Roy Shapiro
2 years ago
8 changed files with 488 additions and 421 deletions
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@@ -0,0 +1,443 @@
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//-------------------------------------------------------------
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//-------------------------------------------------------------
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//-
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//- clientmusic.cpp
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//-
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//-------------------------------------------------------------
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//-------------------------------------------------------------
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//- by Roy at suggestion by nekonomicon, based on code by JujU
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//-------------------------------------------------------------
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//- mp3 player code for HL mod
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//-------------------------------------------------------------
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//-
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//- compatible with version 0.11.9 of Miniaudio
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//- https://github.com/mackron/miniaudio
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//-
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//-------------------------------------------------------------
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/*
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Don't forget to update the miniaudio submodule. |
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Miniaudio 0.11.9 or better required. |
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Tested on Debian. |
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For playlist format see the bottom of the file. |
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*/ |
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//---------------------------------------------------------
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// inclusions
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#include "hud.h" |
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#include "cl_util.h" |
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#include "const.h" |
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#include "parsemsg.h" |
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#ifndef DISABLE_MINIAUDIO //Use this to exclude the player in it's entirety. Will use empty "trigger_music" with no playback.
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#include "clientmusic.h" |
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CMusic g_MusicPlayer; //Instantiate.
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//These are just initial ones. If the actual track has different ones, they will be re-applied during Play().
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#define SAMPLE_FORMAT ma_format_f32 |
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#define CHANNEL_COUNT 2 |
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#define SAMPLE_RATE 48000 |
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//---------------------------------------------------------
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// implementation CHudMusic class methods (defined in hud.h)
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//CHudMusic is declared in hud.h and is needed to receive messages.
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//hud.cpp also contains and Init function call.
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//The implementation goes here:
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#endif //The code above can be disabled if we don't actually use a music player, but this
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//section here must be present anyway, since we need to implement things hud.h and hud.cpp
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//expect us to implement.
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DECLARE_MESSAGE(m_MusicPlayer, CMusicOpen ); |
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int CHudMusic :: Init( void ){ |
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HOOK_MESSAGE( CMusicOpen ); |
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return 1; |
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} |
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int CHudMusic :: MsgFunc_CMusicOpen ( const char *pszName, int iSize, void *pbuf ){ |
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char* fnString; |
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char filename[512]; |
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int filetype = 0; |
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BEGIN_READ( pbuf, iSize ); |
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filetype = READ_BYTE(); |
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fnString = READ_STRING(); |
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sprintf(filename,"%s",fnString); |
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#ifndef DISABLE_MINIAUDIO //This part must only be present if we actually have a music player.
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//gEngfuncs.Con_Printf ( "MUSICPLAYER : Received message from server: File type is %d, file name is: %s\n", filetype, filename );
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if(filetype != MUSIC_AUDIO_FILE) |
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g_MusicPlayer.OpenList ( filename ); |
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else |
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g_MusicPlayer.OpenFile ( filename, 1 ); |
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g_MusicPlayer.Play(); |
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#else //Otherwise we do nothing here.
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//gEngfuncs.Con_Printf ( "MUSICPLAYER : Received message, but player is disabled. Discarding.\n" );
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#endif |
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return 1; |
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} |
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#ifndef DISABLE_MINIAUDIO //The code below can, once again, be disabled if we don't
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//actually use a music player.
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//Define callback, so we can use it during init. The implementation can be found below.
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void CMusic_DecoderCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount); |
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//---------------------------------------------------------
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// initialisation
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void CMusic :: Init ( void ) |
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{ |
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if( m_bInit == true ){ |
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return; //Do not re-init.
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} |
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deviceConfig = ma_device_config_init(ma_device_type_playback); |
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deviceConfig.playback.format = SAMPLE_FORMAT; |
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deviceConfig.playback.channels = CHANNEL_COUNT; |
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deviceConfig.sampleRate = SAMPLE_RATE; |
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deviceConfig.dataCallback = CMusic_DecoderCallback; // this contains the callback that monitors the end of the song
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deviceConfig.pUserData = NULL; |
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if (ma_device_init(NULL, &deviceConfig, &device) != MA_SUCCESS) { |
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gEngfuncs.Con_Printf ( "MUSICPLAYER : unable to initialize\n" ); |
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return; |
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} |
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m_bInit = true; |
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return; |
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} |
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//---------------------------------------------------------
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// Callback being called during playback
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void CMusic_DecoderCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount) |
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{ |
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if(g_MusicPlayer.m_IsPlaying == false){ |
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return; //We are paused or stopped, let's exit now.
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} |
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ma_decoder* pDecoder = (ma_decoder*)&g_MusicPlayer.decoder; |
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if (pDecoder == NULL) { |
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return; |
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} |
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if(frameCount<=0) return; |
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ma_uint64 framesRead; |
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ma_decoder_read_pcm_frames(pDecoder, pOutput, frameCount, &framesRead); |
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if(framesRead < frameCount) //This happens when the song ends.
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g_MusicPlayer.songEnd(); |
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(void)pInput; |
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} |
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//---------------------------------------------------------
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// playing an audio file
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void CMusic :: OpenFile ( char *filename, int repeat ) |
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{ |
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audiofile_t *p = NULL; |
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p = new audiofile_t; |
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sprintf ( p->name, filename ); |
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p->repeat = repeat; |
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p->next = m_pTrack; |
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m_pTrack = p; |
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} |
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//---------------------------------------------------------
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// play a list of audio files
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void CMusic :: OpenList ( char *filename ) |
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{ |
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// open text file
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FILE *myfile = fopen ( filename, "r" ); |
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if ( myfile == NULL ) |
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{ |
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gEngfuncs.Con_Printf ( "MUSICPLAYER : impossible to load %s\n", filename ); |
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return; |
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} |
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// saving songs to the list
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int total = 0; |
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if ( fscanf ( myfile, "%i", &total ) != EOF ) |
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{ |
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for ( int i=0; i<total; i++ ) |
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{ |
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char ctitle [128]; |
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int irepeat; |
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// reading the title
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if ( fscanf ( myfile, "%s", ctitle ) != EOF ) |
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{ |
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if ( fscanf ( myfile, "%i", &irepeat ) != EOF ) |
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OpenFile ( ctitle, irepeat ); |
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else |
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break; |
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} |
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else |
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break; |
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} |
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} |
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// close text file
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fclose ( myfile ); |
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} |
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//---------------------------------------------------------
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// end of the song
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void CMusic :: songEnd ( ) |
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{ |
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// end of the song
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g_MusicPlayer.Stop (); |
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// search for the first song in the list
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audiofile_t *p = NULL; |
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p = g_MusicPlayer.m_pTrack; |
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while ( p != NULL ) |
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{ |
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if ( p->next == NULL ) |
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break; |
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else |
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p = p->next; |
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} |
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if ( p == NULL ) |
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{ |
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gEngfuncs.Con_Printf ( "MUSICPLAYER : no song in the list\n" ); |
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return; |
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} |
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// decrease repeat count
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p->repeat --; |
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// removal of songs whose repeats ran off
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if ( p->repeat < 1 ) |
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{ |
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if ( g_MusicPlayer.m_pTrack == p ) |
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{ |
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delete g_MusicPlayer.m_pTrack; |
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g_MusicPlayer.m_pTrack = NULL; |
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} |
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else |
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{ |
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audiofile_t *q = NULL; |
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q = g_MusicPlayer.m_pTrack; |
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while ( q->next != p ) |
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q = q->next; |
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delete q->next; |
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q->next = NULL; |
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} |
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} |
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// close player if list is empty
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if ( g_MusicPlayer.m_pTrack == NULL ) |
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{ |
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g_MusicPlayer.Reset(); |
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} |
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// next track start
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else |
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{ |
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g_MusicPlayer.Play(); |
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} |
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return; |
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} |
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//---------------------------------------------------------
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// initiate playback
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void CMusic :: Play ( void ) |
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{ |
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if ( m_IsPlaying == true ) |
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return; |
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if ( m_bInit == false ) |
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{ |
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Init (); |
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if ( m_bInit == false ) |
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{ |
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gEngfuncs.Con_Printf ( "MUSICPLAYER : unable to initialize\n" ); |
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return; |
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} |
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} |
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// search for the first song in the list
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audiofile_t *p = NULL; |
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p = m_pTrack; |
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while ( p != NULL ) |
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{ |
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if ( p->next == NULL ) |
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break; |
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else |
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p = p->next; |
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} |
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if ( p == NULL ) |
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{ |
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gEngfuncs.Con_Printf ( "MUSICPLAYER : no song in the list\n" ); |
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return; |
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} |
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//Stop playback
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m_IsPlaying = false; //Pause playback.
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ma_decoder_seek_to_pcm_frame(&decoder, 0); //Reset the file to start.
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// loading file
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char payload [512]; |
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sprintf(payload, "%s", p->name); |
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gEngfuncs.Con_Printf ( "MUSICPLAYER : Opening file %s.\n", payload ); |
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result = ma_decoder_init_file(payload, NULL, &decoder); |
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if (result != MA_SUCCESS) { |
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gEngfuncs.Con_Printf ( "MUSICPLAYER : %s : can not load file\n", p->name ); |
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return; |
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} |
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//If the new track has different properties to the previous one.
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if( |
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deviceConfig.playback.format != decoder.outputFormat || |
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deviceConfig.playback.channels != decoder.outputChannels || |
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deviceConfig.sampleRate != decoder.outputSampleRate |
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){ |
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deviceConfig.playback.format = decoder.outputFormat; //Change device settings
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deviceConfig.playback.channels = decoder.outputChannels; |
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deviceConfig.sampleRate = decoder.outputSampleRate; |
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gEngfuncs.Con_Printf ( "MUSICPLAYER : Changing format to %d, channels to %d and sample rate to %d.\n", deviceConfig.playback.format, deviceConfig.playback.channels, deviceConfig.sampleRate); |
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//Now we need to recreate the device to apply.
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ma_device_uninit(&device); //This is crucial, failing to do this results in segFault.
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if (ma_device_init(NULL, &deviceConfig, &device) != MA_SUCCESS) { //Apply new config.
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gEngfuncs.Con_Printf ( "MUSICPLAYER : Failed to change playback device configuration.\n" ); |
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g_MusicPlayer.m_bInit = false; //We have been deinitialized. This is NOT ideal.
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return; |
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}else |
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gEngfuncs.Con_Printf ( "MUSICPLAYER : New configuration applied successfully.\n"); |
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} |
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// playback
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if (ma_device_start(&device) != MA_SUCCESS) { |
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gEngfuncs.Con_Printf ( "MUSICPLAYER : Failed to start playback device.\n" ); |
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m_IsPlaying = false; //Pause playback.
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ma_decoder_seek_to_pcm_frame(&decoder, 0); //Reset the file to start.
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return; |
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}else{ |
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m_IsPlaying = true; |
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} |
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return; |
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} |
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void CMusic :: Stop ( void ) |
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{ |
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if ( m_IsPlaying == true ) |
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{ |
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m_IsPlaying = false; //Pause playback.
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ma_decoder_seek_to_pcm_frame(&decoder, 0); //Reset the file to start.
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} |
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} |
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void CMusic :: Reset ( void ) //Should instead be called "Next Track", but we keep Julien's naming.
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{ |
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//Reset the player.
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if ( m_bInit == true ) |
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gEngfuncs.Con_Printf ( "MUSICPLAYER : Player reset.\n" ); |
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Stop(); |
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audiofile_t *p = NULL; |
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while ( m_pTrack != NULL ) |
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{ |
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p = m_pTrack; |
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m_pTrack = p->next; |
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delete p; |
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} |
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} |
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void CMusic :: Terminate ( void ) //Cleanup and dereference
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{ |
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gEngfuncs.Con_Printf ( "MUSICPLAYER : Terminating and unloading.\n" ); |
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ma_device_uninit(&device); |
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ma_decoder_uninit(&decoder); |
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g_MusicPlayer.m_bInit = false; |
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} |
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#endif //End if #ifndef DISABLE_MINIAUDIO
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/*//---------------
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Playlist contents |
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example: music01.txt file: |
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//
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3 |
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monmod/sound/mp3/music01_debut.mp3 1 |
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monmod/sound/mp3/music01_boucle.mp3 3 |
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monmod/sound/mp3/music01_fin.mp3 1 |
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//
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composition : |
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- total number of tracks |
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- path of the first music file |
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- times to repeat that file |
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- path of the second |
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- etc ... |
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*///---------------
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