Commit Graph

  • 778d4b11af
    Apply crowbar fixes to knife (#314) Roman Chistokhodov 2022-08-08 03:00:07 +0300
  • 543e391223
    Sync shotgun.cpp with master (#313) Roman Chistokhodov 2022-08-08 02:29:33 +0300
  • 0d7cea5756
    Sync crowbar.cpp with master (#312) Roman Chistokhodov 2022-08-08 02:18:09 +0300
  • 939602079f
    Turn on fixes. Andrey Akhmichin 2022-08-07 19:25:22 +0500
  • 237c63da30
    Disable barnacle fix and set corpsephysics to 0 by default (#307) Roman Chistokhodov 2022-08-07 16:43:29 +0300
  • fdd08e93f7
    Fix bodies passed to EV_WeaponAnimation for opfor weapons (#309) Roman Chistokhodov 2022-08-07 14:25:19 +0300
  • 349dbe6e66
    Replicate Otis KeyValue bug from Opposing Force (#310) Roman Chistokhodov 2022-08-07 14:25:01 +0300
  • cbff1ee44e
    Apply sci pitch fix for cleansuit scientist. Fix pitch calculation for scientist (#311) Roman Chistokhodov 2022-08-07 14:24:42 +0300
  • efb3c3cb1f
    Adjust Gonome IgnoreConditions and capability to match original Opposing Force (#308) Roman Chistokhodov 2022-08-07 14:24:27 +0300
  • f81167de45
    Merge branch 'master' into visitors Andrey Akhmichin 2022-08-06 23:40:58 +0500
  • 7353afc696
    Merge branch 'master' into blackops Andrey Akhmichin 2022-08-06 23:28:58 +0500
  • 29a0bbd1d5
    Merge branch 'master' into rebellion Andrey Akhmichin 2022-08-06 20:57:23 +0500
  • 25eb92a0ab
    Merge branch 'master' into caseclosed Andrey Akhmichin 2022-08-06 20:51:44 +0500
  • f760ba2a04
    Merge branch 'master' into tot Andrey Akhmichin 2022-08-06 20:49:30 +0500
  • 8bbfb89232
    Merge branch 'master' into half-secret Andrey Akhmichin 2022-08-06 20:46:39 +0500
  • 332e9a45b8
    Merge branch 'master' into sci Andrey Akhmichin 2022-08-06 20:44:55 +0500
  • ad6b7d05ec
    Merge branch 'master' into bot10 Andrey Akhmichin 2022-08-06 20:43:26 +0500
  • ef4e94b5fd
    Merge branch 'master' into induction Andrey Akhmichin 2022-08-06 20:08:40 +0500
  • 847c4fa74a
    Merge branch 'master' into redempt Andrey Akhmichin 2022-08-06 20:06:47 +0500
  • 128bc46ea2
    Merge branch 'master' into biglolly Andrey Akhmichin 2022-08-06 20:04:20 +0500
  • eb09ed4fff
    Merge branch 'master' into aom Andrey Akhmichin 2022-08-06 20:02:53 +0500
  • 7c35da8dc3
    Merge branch 'master' into hl_urbicide Andrey Akhmichin 2022-08-06 20:01:00 +0500
  • 9b9fe4862e
    Merge branch 'master' into sewer_beta Andrey Akhmichin 2022-08-06 19:57:17 +0500
  • 59014b1389
    Merge branch 'master' into opfor Andrey Akhmichin 2022-08-06 19:52:43 +0500
  • e8cd4a16ff
    Merge pull request #301 from FreeSlave/opfor-merge nekonomicon 2022-08-06 14:51:06 +0000
  • 9c6c354fb5
    Merge branch 'master' into hlfixed Andrey Akhmichin 2022-08-06 19:48:40 +0500
  • c4deffe86d Merge branch 'master' into mobile_hacks Andrey Akhmichin 2022-08-06 19:44:41 +0500
  • e146c3bf65
    Merge branch 'master' into bshift Andrey Akhmichin 2022-08-06 19:43:07 +0500
  • 03cdf7a0e1
    Restore room sound type (#304) Roman Chistokhodov 2022-08-06 17:42:50 +0300
  • 19e5c784af
    Fix geiger sounds interrupting other sounds (#303) Roman Chistokhodov 2022-08-06 17:42:21 +0300
  • d30986e328
    Barney checks for player to avoid friendly fire (#305) Roman Chistokhodov 2022-08-06 17:42:09 +0300
  • e12d1aa743
    Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306) Roman Chistokhodov 2022-08-06 17:40:26 +0300
  • d9d46bcc2b
    Include changelog in README.md [ci skip] (#302) Roman Chistokhodov 2022-08-06 17:39:55 +0300
  • dd7dc18b0c Merge branch 'master' into opfor Roman Chistokhodov 2022-08-06 01:58:41 +0300
  • d4d390422c
    Merge branch 'master' into hlfixed Andrey Akhmichin 2022-08-05 18:27:32 +0500
  • a212870bc8
    Merge branch 'master' into bshift Andrey Akhmichin 2022-08-05 18:26:33 +0500
  • 459d067451
    Merge branch 'master' into mobile_hacks Andrey Akhmichin 2022-08-05 18:24:31 +0500
  • ae4d65439c
    Don't play tripmine draw animation after placing the last tripmine (#300) Roman Chistokhodov 2022-08-05 16:22:36 +0300
  • 4053dca7a9
    Fix deploy animations sometimes not playing on weapon pickup (#299) Roman Chistokhodov 2022-08-05 16:22:03 +0300
  • abf08e4520
    Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298) Roman Chistokhodov 2022-08-05 16:21:43 +0300
  • 70516c988f scripts: upgrade to Android NDK 25 Alibek Omarov 2022-08-01 14:43:42 +0300
  • 8d91e9b4c0
    Use MAX_WEAPONS constant instead of magic numbers (#294) Roman Chistokhodov 2022-07-27 08:24:22 +0300
  • 5d64c9ceb4
    Fix building with msvc 6 (#295) Roman Chistokhodov 2022-07-27 08:24:10 +0300
  • 4678d49392
    Add manual workflow (#296) Roman Chistokhodov 2022-07-27 08:23:58 +0300
  • b69d37e30e
    Fix scientist's voice pitch selection (#292) Roman Chistokhodov 2022-07-22 15:56:02 +0300
  • 3b0046cb3d
    Fix func_button's sparks origin when func_button has origin brush (#291) Roman Chistokhodov 2022-07-22 04:12:08 +0300
  • d3dba792b1
    Fix client event angles (#290) Roman Chistokhodov 2022-07-21 17:46:05 +0300
  • ed676a5413
    Fix deploy animations on fast weapon switching (#289) Roman Chistokhodov 2022-07-21 17:40:51 +0300
  • 25ba2b4e5f
    Fix ServerActivate check for clients (#288) Roman Chistokhodov 2022-07-21 17:23:22 +0300
  • 4e7d64180b
    Fix trace initialization in PM_TraceModel usage. Related issue: https://github.com/ValveSoftware/halflife/issues/3283 (#287) Roman Chistokhodov 2022-07-21 17:23:09 +0300
  • d7f9281322
    Merge branch 'master' into hlfixed Andrey Akhmichin 2022-07-20 14:47:05 +0500
  • 35bfe90dd0
    Merge branch 'master' into bshift Andrey Akhmichin 2022-07-20 14:46:29 +0500
  • 9b1639b032 Merge branch 'master' into mobile_hacks Andrey Akhmichin 2022-07-20 14:43:31 +0500
  • 0207817bf4
    client: wscript: false_vgui->fake_vgui. Andrey Akhmichin 2022-07-20 14:42:45 +0500
  • 6fd5a43a56
    Merge branch 'master' into mobile_hacks Andrey Akhmichin 2022-07-20 14:37:53 +0500
  • 2f7c40841f
    Turn off selfgauss. Andrey Akhmichin 2022-07-20 14:24:04 +0500
  • ce5e009335
    Merge branch 'master' into bshift Andrey Akhmichin 2022-07-20 13:56:31 +0500
  • 59c7ccc5ab
    Turn on fixes. Andrey Akhmichin 2022-07-20 13:52:49 +0500
  • c1f0f25f1b
    Rename .github.yml to build.yml (#285) Roman Chistokhodov 2022-07-20 08:24:03 +0300
  • 695e2e060b
    Rename false_vgui to fake_vgui (#286) Roman Chistokhodov 2022-07-20 08:23:52 +0300
  • 6648265594
    compile.bat in release mode. Remove BOM from tripmine.cpp (#284) Roman Chistokhodov 2022-07-19 15:29:44 +0300
  • 51aaeaab94
    Merge pull request #280 from FreeSlave/weapon_animation_times nekonomicon 2022-07-19 11:37:32 +0000
  • bed35fe8d1
    Remove mingw build instructions and remove building with mingw from github workflow (#283) Roman Chistokhodov 2022-07-19 14:35:44 +0300
  • e51878c45b
    Fix alien controllers facing in idle state (#282) Roman Chistokhodov 2022-07-19 14:35:27 +0300
  • 88e13e8ce1
    readme: update appveyor links Alibek Omarov 2022-07-19 13:17:59 +0300
  • 74f3ec7f61 Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro Roman Chistokhodov 2022-07-19 12:32:51 +0300
  • 058626fc18 Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy Roman Chistokhodov 2022-07-19 12:29:32 +0300
  • 12a2aeb3c1 Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times Roman Chistokhodov 2022-07-18 22:31:56 +0300
  • 710fb2bb5e
    Merge pull request #273 from RoyShapiro/invasion invasion nekonomicon 2022-07-18 13:20:15 +0000
  • 763af29054
    Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275) Roman Chistokhodov 2022-07-18 16:13:58 +0300
  • 1313bb1b66
    Update build instructions. Rename cmake project from HLSDK-XASH3D to HLSDK-PORTABLE (#274) Roman Chistokhodov 2022-07-18 16:13:44 +0300
  • 98b0726bf8 HL:Invasion Attempt to fix Win32 artifact auto-build Roy Shapiro 2022-07-12 23:57:32 +0300
  • 3e62e6b719 HL:Invasion Move music player to the client side Roy Shapiro 2022-07-12 14:34:50 +0300
  • 418ae2d41d HL:Invasion Update Miniaudio implementation and remove GStreamer / FMod Roy Shapiro 2022-07-12 02:01:02 +0300
  • 5a68ce08bc
    Add TRIPMINE_BEAM_DUPLICATION_FIX macros for fixing beam duplication on level transition (#272) Roman Chistokhodov 2022-07-11 23:36:25 +0300
  • f080ec41b1 HL:Invasion Add MiniAudio Music implementation Roy Shapiro 2022-07-11 06:09:53 +0300
  • 468780d997 wscript: sync with cmake, enable goldsrc support by default Alibek Omarov 2022-07-10 18:49:03 +0300
  • 33aa1b0a10 engine: add new undocumented function to server funcs Alibek Omarov 2022-07-10 18:40:16 +0300
  • 7e8dec0c03
    Update README.me with better build instructions (#266) Roman Chistokhodov 2022-07-10 01:39:26 +0300
  • c8c2841ab9
    Build with GoldSource input by default on Windows and Linux (#264) Roman Chistokhodov 2022-07-09 23:35:57 +0300
  • e0400761b9 HL:Invasion Update CMakeLists to Upstream Roy Shapiro 2022-07-08 23:26:49 +0300
  • ae14996428 Revert "HL:Invasion Remove unneeded USE_VGUI definitions from CMakeLists" Roy Shapiro 2022-07-08 20:24:55 +0300
  • f1c26a57fb HL:Invasion Remove unneeded USE_VGUI definitions from CMakeLists Roy Shapiro 2022-07-08 20:21:02 +0300
  • c01f154873
    Fix tripmine viewmodel having wrong body on first pickup (#262) Roman Chistokhodov 2022-07-08 20:17:50 +0300
  • 1c42a4170c
    Fix drawing non-latin characters from titles.txt (#261) Roman Chistokhodov 2022-07-08 20:17:29 +0300
  • e62bf7baec HL:Invasion, attempt to more-or-less restore the upstream crowbar code Roy Shapiro 2022-07-08 19:36:06 +0300
  • 6b229861a1 HL:Invasion Attempt to ammend build system scripts other than cmake Roy Shapiro 2022-07-08 17:20:39 +0300
  • 2306ed0e2b HL:Invasion Add Invasion information to README.md Roy Shapiro 2022-07-08 17:19:47 +0300
  • e1ee7afe31 HL:Invasion Some more code clean-ups. Roy Shapiro 2022-07-08 17:19:19 +0300
  • 0e4e049410 HL:Invasion Code clean-up, fix weapon definitions not being in weapons.h, e.t.c. Roy Shapiro 2022-07-08 17:18:15 +0300
  • 5cad247127 HL:Invasion Better fix for IsInGaz Roy Shapiro 2022-07-08 17:17:39 +0300
  • faa9ba8e2d HL:Invasion IsInGaz fix for trigger_gaz (weapons must not be able to shoot without triggering it) Roy Shapiro 2022-07-08 17:17:13 +0300
  • 6593f650e2 HL: Invasion Fix IR Gun not actually being IR (StudioModelRenderer merge) Roy Shapiro 2022-07-08 17:16:48 +0300
  • c08690f264 HL:Invasion Merge SERVER DLL (+vgui attack fix and all previous fixes) Roy Shapiro 2022-07-08 17:16:19 +0300
  • 1cb7507b4c HL: Invasion Merge CLIENT DLL (+vgui attack fix and all previous fixes) Roy Shapiro 2022-07-08 17:15:58 +0300
  • 62df613c67 HL:Invasion Initial, add some contants for Julien's RPG code + fix VGUI_mouse search path in voice_status.cpp. Roy Shapiro 2022-07-08 17:12:26 +0300
  • cb1477ad37
    Do not get item_battery. Andrey Akhmichin 2022-06-23 07:13:39 +0500
  • 4f6bdde349
    Give item_suit on spawn. Andrey Akhmichin 2022-06-23 07:08:43 +0500
  • da3e6f5dbc
    cmake: change game directory and game title. Andrey Akhmichin 2022-06-23 07:05:47 +0500
  • 3af8802b5d
    cmake: change game directory and game title. Andrey Akhmichin 2022-06-23 07:02:06 +0500