "common.h"
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#include "mathlib.h"
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#include "platform/platform.h"
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#include <time.h>
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#include <stdlib.h>
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@ -157,18 +158,10 @@ create buffer, that contain clipboard
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char *Sys_GetClipboardData( void )
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{
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static char data[1024];
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char *cliptext;
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data[0] = '\0';
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#ifdef XASH_SDL
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cliptext = SDL_GetClipboardText();
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if( cliptext )
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{
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Q_strncpy( data, cliptext, sizeof( data ) );
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SDL_free( cliptext );
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}
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#endif // XASH_SDL
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Platform_GetClipboardText( data, sizeof( data ));
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return data;
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}
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@ -182,9 +175,7 @@ write screenshot into clipboard
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*/
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void Sys_SetClipboardData( const byte *buffer, size_t size )
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{
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#ifdef XASH_SDL
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SDL_SetClipboardText((char *)buffer);
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#endif
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Platform_SetClipboardText( (char *)buffer, size );
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}
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/*
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@ -43,6 +43,9 @@ void Platform_RunEvents( void );
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// Mouse
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void Platform_GetMousePos( int *x, int *y );
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void Platform_SetMousePos( int x, int y );
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// Clipboard
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void Platform_GetClipboardText( char *buffer, size_t size );
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void Platform_SetClipboardText( char *buffer, size_t size );
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/*
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==============================================================================
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@ -50,6 +50,34 @@ void Platform_SetMousePos( int x, int y )
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SDL_WarpMouseInWindow( host.hWnd, x, y );
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}
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/*
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=============
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Platform_GetClipobardText
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=============
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*/
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void Platform_GetClipboardText( char *buffer, size_t size )
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{
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char *sdlbuffer = SDL_GetClipboardText();
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if( !sdlbuffer )
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return;
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Q_strncpy( buffer, sdlbuffer, size );
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SDL_free( sdlbuffer );
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}
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/*
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=============
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Platform_SetClipobardText
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=============
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*/
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void Platform_SetClipboardText( char *buffer, size_t size )
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{
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SDL_SetClipboardText( buffer );
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}
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/*
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=============
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Platform_Vibrate
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