|
|
|
/*
|
|
|
|
common.h - definitions common between client and server
|
|
|
|
Copyright (C) 2007 Uncle Mike
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef COMMON_H
|
|
|
|
#define COMMON_H
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
extern "C" {
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================================================================================================================================
|
|
|
|
Legend:
|
|
|
|
|
|
|
|
INTERNAL RESOURCE - function contain hardcoded path to resource that engine required (optional in most cases)
|
|
|
|
OBSOLETE, UNUSED - this function no longer used and leaved here for keep binary compatibility
|
|
|
|
TODO - some functionality not impemented but planned
|
|
|
|
FIXME - code doesn't working properly in some rare cases
|
|
|
|
HACKHACK - unexpected behavior on some input params (or something like)
|
|
|
|
BUGBUG - code doesn't working properly in most cases!
|
|
|
|
TESTTEST - this code may be unstable and needs to be more tested
|
|
|
|
g-cont: - notes from engine author
|
|
|
|
XASH SPECIFIC - sort of hack that works only in Xash3D not in GoldSrc
|
|
|
|
===================================================================================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "port.h"
|
|
|
|
|
|
|
|
#include "backends.h"
|
|
|
|
#include "defaults.h"
|
|
|
|
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <stdlib.h> // rand, adbs
|
|
|
|
#include <stdarg.h> // va
|
|
|
|
|
|
|
|
#if !XASH_WIN32
|
|
|
|
#include <stddef.h> // size_t
|
|
|
|
#else
|
|
|
|
#include <sys/types.h> // off_t
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// configuration
|
|
|
|
|
|
|
|
//
|
|
|
|
// check if selected backend not allowed
|
|
|
|
//
|
|
|
|
#if XASH_TIMER == TIMER_NULL
|
|
|
|
#error "Please select timer backend"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if !XASH_DEDICATED
|
|
|
|
#if XASH_VIDEO == VIDEO_NULL
|
|
|
|
#error "Please select video backend"
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef XASH_SDL
|
|
|
|
|
|
|
|
#if XASH_TIMER == TIMER_SDL || XASH_VIDEO == VIDEO_SDL || XASH_SOUND == SOUND_SDL || XASH_INPUT == INPUT_SDL
|
|
|
|
#error "SDL backends without XASH_SDL not allowed"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define HACKS_RELATED_HLMODS // some HL-mods works differently under Xash and can't be fixed without some hacks at least at current time
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
DEV_NONE = 0,
|
|
|
|
DEV_NORMAL,
|
|
|
|
DEV_EXTENDED
|
|
|
|
};
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
D_INFO = 1, // "-dev 1", shows various system messages
|
|
|
|
D_WARN, // "-dev 2", shows not critical system warnings
|
|
|
|
D_ERROR, // "-dev 3", shows critical warnings
|
|
|
|
D_REPORT, // "-dev 4", special case for game reports
|
|
|
|
D_NOTE // "-dev 5", show system notifications for engine developers
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
HOST_NORMAL, // listen server, singleplayer
|
|
|
|
HOST_DEDICATED,
|
|
|
|
} instance_t;
|
|
|
|
|
|
|
|
#ifdef XASH_DEDICATED
|
|
|
|
#define Host_IsDedicated() ( true )
|
|
|
|
#else
|
|
|
|
#define Host_IsDedicated() ( host.type == HOST_DEDICATED )
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "system.h"
|
|
|
|
#include "com_model.h"
|
|
|
|
#include "com_strings.h"
|
|
|
|
#include "crtlib.h"
|
|
|
|
#include "cvar.h"
|
|
|
|
#include "con_nprint.h"
|
|
|
|
#include "crclib.h"
|
|
|
|
#include "ref_api.h"
|
|
|
|
#include "fscallback.h"
|
|
|
|
|
|
|
|
// PERFORMANCE INFO
|
|
|
|
#define MIN_FPS 20.0f // host minimum fps value for maxfps.
|
|
|
|
#define MAX_FPS 200.0f // upper limit for maxfps.
|
|
|
|
#define HOST_FPS 100.0f // multiplayer games typical fps
|
|
|
|
|
|
|
|
#define MAX_FRAMETIME 0.25f
|
|
|
|
#define MIN_FRAMETIME 0.0001f
|
|
|
|
#define GAME_FPS 20.0f
|
|
|
|
|
|
|
|
#define MAX_CMD_TOKENS 80 // cmd tokens
|
|
|
|
#define MAX_ENTNUMBER 99999 // for server and client parsing
|
|
|
|
#define MAX_HEARTBEAT -99999 // connection time
|
|
|
|
#define QCHAR_WIDTH 16 // font width
|
|
|
|
|
|
|
|
#define CIN_MAIN 0
|
|
|
|
#define CIN_LOGO 1
|
|
|
|
|
|
|
|
#if XASH_LOW_MEMORY == 0
|
|
|
|
#define MAX_DECALS 512 // touching TE_DECAL messages, etc
|
|
|
|
#define MAX_STATIC_ENTITIES 3096 // static entities that moved on the client when level is spawn
|
|
|
|
#elif XASH_LOW_MEMORY == 1
|
|
|
|
#define MAX_DECALS 512 // touching TE_DECAL messages, etc
|
|
|
|
#define MAX_STATIC_ENTITIES 128 // static entities that moved on the client when level is spawn
|
|
|
|
#elif XASH_LOW_MEMORY == 2
|
|
|
|
#define MAX_DECALS 256 // touching TE_DECAL messages, etc
|
|
|
|
#define MAX_STATIC_ENTITIES 32 // static entities that moved on the client when level is spawn
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define GameState (&host.game)
|
|
|
|
|
|
|
|
#define FORCE_DRAW_VERSION_TIME 5.0 // draw version for 5 seconds
|
|
|
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
void DBG_AssertFunction( qboolean fExpr, const char* szExpr, const char* szFile, int szLine, const char* szMessage );
|
|
|
|
#define Assert( f ) DBG_AssertFunction( f, #f, __FILE__, __LINE__, NULL )
|
|
|
|
#else
|
|
|
|
#define Assert( f )
|
|
|
|
#endif
|
|
|
|
|
|
|
|
extern convar_t gl_vsync;
|
|
|
|
extern convar_t scr_loading;
|
|
|
|
extern convar_t scr_download;
|
|
|
|
extern convar_t cmd_scripting;
|
|
|
|
extern convar_t cl_allow_levelshots;
|
|
|
|
extern convar_t host_developer;
|
|
|
|
extern convar_t host_limitlocal;
|
|
|
|
extern convar_t host_maxfps;
|
|
|
|
extern convar_t sys_timescale;
|
|
|
|
extern convar_t cl_filterstuffcmd;
|
|
|
|
extern convar_t rcon_password;
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================
|
|
|
|
|
|
|
|
HOST INTERFACE
|
|
|
|
|
|
|
|
==============================================================
|
|
|
|
*/
|
|
|
|
/*
|
|
|
|
========================================================================
|
|
|
|
|
|
|
|
GAMEINFO stuff
|
|
|
|
|
|
|
|
internal shared gameinfo structure (readonly for engine parts)
|
|
|
|
========================================================================
|
|
|
|
*/
|
|
|
|
typedef struct sysinfo_s
|
|
|
|
{
|
|
|
|
string exeName; // exe.filename
|
|
|
|
string rcName; // .rc script name
|
|
|
|
string basedirName; // name of base directory
|
|
|
|
string gamedll;
|
|
|
|
string clientlib;
|
|
|
|
} sysinfo_t;
|
|
|
|
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
HOST_INIT = 0, // initalize operations
|
|
|
|
HOST_FRAME, // host running
|
|
|
|
HOST_SHUTDOWN, // shutdown operations
|
|
|
|
HOST_ERR_FATAL, // sys error
|
|
|
|
HOST_SLEEP, // sleeped by different reason, e.g. minimize window
|
|
|
|
HOST_NOFOCUS, // same as HOST_FRAME, but disable mouse
|
|
|
|
HOST_CRASHED // an exception handler called
|
|
|
|
} host_status_t;
|
|
|
|
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
STATE_RUNFRAME = 0,
|
|
|
|
STATE_LOAD_LEVEL,
|
|
|
|
STATE_LOAD_GAME,
|
|
|
|
STATE_CHANGELEVEL,
|
|
|
|
STATE_GAME_SHUTDOWN,
|
|
|
|
} host_state_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
host_state_t curstate;
|
|
|
|
host_state_t nextstate;
|
|
|
|
char levelName[MAX_QPATH];
|
|
|
|
char landmarkName[MAX_QPATH];
|
|
|
|
qboolean backgroundMap;
|
|
|
|
qboolean loadGame;
|
|
|
|
qboolean newGame; // unload the server.dll before start a new map
|
|
|
|
} game_status_t;
|
|
|
|
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
key_console = 0,
|
|
|
|
key_game,
|
|
|
|
key_menu,
|
|
|
|
key_message
|
|
|
|
} keydest_t;
|
|
|
|
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
RD_NONE = 0,
|
|
|
|
RD_CLIENT,
|
|
|
|
RD_PACKET
|
|
|
|
} rdtype_t;
|
|
|
|
|
|
|
|
#include "net_ws.h"
|
|
|
|
|
|
|
|
// console field
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
string buffer;
|
|
|
|
int cursor;
|
|
|
|
int scroll;
|
|
|
|
int widthInChars;
|
|
|
|
} field_t;
|
|
|
|
|
|
|
|
typedef struct host_redirect_s
|
|
|
|
{
|
|
|
|
rdtype_t target;
|
|
|
|
char *buffer;
|
|
|
|
size_t buffersize;
|
|
|
|
netadr_t address;
|
|
|
|
void (*flush)( netadr_t adr, rdtype_t target, char *buffer );
|
|
|
|
int lines;
|
|
|
|
} host_redirect_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
char name[MAX_QPATH];
|
|
|
|
short entnum;
|
|
|
|
vec3_t origin;
|
|
|
|
float volume;
|
|
|
|
float attenuation;
|
|
|
|
qboolean looping;
|
|
|
|
byte channel;
|
|
|
|
byte pitch;
|
|
|
|
byte wordIndex; // current playing word in sentence
|
|
|
|
double samplePos;
|
|
|
|
double forcedEnd;
|
|
|
|
} soundlist_t;
|
|
|
|
|
|
|
|
typedef enum bugcomp_e
|
|
|
|
{
|
|
|
|
// default mode, we assume that user dlls are not relying on engine bugs
|
|
|
|
BUGCOMP_OFF,
|
|
|
|
|
|
|
|
// GoldSrc mode, user dlls are relying on GoldSrc specific bugs
|
|
|
|
// but fixing them may break regular Xash games
|
|
|
|
BUGCOMP_GOLDSRC,
|
|
|
|
} bugcomp_t;
|
|
|
|
|
|
|
|
typedef struct host_parm_s
|
|
|
|
{
|
|
|
|
HINSTANCE hInst;
|
|
|
|
HANDLE hMutex;
|
|
|
|
|
|
|
|
host_status_t status; // global host state
|
|
|
|
game_status_t game; // game manager
|
|
|
|
uint type; // running at
|
|
|
|
jmp_buf abortframe; // abort current frame
|
|
|
|
dword errorframe; // to prevent multiple host error
|
|
|
|
poolhandle_t mempool; // static mempool for misc allocations
|
|
|
|
string finalmsg; // server shutdown final message
|
|
|
|
string downloadfile; // filename to be downloading
|
|
|
|
int downloadcount; // how many files remain to downloading
|
|
|
|
char deferred_cmd[128]; // deferred commands
|
|
|
|
host_redirect_t rd; // remote console
|
|
|
|
|
|
|
|
// command line parms
|
|
|
|
int argc;
|
|
|
|
char **argv;
|
|
|
|
|
|
|
|
// ==== shared through RefAPI's ref_host_t
|
|
|
|
double realtime; // host.curtime
|
|
|
|
double frametime; // time between engine frames
|
|
|
|
uint features; // custom features that enables by mod-maker request
|
|
|
|
// ==== shared through RefAPI's ref_host_t
|
|
|
|
|
|
|
|
double realframetime; // for some system events, e.g. console animations
|
|
|
|
|
|
|
|
uint framecount; // global framecount
|
|
|
|
|
|
|
|
// list of unique decal indexes
|
|
|
|
char draw_decals[MAX_DECALS][MAX_QPATH];
|
|
|
|
|
|
|
|
vec3_t player_mins[MAX_MAP_HULLS]; // 4 hulls allowed
|
|
|
|
vec3_t player_maxs[MAX_MAP_HULLS]; // 4 hulls allowed
|
|
|
|
|
|
|
|
void* hWnd; // main window
|
|
|
|
qboolean allow_console; // allow console in dev-mode or multiplayer game
|
|
|
|
qboolean allow_console_init; // initial value to allow the console
|
|
|
|
qboolean key_overstrike; // key overstrike mode
|
|
|
|
qboolean stuffcmds_pending; // should execute stuff commands
|
|
|
|
qboolean allow_cheats; // this host will allow cheating
|
|
|
|
qboolean con_showalways; // show console always (developer and dedicated)
|
|
|
|
qboolean change_game; // initialize when game is changed
|
|
|
|
qboolean mouse_visible; // vgui override cursor control (never change outside Platform_SetCursorType!)
|
|
|
|
qboolean shutdown_issued; // engine is shutting down
|
|
|
|
double force_draw_version_time;
|
|
|
|
qboolean apply_game_config; // when true apply only to game cvars and ignore all other commands
|
|
|
|
qboolean apply_opengl_config;// when true apply only to opengl cvars and ignore all other commands
|
|
|
|
qboolean config_executed; // a bit who indicated was config.cfg already executed e.g. from valve.rc
|
|
|
|
qboolean crashed; // set to true if crashed
|
|
|
|
qboolean daemonized;
|
|
|
|
qboolean enabledll;
|
|
|
|
qboolean textmode;
|
|
|
|
|
|
|
|
// some settings were changed and needs to global update
|
|
|
|
qboolean userinfo_changed;
|
|
|
|
qboolean movevars_changed;
|
|
|
|
qboolean renderinfo_changed;
|
|
|
|
|
|
|
|
char rootdir[MAX_OSPATH]; // member root directory
|
|
|
|
char rodir[MAX_OSPATH]; // readonly root
|
|
|
|
char gamefolder[MAX_QPATH]; // it's a default gamefolder
|
|
|
|
poolhandle_t imagepool; // imagelib mempool
|
|
|
|
poolhandle_t soundpool; // soundlib mempool
|
|
|
|
|
|
|
|
// for IN_MouseMove() easy access
|
|
|
|
int window_center_x;
|
|
|
|
int window_center_y;
|
|
|
|
|
|
|
|
struct decallist_s *decalList; // used for keep decals, when renderer is restarted or changed
|
|
|
|
int numdecals;
|
|
|
|
|
|
|
|
// bug compatibility level, for very "special" games
|
|
|
|
bugcomp_t bugcomp;
|
|
|
|
|
|
|
|
// measure time to first frame
|
|
|
|
double starttime;
|
|
|
|
|
|
|
|
// count of sleeps can be inserted between frames
|
|
|
|
double pureframetime;
|
|
|
|
} host_parm_t;
|
|
|
|
|
|
|
|
extern host_parm_t host;
|
|
|
|
extern sysinfo_t SI;
|
|
|
|
|
|
|
|
#define CMD_SERVERDLL BIT( 0 ) // added by server.dll
|
|
|
|
#define CMD_CLIENTDLL BIT( 1 ) // added by client.dll
|
|
|
|
#define CMD_GAMEUIDLL BIT( 2 ) // added by GameUI.dll
|
|
|
|
#define CMD_PRIVILEGED BIT( 3 ) // only available in privileged mode
|
|
|
|
#define CMD_FILTERABLE BIT( 4 ) // filtered in unprivileged mode if cl_filterstuffcmd is 1
|
|
|
|
#define CMD_REFDLL BIT( 5 ) // added by ref.dll
|
|
|
|
|
|
|
|
typedef void (*xcommand_t)( void );
|
|
|
|
|
|
|
|
//
|
|
|
|
// filesystem_engine.c
|
|
|
|
//
|
|
|
|
qboolean FS_LoadProgs( void );
|
|
|
|
void FS_Init( void );
|
|
|
|
void FS_Shutdown( void );
|
|
|
|
void *FS_GetNativeObject( const char *obj );
|
|
|
|
|
|
|
|
//
|
|
|
|
// cmd.c
|
|
|
|
//
|
|
|
|
void Cbuf_Clear( void );
|
|
|
|
void Cbuf_AddText( const char *text );
|
|
|
|
void Cbuf_AddTextf( const char *text, ... ) _format( 1 );
|
|
|
|
void Cbuf_AddFilteredText( const char *text );
|
|
|
|
void Cbuf_InsertText( const char *text );
|
|
|
|
void Cbuf_ExecStuffCmds( void );
|
|
|
|
void Cbuf_Execute (void);
|
|
|
|
qboolean Cmd_CurrentCommandIsPrivileged( void );
|
|
|
|
int Cmd_Argc( void );
|
|
|
|
const char *Cmd_Args( void );
|
|
|
|
const char *Cmd_Argv( int arg );
|
|
|
|
void Cmd_Init( void );
|
|
|
|
void Cmd_Unlink( int group );
|
|
|
|
void Cmd_AddCommand( const char *cmd_name, xcommand_t function, const char *cmd_desc );
|
|
|
|
void Cmd_AddRestrictedCommand( const char *cmd_name, xcommand_t function, const char *cmd_desc );
|
|
|
|
void Cmd_AddServerCommand( const char *cmd_name, xcommand_t function );
|
|
|
|
int Cmd_AddClientCommand( const char *cmd_name, xcommand_t function );
|
|
|
|
int Cmd_AddGameUICommand( const char *cmd_name, xcommand_t function );
|
|
|
|
int Cmd_AddRefCommand( const char *cmd_name, xcommand_t function, const char *description );
|
|
|
|
void Cmd_RemoveCommand( const char *cmd_name );
|
|
|
|
qboolean Cmd_Exists( const char *cmd_name );
|
|
|
|
void Cmd_LookupCmds( void *buffer, void *ptr, setpair_t callback );
|
|
|
|
int Cmd_ListMaps( search_t *t , char *lastmapname, size_t len );
|
|
|
|
void Cmd_TokenizeString( const char *text );
|
|
|
|
void Cmd_ExecuteString( const char *text );
|
|
|
|
void Cmd_ForwardToServer( void );
|
|
|
|
void Cmd_Escape( char *newCommand, const char *oldCommand, int len );
|
|
|
|
|
|
|
|
//
|
|
|
|
// zone.c
|
|
|
|
//
|
|
|
|
void Memory_Init( void );
|
|
|
|
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
|
|
|
|
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
|
|
|
|
poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline );
|
|
|
|
void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline );
|
|
|
|
void _Mem_EmptyPool( poolhandle_t poolptr, const char *filename, int fileline );
|
|
|
|
void _Mem_Free( void *data, const char *filename, int fileline );
|
|
|
|
void _Mem_Check( const char *filename, int fileline );
|
|
|
|
qboolean Mem_IsAllocatedExt( poolhandle_t poolptr, void *data );
|
|
|
|
void Mem_PrintList( size_t minallocationsize );
|
|
|
|
void Mem_PrintStats( void );
|
|
|
|
|
|
|
|
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
|
|
|
|
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
|
|
|
|
#define Mem_Realloc( pool, ptr, size ) _Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
|
|
|
|
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
|
|
|
|
#define Mem_AllocPool( name ) _Mem_AllocPool( name, __FILE__, __LINE__ )
|
|
|
|
#define Mem_FreePool( pool ) _Mem_FreePool( pool, __FILE__, __LINE__ )
|
|
|
|
#define Mem_EmptyPool( pool ) _Mem_EmptyPool( pool, __FILE__, __LINE__ )
|
|
|
|
#define Mem_IsAllocated( mem ) Mem_IsAllocatedExt( NULL, mem )
|
|
|
|
#define Mem_Check() _Mem_Check( __FILE__, __LINE__ )
|
|
|
|
|
|
|
|
//
|
|
|
|
// imagelib
|
|
|
|
//
|
|
|
|
#include "com_image.h"
|
|
|
|
|
|
|
|
void Image_Setup( void );
|
|
|
|
void Image_Init( void );
|
|
|
|
void Image_Shutdown( void );
|
|
|
|
void Image_AddCmdFlags( uint flags );
|
|
|
|
rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size );
|
|
|
|
qboolean FS_SaveImage( const char *filename, rgbdata_t *pix );
|
|
|
|
rgbdata_t *FS_CopyImage( rgbdata_t *in );
|
|
|
|
void FS_FreeImage( rgbdata_t *pack );
|
|
|
|
extern const bpc_desc_t PFDesc[]; // image get pixelformat
|
|
|
|
qboolean Image_Process( rgbdata_t **pix, int width, int height, uint flags, float reserved );
|
|
|
|
void Image_PaletteHueReplace( byte *palSrc, int newHue, int start, int end, int pal_size );
|
|
|
|
void Image_SetForceFlags( uint flags ); // set image force flags on loading
|
|
|
|
qboolean Image_CustomPalette( void );
|
|
|
|
void Image_ClearForceFlags( void );
|
|
|
|
void Image_SetMDLPointer( byte *p );
|
|
|
|
void Image_CheckPaletteQ1( void );
|
|
|
|
|
|
|
|
/*
|
|
|
|
========================================================================
|
|
|
|
|
|
|
|
internal sound format
|
|
|
|
|
|
|
|
typically expanded to wav buffer
|
|
|
|
========================================================================
|
|
|
|
*/
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
WF_UNKNOWN = 0,
|
|
|
|
WF_PCMDATA,
|
|
|
|
WF_MPGDATA,
|
|
|
|
WF_TOTALCOUNT, // must be last
|
|
|
|
} sndformat_t;
|
|
|
|
|
|
|
|
// soundlib global settings
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
SL_USE_LERPING = BIT(0), // lerping sounds during resample
|
|
|
|
SL_KEEP_8BIT = BIT(1), // don't expand 8bit sounds automatically up to 16 bit
|
|
|
|
SL_ALLOW_OVERWRITE = BIT(2), // allow to overwrite stored sounds
|
|
|
|
} slFlags_t;
|
|
|
|
|
|
|
|
// wavdata output flags
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
// wavdata->flags
|
|
|
|
SOUND_LOOPED = BIT( 0 ), // this is looped sound (contain cue markers)
|
|
|
|
SOUND_STREAM = BIT( 1 ), // this is a streaminfo, not a real sound
|
|
|
|
|
|
|
|
// Sound_Process manipulation flags
|
|
|
|
SOUND_RESAMPLE = BIT(12), // resample sound to specified rate
|
|
|
|
SOUND_CONVERT16BIT = BIT(13), // change sound resolution from 8 bit to 16
|
|
|
|
} sndFlags_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
word rate; // num samples per second (e.g. 11025 - 11 khz)
|
|
|
|
byte width; // resolution - bum bits divided by 8 (8 bit is 1, 16 bit is 2)
|
|
|
|
byte channels; // num channels (1 - mono, 2 - stereo)
|
|
|
|
int loopStart; // offset at this point sound will be looping while playing more than only once
|
|
|
|
int samples; // total samplecount in wav
|
|
|
|
uint type; // compression type
|
|
|
|
uint flags; // misc sound flags
|
|
|
|
byte *buffer; // sound buffer
|
|
|
|
size_t size; // for bounds checking
|
|
|
|
} wavdata_t;
|
|
|
|
|
|
|
|
//
|
|
|
|
// soundlib
|
|
|
|
//
|
|
|
|
void Sound_Init( void );
|
|
|
|
void Sound_Shutdown( void );
|
|
|
|
wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size );
|
|
|
|
void FS_FreeSound( wavdata_t *pack );
|
|
|
|
stream_t *FS_OpenStream( const char *filename );
|
|
|
|
wavdata_t *FS_StreamInfo( stream_t *stream );
|
|
|
|
int FS_ReadStream( stream_t *stream, int bytes, void *buffer );
|
|
|
|
int FS_SetStreamPos( stream_t *stream, int newpos );
|
|
|
|
int FS_GetStreamPos( stream_t *stream );
|
|
|
|
void FS_FreeStream( stream_t *stream );
|
|
|
|
qboolean Sound_Process( wavdata_t **wav, int rate, int width, uint flags );
|
|
|
|
uint Sound_GetApproxWavePlayLen( const char *filepath );
|
|
|
|
qboolean Sound_SupportedFileFormat( const char *fileext );
|
|
|
|
|
|
|
|
//
|
|
|
|
// host.c
|
|
|
|
//
|
|
|
|
typedef void( *pfnChangeGame )( const char *progname );
|
|
|
|
|
|
|
|
qboolean Host_IsQuakeCompatible( void );
|
|
|
|
void EXPORT Host_Shutdown( void );
|
|
|
|
int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func );
|
|
|
|
int Host_CompareFileTime( int ft1, int ft2 );
|
|
|
|
void Host_EndGame( qboolean abort, const char *message, ... ) _format( 2 );
|
|
|
|
void Host_AbortCurrentFrame( void ) NORETURN;
|
|
|
|
void Host_WriteServerConfig( const char *name );
|
|
|
|
void Host_WriteOpenGLConfig( void );
|
|
|
|
void Host_WriteVideoConfig( void );
|
|
|
|
void Host_WriteConfig( void );
|
|
|
|
qboolean Host_IsLocalGame( void );
|
|
|
|
qboolean Host_IsLocalClient( void );
|
|
|
|
void Host_ShutdownServer( void );
|
|
|
|
void Host_Error( const char *error, ... ) _format( 1 );
|
|
|
|
void Host_ValidateEngineFeatures( uint32_t features );
|
|
|
|
void Host_Frame( float time );
|
|
|
|
void Host_Credits( void );
|
|
|
|
|
|
|
|
//
|
|
|
|
// host_state.c
|
|
|
|
//
|
|
|
|
void COM_InitHostState( void );
|
|
|
|
void COM_NewGame( char const *pMapName );
|
|
|
|
void COM_LoadLevel( char const *pMapName, qboolean background );
|
|
|
|
void COM_LoadGame( char const *pSaveFileName );
|
|
|
|
void COM_ChangeLevel( char const *pNewLevel, char const *pLandmarkName, qboolean background );
|
|
|
|
void COM_Frame( float time );
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================
|
|
|
|
|
|
|
|
CLIENT / SERVER SYSTEMS
|
|
|
|
|
|
|
|
==============================================================
|
|
|
|
*/
|
|
|
|
void CL_Init( void );
|
|
|
|
void CL_Shutdown( void );
|
|
|
|
void Host_ClientBegin( void );
|
|
|
|
void Host_ClientFrame( void );
|
|
|
|
int CL_Active( void );
|
|
|
|
|
|
|
|
void SV_Init( void );
|
|
|
|
void SV_Shutdown( const char *finalmsg );
|
|
|
|
void SV_ShutdownFilter( void );
|
|
|
|
void Host_ServerFrame( void );
|
|
|
|
qboolean SV_Active( void );
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================
|
|
|
|
|
|
|
|
SHARED ENGFUNCS
|
|
|
|
|
|
|
|
==============================================================
|
|
|
|
*/
|
|
|
|
char *COM_MemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize );
|
|
|
|
void COM_HexConvert( const char *pszInput, int nInputLength, byte *pOutput );
|
|
|
|
int COM_SaveFile( const char *filename, const void *data, int len );
|
|
|
|
byte* COM_LoadFileForMe( const char *filename, int *pLength );
|
|
|
|
qboolean COM_IsSafeFileToDownload( const char *filename );
|
|
|
|
cvar_t *pfnCVarGetPointer( const char *szVarName );
|
|
|
|
int pfnDrawConsoleString( int x, int y, char *string );
|
|
|
|
void pfnDrawSetTextColor( float r, float g, float b );
|
|
|
|
void pfnDrawConsoleStringLen( const char *pText, int *length, int *height );
|
|
|
|
void *Cache_Check( poolhandle_t mempool, struct cache_user_s *c );
|
|
|
|
void COM_TrimSpace( const char *source, char *dest );
|
|
|
|
void pfnGetModelBounds( model_t *mod, float *mins, float *maxs );
|
|
|
|
int COM_CheckParm( char *parm, char **ppnext );
|
|
|
|
void pfnGetGameDir( char *szGetGameDir );
|
|
|
|
int pfnGetModelType( model_t *mod );
|
|
|
|
int pfnIsMapValid( char *filename );
|
|
|
|
void Con_Reportf( const char *szFmt, ... ) _format( 1 );
|
|
|
|
void Con_DPrintf( const char *fmt, ... ) _format( 1 );
|
|
|
|
void Con_Printf( const char *szFmt, ... ) _format( 1 );
|
|
|
|
int pfnNumberOfEntities( void );
|
|
|
|
int pfnIsInGame( void );
|
|
|
|
float pfnTime( void );
|
|
|
|
#define copystring( s ) _copystring( host.mempool, s, __FILE__, __LINE__ )
|
|
|
|
#define SV_CopyString( s ) _copystring( svgame.stringspool, s, __FILE__, __LINE__ )
|
|
|
|
#define freestring( s ) if( s != NULL ) { Mem_Free( s ); s = NULL; }
|
|
|
|
char *_copystring( poolhandle_t mempool, const char *s, const char *filename, int fileline );
|
|
|
|
|
|
|
|
// CS:CS engfuncs (stubs)
|
|
|
|
void *pfnSequenceGet( const char *fileName, const char *entryName );
|
|
|
|
void *pfnSequencePickSentence( const char *groupName, int pickMethod, int *picked );
|
|
|
|
int pfnIsCareerMatch( void );
|
|
|
|
|
|
|
|
// Decay engfuncs (stubs)
|
|
|
|
void pfnConstructTutorMessageDecayBuffer( int *buffer, int buflen );
|
|
|
|
void pfnProcessTutorMessageDecayBuffer( int *buffer, int bufferLength );
|
|
|
|
void pfnResetTutorMessageDecayData( void );
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================
|
|
|
|
|
|
|
|
MISC COMMON FUNCTIONS
|
|
|
|
|
|
|
|
==============================================================
|
|
|
|
*/
|
|
|
|
#define Z_Malloc( size ) Mem_Malloc( host.mempool, size )
|
|
|
|
#define Z_Calloc( size ) Mem_Calloc( host.mempool, size )
|
|
|
|
#define Z_Realloc( ptr, size ) Mem_Realloc( host.mempool, ptr, size )
|
|
|
|
#define Z_Free( ptr ) if( ptr != NULL ) Mem_Free( ptr )
|
|
|
|
|
|
|
|
//
|
|
|
|
// con_utils.c
|
|
|
|
//
|
|
|
|
void Con_CompleteCommand( field_t *field );
|
|
|
|
void Cmd_AutoComplete( char *complete_string );
|
|
|
|
void Cmd_AutoCompleteClear( void );
|
|
|
|
|
|
|
|
//
|
|
|
|
// custom.c
|
|
|
|
//
|
|
|
|
void COM_ClearCustomizationList( customization_t *pHead, qboolean bCleanDecals );
|
|
|
|
qboolean COM_CreateCustomization( customization_t *pHead, resource_t *pRes, int playernum, int flags, customization_t **pCust, int *nLumps );
|
|
|
|
int COM_SizeofResourceList( resource_t *pList, resourceinfo_t *ri );
|
|
|
|
|
|
|
|
//
|
|
|
|
// cfgscript.c
|
|
|
|
//
|
|
|
|
int CSCR_LoadDefaultCVars( const char *scriptfilename );
|
|
|
|
int CSCR_WriteGameCVars( file_t *cfg, const char *scriptfilename );
|
|
|
|
|
|
|
|
//
|
|
|
|
// hpak.c
|
|
|
|
//
|
|
|
|
void HPAK_Init( void );
|
|
|
|
qboolean HPAK_GetDataPointer( const char *filename, struct resource_s *pRes, byte **buffer, int *size );
|
|
|
|
qboolean HPAK_ResourceForHash( const char *filename, byte *hash, struct resource_s *pRes );
|
|
|
|
void HPAK_AddLump( qboolean queue, const char *filename, struct resource_s *pRes, byte *data, file_t *f );
|
|
|
|
void HPAK_RemoveLump( const char *name, resource_t *resource );
|
|
|
|
void HPAK_CheckIntegrity( const char *filename );
|
|
|
|
void HPAK_CheckSize( const char *filename );
|
|
|
|
void HPAK_FlushHostQueue( void );
|
|
|
|
|
|
|
|
#include "avi/avi.h"
|
|
|
|
|
|
|
|
//
|
|
|
|
// input.c
|
|
|
|
//
|
|
|
|
|
|
|
|
#define INPUT_DEVICE_MOUSE (1<<0)
|
|
|
|
#define INPUT_DEVICE_TOUCH (1<<1)
|
|
|
|
#define INPUT_DEVICE_JOYSTICK (1<<2)
|
|
|
|
#define INPUT_DEVICE_VR (1<<3)
|
|
|
|
|
|
|
|
// shared calls
|
|
|
|
struct physent_s;
|
|
|
|
struct sv_client_s;
|
|
|
|
typedef struct sizebuf_s sizebuf_t;
|
|
|
|
qboolean CL_IsInGame( void );
|
|
|
|
qboolean CL_IsInMenu( void );
|
|
|
|
qboolean CL_IsInConsole( void );
|
|
|
|
qboolean CL_IsThirdPerson( void );
|
|
|
|
qboolean CL_IsIntermission( void );
|
|
|
|
qboolean CL_Initialized( void );
|
|
|
|
char *CL_Userinfo( void );
|
|
|
|
void CL_LegacyUpdateInfo( void );
|
|
|
|
void CL_CharEvent( int key );
|
|
|
|
qboolean CL_DisableVisibility( void );
|
|
|
|
byte *COM_LoadFile( const char *filename, int usehunk, int *pLength );
|
|
|
|
struct cmd_s *Cmd_GetFirstFunctionHandle( void );
|
|
|
|
struct cmd_s *Cmd_GetNextFunctionHandle( struct cmd_s *cmd );
|
|
|
|
struct cmdalias_s *Cmd_AliasGetList( void );
|
|
|
|
const char *Cmd_GetName( struct cmd_s *cmd );
|
|
|
|
void Log_Printf( const char *fmt, ... ) _format( 1 );
|
|
|
|
void SV_BroadcastCommand( const char *fmt, ... ) _format( 1 );
|
|
|
|
void SV_BroadcastPrintf( struct sv_client_s *ignore, const char *fmt, ... ) _format( 2 );
|
|
|
|
void CL_ClearStaticEntities( void );
|
|
|
|
qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position );
|
|
|
|
void CL_ServerCommand( qboolean reliable, const char *fmt, ... ) _format( 2 );
|
|
|
|
void CL_HudMessage( const char *pMessage );
|
|
|
|
const char *CL_MsgInfo( int cmd );
|
|
|
|
void SV_DrawDebugTriangles( void );
|
|
|
|
void SV_DrawOrthoTriangles( void );
|
|
|
|
double CL_GetDemoFramerate( void );
|
|
|
|
qboolean UI_CreditsActive( void );
|
|
|
|
void CL_StopPlayback( void );
|
|
|
|
int CL_GetMaxClients( void );
|
|
|
|
int SV_GetMaxClients( void );
|
|
|
|
qboolean CL_IsRecordDemo( void );
|
|
|
|
qboolean CL_IsTimeDemo( void );
|
|
|
|
qboolean CL_IsPlaybackDemo( void );
|
|
|
|
qboolean SV_Initialized( void );
|
|
|
|
void CL_ProcessFile( qboolean successfully_received, const char *filename );
|
|
|
|
int SV_GetSaveComment( const char *savename, char *comment );
|
|
|
|
void SV_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
|
|
|
|
void CL_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
|
|
|
|
void SV_SysError( const char *error_string );
|
|
|
|
void SV_ShutdownGame( void );
|
|
|
|
void SV_ExecLoadLevel( void );
|
|
|
|
void SV_ExecLoadGame( void );
|
|
|
|
void SV_ExecChangeLevel( void );
|
|
|
|
void CL_WriteMessageHistory( void );
|
|
|
|
void CL_Disconnect( void );
|
|
|
|
void CL_ClearEdicts( void );
|
|
|
|
void CL_Crashed( void );
|
|
|
|
char *SV_Serverinfo( void );
|
|
|
|
void CL_Drop( void );
|
|
|
|
void Con_Init( void );
|
|
|
|
void SCR_Init( void );
|
|
|
|
void SCR_UpdateScreen( void );
|
|
|
|
void SCR_BeginLoadingPlaque( qboolean is_background );
|
|
|
|
void SCR_CheckStartupVids( void );
|
|
|
|
int SCR_GetAudioChunk( char *rawdata, int length );
|
|
|
|
wavdata_t *SCR_GetMovieInfo( void );
|
|
|
|
void SCR_Shutdown( void );
|
|
|
|
void Con_Print( const char *txt );
|
|
|
|
void Con_NPrintf( int idx, const char *fmt, ... ) _format( 2 );
|
|
|
|
void Con_NXPrintf( con_nprint_t *info, const char *fmt, ... ) _format( 2 );
|
|
|
|
void UI_NPrintf( int idx, const char *fmt, ... ) _format( 2 );
|
|
|
|
void UI_NXPrintf( con_nprint_t *info, const char *fmt, ... ) _format( 2 );
|
|
|
|
const char *Info_ValueForKey( const char *s, const char *key );
|
|
|
|
void Info_RemovePrefixedKeys( char *start, char prefix );
|
|
|
|
qboolean Info_RemoveKey( char *s, const char *key );
|
|
|
|
qboolean Info_SetValueForKey( char *s, const char *key, const char *value, int maxsize );
|
|
|
|
qboolean Info_SetValueForKeyf( char *s, const char *key, int maxsize, const char *format, ... ) _format( 4 );
|
|
|
|
qboolean Info_SetValueForStarKey( char *s, const char *key, const char *value, int maxsize );
|
|
|
|
qboolean Info_IsValid( const char *s );
|
|
|
|
void Info_WriteVars( file_t *f );
|
|
|
|
void Info_Print( const char *s );
|
|
|
|
int Cmd_CheckMapsList( int fRefresh );
|
|
|
|
void COM_SetRandomSeed( int lSeed );
|
|
|
|
int COM_RandomLong( int lMin, int lMax );
|
|
|
|
float COM_RandomFloat( float fMin, float fMax );
|
|
|
|
qboolean LZSS_IsCompressed( const byte *source );
|
|
|
|
uint LZSS_GetActualSize( const byte *source );
|
|
|
|
byte *LZSS_Compress( byte *pInput, int inputLength, uint *pOutputSize );
|
|
|
|
uint LZSS_Decompress( const byte *pInput, byte *pOutput );
|
|
|
|
void GL_FreeImage( const char *name );
|
|
|
|
void VID_InitDefaultResolution( void );
|
|
|
|
void VID_Init( void );
|
|
|
|
void UI_SetActiveMenu( qboolean fActive );
|
|
|
|
void UI_ShowConnectionWarning( void );
|
|
|
|
void Cmd_Null_f( void );
|
|
|
|
void Rcon_Print( host_redirect_t *rd, const char *pMsg );
|
|
|
|
qboolean COM_ParseVector( char **pfile, float *v, size_t size );
|
|
|
|
void COM_NormalizeAngles( vec3_t angles );
|
|
|
|
int COM_FileSize( const char *filename );
|
|
|
|
void COM_FreeFile( void *buffer );
|
|
|
|
int COM_CompareFileTime( const char *filename1, const char *filename2, int *iCompare );
|
|
|
|
char *va( const char *format, ... ) _format( 1 );
|
|
|
|
qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer );
|
|
|
|
|
|
|
|
// soundlib shared exports
|
|
|
|
qboolean S_Init( void );
|
|
|
|
void S_Shutdown( void );
|
|
|
|
void S_StopSound( int entnum, int channel, const char *soundname );
|
|
|
|
int S_GetCurrentStaticSounds( soundlist_t *pout, int size );
|
|
|
|
void S_StopBackgroundTrack( void );
|
|
|
|
void S_StopAllSounds( qboolean ambient );
|
|
|
|
|
|
|
|
// gamma routines
|
|
|
|
byte LightToTexGamma( byte b );
|
|
|
|
byte TextureToGamma( byte );
|
|
|
|
uint LightToTexGammaEx( uint );
|
|
|
|
uint ScreenGammaTable( uint );
|
|
|
|
uint LinearGammaTable( uint );
|
|
|
|
void V_Init( void );
|
|
|
|
void V_CheckGamma( void );
|
|
|
|
|
|
|
|
//
|
|
|
|
// identification.c
|
|
|
|
//
|
|
|
|
void ID_Init( void );
|
|
|
|
const char *ID_GetMD5( void );
|
|
|
|
void GAME_EXPORT ID_SetCustomClientID( const char *id );
|
|
|
|
|
|
|
|
//
|
|
|
|
// masterlist.c
|
|
|
|
//
|
|
|
|
void NET_InitMasters( void );
|
|
|
|
void NET_SaveMasters( void );
|
|
|
|
qboolean NET_SendToMasters( netsrc_t sock, size_t len, const void *data );
|
|
|
|
qboolean NET_IsMasterAdr( netadr_t adr );
|
|
|
|
void NET_MasterHeartbeat( void );
|
|
|
|
void NET_MasterClear( void );
|
|
|
|
void NET_MasterShutdown( void );
|
|
|
|
qboolean NET_GetMaster( netadr_t from, uint *challenge, double *last_heartbeat );
|
|
|
|
|
|
|
|
#ifdef REF_DLL
|
|
|
|
#error "common.h in ref_dll"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
#endif//COMMON_H
|