Alibek Omarov
|
9389305072
|
engine: common: set cl_filterstuffcmd to 1 by default
|
2 years ago |
Alibek Omarov
|
b6bd4bc6f8
|
engine: server: precisely set client connected time after they were spawned
|
2 years ago |
SNMetamorph
|
49d93c0e76
|
engine: common: custom: increased custom decal size limit to 128Kb, added wrong size warning
|
2 years ago |
SNMetamorph
|
707c93c32c
|
engine: common: hpak: all file operations made to use gamedir only
|
2 years ago |
SNMetamorph
|
e204f05726
|
engine: client: fixed players spray textures not being updated
|
2 years ago |
Alibek Omarov
|
3da736a1eb
|
engine: server: try to solve issue when server dll has no voice mgr
|
2 years ago |
Alibek Omarov
|
46979419ae
|
wscript: check Android's log library globally
|
2 years ago |
Alibek Omarov
|
30d9b6d844
|
engine: platform: win32: fix compile
|
2 years ago |
Alibek Omarov
|
dd881d3da9
|
engine: server: remove duplicate function
|
2 years ago |
Alibek Omarov
|
a894ca60c6
|
engine: client: vgui: fix vgui viewport height being limited at 480 pixels
|
2 years ago |
Alibek Omarov
|
023f6712f9
|
engine: client: always toggle mouse on when in console, menu or typing chat message
|
2 years ago |
Alibek Omarov
|
42740149ac
|
engine: client: fix mouse cursor being hidden in background map
|
2 years ago |
Alibek Omarov
|
7b74015c4d
|
engine: server: check if player can hear other before sending voicedata
|
2 years ago |
Alibek Omarov
|
c2a24fbbce
|
engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior
|
2 years ago |
SNMetamorph
|
ae94a6aeba
|
engine: client: fixed client VGUI API shutdown
|
2 years ago |
Alibek Omarov
|
e9da43666c
|
engine: client: fix loading internal vgui (thx @SNMetamorph)
|
2 years ago |
Alibek Omarov
|
d27dd68072
|
engine: client: vgui: rework loading VGUI and probing client for internal vgui support API
|
2 years ago |
SNMetamorph
|
32372654c2
|
engine: server: sv_client: fixed working ent_create command on XashXT/PrimeXT
|
2 years ago |
Alibek Omarov
|
17d0b19f9e
|
engine: use generic S_USAGE macro everywhere
|
2 years ago |
Alibek Omarov
|
d13f7f06e4
|
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
|
2 years ago |
Alibek Omarov
|
f469b56b93
|
engine: host: only sleep once between frames
|
2 years ago |
Alibek Omarov
|
616cbdb1eb
|
engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc
|
2 years ago |
Alibek Omarov
|
0a49e69818
|
engine: introduce Sys_DebugBreak function to raise an exception for debugger
|
2 years ago |
SNMetamorph
|
5d73c6cb84
|
engine: server: backported enttools from old engine
|
2 years ago |
SNMetamorph
|
afa1d429fe
|
engine: client: backported enttool from old engine
|
2 years ago |
SNMetamorph
|
d1309c3aeb
|
engine: common: backported "set" command from old engine
|
2 years ago |
SNMetamorph
|
b35cf6e30c
|
engine: platform: update VGUI cursor state in Platform_SetCursorType
|
2 years ago |
SNMetamorph
|
8cbe0e5b30
|
engine: client: vgui: added VGui_UpdateInternalCursorState function
|
2 years ago |
Andrey Akhmichin
|
d237114962
|
engine: common: imagelib: img_png.c: unroll loops.
|
2 years ago |
SNMetamorph
|
44a43c2c09
|
engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData
|
2 years ago |
SNMetamorph
|
ee8098839e
|
engine: common: pm_trace: fixed non portable code in PM_ConvertTrace
|
2 years ago |
Alibek Omarov
|
305b2579eb
|
engine: client: voice: fix crackling voice file input on low FPS
|
2 years ago |
Alibek Omarov
|
1a09d297ee
|
engine: minimize SetCursorType calls count
|
2 years ago |
Alibek Omarov
|
d45e6e0ad1
|
engine: platform: sdl: SetCursorType shouldn't know about current game state
|
2 years ago |
Alibek Omarov
|
2d2523df4a
|
engine: client: touch: generalise touch emulation code
* fix doubleclicks and wheels in VGUI
|
2 years ago |
Alibek Omarov
|
4a009c1c2c
|
engine: client: touch: move copypasted code from export & writeconfig into separate function
|
2 years ago |
Alibek Omarov
|
360dc4f7ed
|
engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms
|
2 years ago |
Alibek Omarov
|
5bae2f06ad
|
engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't
|
2 years ago |
Alibek Omarov
|
69b0954007
|
engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
|
2 years ago |
Alibek Omarov
|
0645402946
|
engine: fix crash when reading GoldSrc hashpaks
|
2 years ago |
Alibek Omarov
|
5678d9a253
|
engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX
|
2 years ago |
Alibek Omarov
|
f571a41cf3
|
wscript: allow to setup engine default gamedir during configure
|
2 years ago |
Alibek Omarov
|
8ffb3aac8a
|
engine: wscript: add dummy engine_includes target that only exposes few internal Xash headers for renderers and utils use
|
2 years ago |
Andrey Akhmichin
|
fd152e82e8
|
engine: common: imagelib: img_png.c: add support for indexed and grayscale PNG images.
|
2 years ago |
Alibek Omarov
|
0c50e43663
|
engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc
|
2 years ago |
Alibek Omarov
|
7a2ac4a9c0
|
engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
|
2 years ago |
Andrey Akhmichin
|
e6bb9d980d
|
engine: client: in_touch.c: make touch buttons extention-independent.
|
2 years ago |
Alibek Omarov
|
4be4870982
|
engine: client: remove voice_codecinfo command, as Opus Custom don't give any encoder info, possibly an Opus bug
|
2 years ago |
Alibek Omarov
|
19c2061831
|
wscript: define CUSTOM_MODES and try to link with export that only exists when CUSTOM_MODES was defined in build-time
|
2 years ago |
Alibek Omarov
|
3a8c58d192
|
engine: platform: sdl: fix parentheses around IsAudioError macro
|
2 years ago |