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Android.mk
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…
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CMakeLists.txt
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cmake: better tgmath.h check.
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2 years ago |
Wxdebug.cpp
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…
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activity.h
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#ifdef->#if.
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3 years ago |
activitymap.h
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#ifdef->#if.
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3 years ago |
aflock.cpp
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…
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agrunt.cpp
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Use sound array macros. (#215)
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3 years ago |
airtank.cpp
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…
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animating.cpp
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Fixed incorrect field types. (#219)
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3 years ago |
animation.cpp
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#ifdef->#if.
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3 years ago |
animation.h
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#ifdef->#if.
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3 years ago |
apache.cpp
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Decrement rocket count only if it was successfully created. (#234)
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3 years ago |
barnacle.cpp
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…
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barney.cpp
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…
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basemonster.h
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#ifdef->#if.
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3 years ago |
bigmomma.cpp
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Got rid "defined".
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4 years ago |
bloater.cpp
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…
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bmodels.cpp
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…
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bullsquid.cpp
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…
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buttons.cpp
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Fixed wrong base class specified. (#220)
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3 years ago |
cbase.cpp
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…
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cbase.h
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#ifdef->#if.
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3 years ago |
cdll_dll.h
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#ifdef->#if.
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3 years ago |
client.cpp
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Realtime cheats (#197)
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3 years ago |
client.h
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#ifdef->#if.
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3 years ago |
combat.cpp
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Implement 'corpsephysics' cvar. Issue #190 (#255)
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3 years ago |
compile.bat
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Revert breaking changes.
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3 years ago |
controller.cpp
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Got rid "defined".
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4 years ago |
crossbow.cpp
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Fixed crossbow fire on empty sequence not playing. (#207)
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3 years ago |
crowbar.cpp
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…
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decals.h
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#ifdef->#if.
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3 years ago |
defaultai.cpp
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…
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defaultai.h
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#ifdef->#if.
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3 years ago |
doors.cpp
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…
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doors.h
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#ifdef->#if.
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3 years ago |
effects.cpp
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Fixed beam attachment invalidated on restore. (#208)
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3 years ago |
effects.h
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#ifdef->#if.
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3 years ago |
egon.cpp
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Removed unused variables in ev_hldm.cpp (#218)
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3 years ago |
enginecallback.h
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#ifdef->#if.
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3 years ago |
explode.cpp
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…
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explode.h
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#ifdef->#if.
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3 years ago |
exportdef.h
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#ifdef->#if.
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3 years ago |
extdll.h
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#ifdef->#if.
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3 years ago |
flyingmonster.cpp
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…
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flyingmonster.h
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#ifdef->#if.
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3 years ago |
func_break.cpp
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Fixed wrong base class specified. (#222)
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3 years ago |
func_break.h
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#ifdef->#if.
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3 years ago |
func_tank.cpp
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…
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game.cpp
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Implement 'corpsephysics' cvar. Issue #190 (#255)
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3 years ago |
game.h
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Implement 'corpsephysics' cvar. Issue #190 (#255)
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3 years ago |
gamerules.cpp
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…
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gamerules.h
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#ifdef->#if.
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3 years ago |
gargantua.cpp
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Use sound array macros. (#215)
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3 years ago |
gauss.cpp
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Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254)
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3 years ago |
genericmonster.cpp
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…
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ggrenade.cpp
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Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252)
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3 years ago |
globals.cpp
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…
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glock.cpp
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Got rid "defined".
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4 years ago |
gman.cpp
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…
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h_ai.cpp
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…
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h_battery.cpp
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Fixed wrong base class specified. (#224)
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3 years ago |
h_cine.cpp
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…
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h_cycler.cpp
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#ifdef->#if.
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3 years ago |
h_export.cpp
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Revert breaking changes.
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3 years ago |
handgrenade.cpp
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…
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hassassin.cpp
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Got rid "defined".
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4 years ago |
headcrab.cpp
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…
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healthkit.cpp
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Fixed wrong base class specified. (#223)
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3 years ago |
hgrunt.cpp
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…
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hl.def
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Revert breaking changes.
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3 years ago |
hornet.cpp
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…
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hornet.h
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#ifdef->#if.
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3 years ago |
hornetgun.cpp
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Removed unused variables in ev_hldm.cpp (#218)
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3 years ago |
houndeye.cpp
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…
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ichthyosaur.cpp
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Got rid "defined".
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4 years ago |
islave.cpp
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Use sound array macros. (#215)
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3 years ago |
items.cpp
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…
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items.h
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#ifdef->#if.
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3 years ago |
leech.cpp
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Use sound array macros. (#215)
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3 years ago |
lights.cpp
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…
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maprules.cpp
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…
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maprules.h
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#ifdef->#if.
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3 years ago |
monsterevent.h
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#ifdef->#if.
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3 years ago |
monstermaker.cpp
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…
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monsters.cpp
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Change ideal monster state in MonsterUse only if monster is idle
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3 years ago |
monsters.h
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#ifdef->#if.
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3 years ago |
monsterstate.cpp
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…
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mortar.cpp
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…
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mp5.cpp
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Got rid "defined".
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4 years ago |
mpstubb.cpp
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…
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multiplay_gamerules.cpp
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…
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nihilanth.cpp
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Got rid "defined".
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4 years ago |
nodes.cpp
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Fix graphs directory being created with strange permissions (#205)
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3 years ago |
nodes.h
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#ifdef->#if.
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3 years ago |
nodes_compat.h
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#ifdef->#if.
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3 years ago |
observer.cpp
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…
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osprey.cpp
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Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253)
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3 years ago |
pathcorner.cpp
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Fixed wrong base class specified. (#225)
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3 years ago |
plane.cpp
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…
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plane.h
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#ifdef->#if.
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3 years ago |
plats.cpp
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…
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player.cpp
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Realtime cheats (#197)
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3 years ago |
player.h
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#ifdef->#if.
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3 years ago |
playermonster.cpp
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…
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prop.cpp
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…
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python.cpp
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Got rid "defined".
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4 years ago |
rat.cpp
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…
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replace.sh
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…
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roach.cpp
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…
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rpg.cpp
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Got rid "defined".
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4 years ago |
satchel.cpp
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Got rid "defined".
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4 years ago |
saverestore.h
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#ifdef->#if.
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3 years ago |
schedule.cpp
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…
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schedule.h
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#ifdef->#if.
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3 years ago |
scientist.cpp
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…
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scripted.cpp
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Fix potential conflict of monster states in scripted_sequence
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3 years ago |
scripted.h
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#ifdef->#if.
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3 years ago |
scriptevent.h
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#ifdef->#if.
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3 years ago |
shotgun.cpp
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Got rid "defined".
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4 years ago |
singleplay_gamerules.cpp
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…
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skill.cpp
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…
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skill.h
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#ifdef->#if.
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3 years ago |
sound.cpp
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Fixed wrong base class specified. (#226)
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3 years ago |
soundent.cpp
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…
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soundent.h
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#ifdef->#if.
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3 years ago |
spectator.cpp
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…
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spectator.h
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#ifdef->#if.
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3 years ago |
squad.h
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#ifdef->#if.
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3 years ago |
squadmonster.cpp
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…
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squadmonster.h
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#ifdef->#if.
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3 years ago |
squeakgrenade.cpp
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Got rid "defined".
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4 years ago |
stats.cpp
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…
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subs.cpp
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…
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talkmonster.cpp
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Fix possible bug with talkmonster facing during the script (#213)
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3 years ago |
talkmonster.h
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#ifdef->#if.
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3 years ago |
teamplay_gamerules.cpp
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…
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teamplay_gamerules.h
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#ifdef->#if.
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3 years ago |
tempmonster.cpp
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…
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tentacle.cpp
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Got rid "defined".
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4 years ago |
trains.h
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#ifdef->#if.
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3 years ago |
triggers.cpp
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…
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tripmine.cpp
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…
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turret.cpp
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…
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util.cpp
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#ifdef->#if.
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3 years ago |
util.h
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#ifdef->#if.
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3 years ago |
vector.h
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#ifdef->#if.
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3 years ago |
weapons.cpp
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Restore Hornetgun fire phase. (#238)
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3 years ago |
weapons.h
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Restore Hornetgun fire phase. (#238)
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3 years ago |
world.cpp
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Realtime cheats (#197)
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3 years ago |
wscript
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Revert breaking changes.
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3 years ago |
wxdebug.h
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…
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xen.cpp
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…
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zombie.cpp
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Use sound array macros. (#215)
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3 years ago |