Roy Shapiro
2 years ago
13 changed files with 478 additions and 2976 deletions
@ -1,32 +0,0 @@
@@ -1,32 +0,0 @@
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#ifndef _FMOD_ERRORS_H |
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#define _FMOD_ERRORS_H |
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static char *FMOD_ErrorString(int errcode) |
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{ |
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switch (errcode) |
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{ |
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case FMOD_ERR_NONE: return "No errors"; |
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case FMOD_ERR_BUSY: return "Cannot call this command after FSOUND_Init. Call FSOUND_Close first."; |
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case FMOD_ERR_UNINITIALIZED: return "This command failed because FSOUND_Init was not called or called properly"; |
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case FMOD_ERR_PLAY: return "Playing the sound failed."; |
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case FMOD_ERR_INIT: return "Error initializing output device."; |
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case FMOD_ERR_ALLOCATED: return "The output device is already in use and cannot be reused."; |
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case FMOD_ERR_OUTPUT_FORMAT: return "Soundcard does not support the features needed for this soundsystem (16bit stereo output)"; |
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case FMOD_ERR_COOPERATIVELEVEL: return "Error setting cooperative level for hardware."; |
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case FMOD_ERR_CREATEBUFFER: return "Error creating hardware sound buffer."; |
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case FMOD_ERR_FILE_NOTFOUND: return "File not found"; |
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case FMOD_ERR_FILE_FORMAT: return "Unknown file format"; |
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case FMOD_ERR_FILE_BAD: return "Error loading file"; |
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case FMOD_ERR_MEMORY: return "Not enough memory "; |
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case FMOD_ERR_VERSION: return "The version number of this file format is not supported"; |
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case FMOD_ERR_INVALID_PARAM: return "An invalid parameter was passed to this function"; |
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case FMOD_ERR_NO_EAX: return "Tried to use an EAX command on a non EAX enabled channel or output."; |
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case FMOD_ERR_CHANNEL_ALLOC: return "Failed to allocate a new channel"; |
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case FMOD_ERR_RECORD: return "Recording not supported on this device"; |
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case FMOD_ERR_MEDIAPLAYER: return "Required Mediaplayer codec is not installed"; |
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default : return "Unknown error"; |
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}; |
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}; |
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#endif |
@ -1,446 +0,0 @@
@@ -1,446 +0,0 @@
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//---------------------------------------------------------
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//---------------------------------------------------------
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//- ---
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//- musicfmod.cpp ---
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//- ---
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//---------------------------------------------------------
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//---------------------------------------------------------
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//- par JujU -----------
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//- julien.lecorre@free.fr -----------
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//---------------------------------------------------------
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//- code du lecteur mp3 pour mod HL -----------
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//---------------------------------------------------------
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//- ---
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//- compatible avec la version 3.6.1 de fmod.dll ---
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//- http://www.fmod.org/ ---
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//- ---
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//---------------------------------------------------------
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/*//---------------
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mettre la dll fmod.dll dans le dossier half life. |
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changer l'adresse de la dll dans le #define FMOD_DLL_PATH |
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du fichier .h |
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attention, mettre des \\ et pas des \ dans l'adresse. |
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code |
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fin de ce fichier. |
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composition des fichiers texte listes de fichiers audio : |
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voir |
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*///---------------
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//---------------------------------------------------------
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// inclusions
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "musicfmod.h" |
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CMusic g_MusicPlayer; |
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//---------------------------------------------------------
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// initialisation
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void CMusic :: Init ( void ) |
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{ |
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m_hFmodDll = LoadLibrary ( FMOD_DLL_PATH ); |
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if ( m_hFmodDll == NULL ) |
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return; |
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(FARPROC&)FSOUND_INIT = GetProcAddress(m_hFmodDll, "_FSOUND_Init@12"); |
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(FARPROC&)FSOUND_CLOSE = GetProcAddress(m_hFmodDll, "_FSOUND_Close@0"); |
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(FARPROC&)FSOUND_STREAM_OPENFILE = GetProcAddress(m_hFmodDll, "_FSOUND_Stream_OpenFile@12"); |
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(FARPROC&)FSOUND_STREAM_CLOSE = GetProcAddress(m_hFmodDll, "_FSOUND_Stream_Close@4"); |
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(FARPROC&)FSOUND_STREAM_PLAY = GetProcAddress(m_hFmodDll, "_FSOUND_Stream_Play@8"); |
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(FARPROC&)FSOUND_STREAM_ENDCALLBACK = GetProcAddress(m_hFmodDll, "_FSOUND_Stream_SetEndCallback@12"); |
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if ( !( FSOUND_INIT && FSOUND_CLOSE && FSOUND_STREAM_OPENFILE && FSOUND_STREAM_CLOSE && FSOUND_STREAM_PLAY && FSOUND_STREAM_ENDCALLBACK )) |
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{ |
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FreeLibrary( m_hFmodDll ); |
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return; |
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} |
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if (!FSOUND_INIT(44100, 1, 0)) |
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return; |
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m_bInit = TRUE; |
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} |
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//---------------------------------------------------------
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// lecture d'un fichier audio
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void CMusic :: OpenFile ( const char *filename, int repeat ) |
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{ |
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audiofile_t *p = NULL; |
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p = new audiofile_t; |
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sprintf ( p->name, filename ); |
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p->repeat = repeat; |
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p->next = m_pTrack; |
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m_pTrack = p; |
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} |
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//---------------------------------------------------------
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// lecture d'une liste de fichiers audio
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void CMusic :: OpenList ( const char *filename ) |
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{ |
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// ouverture du fichier texte
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FILE *myfile = fopen ( filename, "r" ); |
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if ( myfile == NULL ) |
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{ |
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ALERT ( at_console, "\\\nMUSICPLAYER : impossible d'ouvrir %s\n\\\n", filename ); |
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return; |
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} |
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// enregistrement des morceaux dans la liste
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int total = 0; |
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if ( fscanf ( myfile, "%i", &total ) != EOF ) |
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{ |
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for ( int i=0; i<total; i++ ) |
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{ |
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char ctitle [128]; |
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int irepeat; |
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// lecture du titre
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if ( fscanf ( myfile, "%s", ctitle ) != EOF ) |
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{ |
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if ( fscanf ( myfile, "%i", &irepeat ) != EOF ) |
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OpenFile ( ctitle, irepeat ); |
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else |
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break; |
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} |
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else |
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break; |
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} |
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} |
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// fermeture du fichier texte
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fclose ( myfile ); |
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} |
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//---------------------------------------------------------
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// fin du morceau
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signed char EndCallback ( FSOUND_STREAM *stream, void *buff, int len, int param ) |
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{ |
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// fin du morceau
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g_MusicPlayer.Stop (); |
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// recherche du premier morceau de la liste
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audiofile_t *p = NULL; |
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p = g_MusicPlayer.m_pTrack; |
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while ( p != NULL ) |
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{ |
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if ( p->next == NULL ) |
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break; |
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else |
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p = p->next; |
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} |
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if ( p == NULL ) |
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{ |
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ALERT ( at_console, "\\\nMUSICPLAYER : aucun morceau dans la liste\n\\\n" ); |
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return TRUE; |
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} |
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// d
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p->repeat --; |
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// suppression des morceaux dont la r
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if ( p->repeat < 1 ) |
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{ |
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if ( g_MusicPlayer.m_pTrack == p ) |
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{ |
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delete g_MusicPlayer.m_pTrack; |
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g_MusicPlayer.m_pTrack = NULL; |
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} |
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else |
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{ |
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audiofile_t *q = NULL; |
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q = g_MusicPlayer.m_pTrack; |
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while ( q->next != p ) |
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q = q->next; |
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delete q->next; |
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q->next = NULL; |
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} |
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} |
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// fermeture du lecteur si la liste est vide
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if ( g_MusicPlayer.m_pTrack == NULL ) |
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{ |
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g_MusicPlayer.Reset (); |
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} |
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// lancement du morceau suivant
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else |
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{ |
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g_MusicPlayer.Play(); |
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} |
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return TRUE; |
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} |
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//---------------------------------------------------------
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// lecture
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void CMusic :: Play ( void ) |
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{ |
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if ( m_IsPlaying == TRUE ) |
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return; |
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if ( m_bInit == FALSE ) |
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{ |
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Init (); |
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if ( m_bInit == FALSE ) |
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{ |
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ALERT ( at_console, "\\\nMUSICPLAYER : initialisation impossible\n\\\n" ); |
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return; |
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} |
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} |
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// recherche du premier morceau de la liste
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audiofile_t *p = NULL; |
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p = m_pTrack; |
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while ( p != NULL ) |
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{ |
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if ( p->next == NULL ) |
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break; |
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else |
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p = p->next; |
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} |
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if ( p == NULL ) |
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{ |
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ALERT ( at_console, "\\\nMUSICPLAYER : aucun morceau dans la liste\n\\\n" ); |
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return; |
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} |
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// chargement du fichier
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m_fsound = FSOUND_STREAM_OPENFILE( p->name, FSOUND_NORMAL | FSOUND_LOOP_OFF, 0 ); |
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if (!m_fsound) |
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{ |
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ALERT ( at_console, "\\\nMUSICPLAYER : %s : fichier introuvable\n\\\n", p->name ); |
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return; |
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} |
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// lecture
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FSOUND_STREAM_PLAY ( FSOUND_FREE, m_fsound ); |
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m_IsPlaying = TRUE; |
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// callback en fin de morceau
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FSOUND_STREAM_ENDCALLBACK ( m_fsound, EndCallback, 0 ); |
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} |
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void CMusic :: Stop ( void ) |
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{ |
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if ( m_IsPlaying == TRUE ) |
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{ |
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m_IsPlaying = FALSE; |
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FSOUND_STREAM_CLOSE ( m_fsound ); |
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} |
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} |
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void CMusic :: Reset ( void ) |
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{ |
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//r
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Stop (); |
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audiofile_t *p = NULL; |
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while ( m_pTrack != NULL ) |
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{ |
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p = m_pTrack; |
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m_pTrack = p->next; |
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delete p; |
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} |
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if ( m_bInit == TRUE ) |
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{ |
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FSOUND_CLOSE(); |
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g_MusicPlayer.m_bInit = FALSE; |
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// FreeLibrary( g_MusicPlayer.m_hFmodDll );
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g_MusicPlayer.m_hFmodDll = NULL; |
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} |
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} |
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//---------------------------------------------------------
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// classe de l'entit
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class CTriggerMusic : public CPointEntity |
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{ |
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public: |
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void Spawn ( void ); |
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void KeyValue ( KeyValueData *pkvd ); |
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void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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virtual int Save ( CSave &save ); |
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virtual int Restore ( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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string_t m_iFileName; // chemin du fichier
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int m_iFileType; // fichier texte ( liste ) ou fichier audio
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}; |
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LINK_ENTITY_TO_CLASS( trigger_music, CTriggerMusic ); |
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TYPEDESCRIPTION CTriggerMusic::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CTriggerMusic, m_iFileType, FIELD_INTEGER ), |
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DEFINE_FIELD( CTriggerMusic, m_iFileName, FIELD_STRING ), |
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}; |
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IMPLEMENT_SAVERESTORE( CTriggerMusic, CPointEntity ); |
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void CTriggerMusic :: Spawn( void ) |
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{ |
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pev->solid = SOLID_NOT; |
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pev->effects = EF_NODRAW; |
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} |
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void CTriggerMusic :: KeyValue( KeyValueData *pkvd ) |
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{ |
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if (FStrEq(pkvd->szKeyName, "filetype")) |
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{ |
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m_iFileType = atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "filename")) |
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{ |
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m_iFileName = ALLOC_STRING(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CPointEntity::KeyValue( pkvd ); |
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} |
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void CTriggerMusic :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if ( g_MusicPlayer.m_IsPlaying == TRUE ) |
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return; |
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if ( m_iFileType == MUSIC_AUDIO_FILE ) |
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{ |
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g_MusicPlayer.OpenFile ( STRING(m_iFileName), 1 ); |
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} |
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else |
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{ |
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g_MusicPlayer.OpenList ( STRING(m_iFileName) ); |
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} |
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g_MusicPlayer.Play(); |
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} |
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/*//---------------
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code |
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@PointClass base( Targetname ) = trigger_music : "Trigger Music" |
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[ |
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filetype(choices) : "Type de fichier" : 0 = |
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[ |
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0: "Liste de fichiers (*.txt)" |
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1: "Fichier wav mp2 mp3 ogg raw" |
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] |
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filename(string) : "Nom (mod/dossier/fichier.extension)" |
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] |
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*///---------------
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/*//---------------
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composition des listes de fichiers audio |
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exemple : fichier music01.txt : |
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//
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3 |
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monmod/sound/mp3/music01_debut.mp3 1 |
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monmod/sound/mp3/music01_boucle.mp3 3 |
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monmod/sound/mp3/music01_fin.mp3 1 |
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//
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composition : |
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- nombre total de morceaux diff |
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- adresse du premier fichier musique |
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- nombre de lectures de ce fichier |
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- adresse du deuxi |
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- etc ... |
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*///---------------
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@ -1,94 +0,0 @@
@@ -1,94 +0,0 @@
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//---------------------------------------------------------
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//---------------------------------------------------------
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//- ---
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//- musicfmod.h ---
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//- ---
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//---------------------------------------------------------
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//---------------------------------------------------------
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//- par JujU -----------
|
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//- julien.lecorre@free.fr -----------
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//---------------------------------------------------------
|
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//- fichier d'en t
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//---------------------------------------------------------
|
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//- ---
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//- compatible avec la version 3.6.1 de fmod.dll ---
|
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//- http://www.fmod.org/ ---
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//- ---
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//---------------------------------------------------------
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|
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#ifndef MUSIC_H |
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#define MUSIC_H |
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#include <fmod.h> |
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#include <windows.h> |
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//---------------------------------------------------------
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// defines
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#define MUSIC_AUDIO_FILE 1 |
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#define MUSIC_LIST_FILE 0 |
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#define FMOD_DLL_PATH "invasion\\fmod.dll" |
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//---------------------------------------------------------
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// structure fichier audio
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struct audiofile_t |
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{ |
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char name [128]; |
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int repeat; |
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audiofile_t *next; |
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}; |
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//---------------------------------------------------------
|
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// classe du lecteur
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|
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class CMusic |
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{ |
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public: |
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|
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// fonctions de lecture
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|
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void OpenFile ( const char *filename, int repeat ); // ouverture d'un simple fichier
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void OpenList ( const char *filename ); // ouverture d'un fichier texte contenant les fichiers
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|
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void Init ( void ); // initialisation
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void Play ( void ); // lecture
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void Stop ( void ); // arr
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void Reset ( void ); // fermeture
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|
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// variables
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FSOUND_STREAM *m_fsound; // handle du fichier en cours de lecture
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|
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BOOL m_IsPlaying; // t
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BOOL m_bInit; // t
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audiofile_t *m_pTrack; // morceaux
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// constructeur / destructeur
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CMusic () { m_bInit = FALSE; m_IsPlaying = FALSE; m_pTrack = NULL; Reset(); }; |
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~CMusic () {}; |
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// fonctions import
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|
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signed char (_stdcall * FSOUND_INIT ) (int mixrate, int maxsoftwarechannels, unsigned int flags); |
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void (_stdcall * FSOUND_CLOSE ) (void); |
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FSOUND_STREAM * (_stdcall * FSOUND_STREAM_OPENFILE ) (const char *filename, unsigned int mode, int memlength); |
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signed char (_stdcall * FSOUND_STREAM_CLOSE ) (FSOUND_STREAM *stream); |
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int (_stdcall * FSOUND_STREAM_PLAY ) (int channel, FSOUND_STREAM *stream); |
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signed char (_stdcall * FSOUND_STREAM_ENDCALLBACK) (FSOUND_STREAM *stream, FSOUND_STREAMCALLBACK callback, int userdata); |
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|
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HINSTANCE m_hFmodDll; |
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}; |
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|
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extern CMusic g_MusicPlayer; |
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#endif // MUSIC_H
|
@ -1,511 +0,0 @@
@@ -1,511 +0,0 @@
|
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//---------------------------------------------------------
|
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//---------------------------------------------------------
|
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//- ---
|
||||
//- musicgstreamer.cpp ---
|
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//- ---
|
||||
//---------------------------------------------------------
|
||||
//---------------------------------------------------------
|
||||
//- by Roy, based on the code by JujU -----------
|
||||
//---------------------------------------------------------
|
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//- mp3 player code for HL mod -----------
|
||||
//---------------------------------------------------------
|
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//- ---
|
||||
//- compatible with version 1.0 of Gstreamer ---
|
||||
//- http://www.gstreamer.freedesktop.org/ ---
|
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//- ---
|
||||
//---------------------------------------------------------
|
||||
|
||||
|
||||
/*//---------------
|
||||
|
||||
Don't forget to link the actual library to GStreamer. |
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GStreamer 1.0 or better required. |
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|
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Tested |
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with 32-bit GStreamer on Debian |
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|
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For playlist format: |
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see the bottom of the file |
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|
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*///---------------
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
// inclusions
|
||||
|
||||
#include "extdll.h" |
||||
#include "util.h" |
||||
#include "cbase.h" |
||||
|
||||
#include "musicgstreamer.h" |
||||
|
||||
CMusic g_MusicPlayer; |
||||
|
||||
//---------------------------------------------------------
|
||||
// initialisation
|
||||
|
||||
void CMusic :: Init ( void ) |
||||
{ |
||||
int argc = 0; |
||||
char** argv = nullptr; |
||||
GError *error = nullptr; |
||||
|
||||
if( m_bInit == TRUE ){ |
||||
return; //Do not re-init.
|
||||
} |
||||
|
||||
if (gst_init_check(&argc,&argv,&error)!=TRUE) |
||||
{ |
||||
ALERT ( at_console, "\\\nMUSICPLAYER : unable to initialize\n\\\n" ); |
||||
return; |
||||
} |
||||
|
||||
m_bInit = TRUE; |
||||
} |
||||
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
// monitoring the bus
|
||||
|
||||
|
||||
void CMusic :: updateBus ( ) |
||||
{ |
||||
if(gstBus == NULL) return; //Do not react if bus doesn't exist.
|
||||
gstMsg = gst_bus_pop (gstBus); |
||||
if(gstMsg != NULL){ |
||||
if (GST_MESSAGE_TYPE (gstMsg) == GST_MESSAGE_ERROR) { |
||||
ALERT( at_console, "\\\nMUSICPLAYER : A GStreamer error has occured.\n\\\n" ); |
||||
}else if (GST_MESSAGE_TYPE (gstMsg) == GST_MESSAGE_EOS) { |
||||
ALERT( at_console, "\\\nMUSICPLAYER : A song has ended.\n\\\n" ); |
||||
songEnd(); |
||||
} |
||||
} |
||||
if(gstMsg != NULL) gst_message_unref (gstMsg); |
||||
} |
||||
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
// playing an audio file
|
||||
|
||||
|
||||
void CMusic :: OpenFile ( const char *filename, int repeat ) |
||||
{ |
||||
audiofile_t *p = NULL; |
||||
p = new audiofile_t; |
||||
|
||||
sprintf ( p->name, filename ); |
||||
p->repeat = repeat; |
||||
p->next = m_pTrack; |
||||
|
||||
m_pTrack = p; |
||||
} |
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
// play a list of audio files
|
||||
|
||||
|
||||
void CMusic :: OpenList ( const char *filename ) |
||||
{ |
||||
|
||||
// open text file
|
||||
|
||||
FILE *myfile = fopen ( filename, "r" ); |
||||
|
||||
if ( myfile == NULL ) |
||||
{ |
||||
ALERT ( at_console, "\\\nMUSICPLAYER : impossible to load %s\n\\\n", filename ); |
||||
return; |
||||
} |
||||
|
||||
// saving songs to the list
|
||||
|
||||
int total = 0; |
||||
|
||||
if ( fscanf ( myfile, "%i", &total ) != EOF ) |
||||
{ |
||||
for ( int i=0; i<total; i++ ) |
||||
{ |
||||
char ctitle [128]; |
||||
int irepeat; |
||||
|
||||
// reading the title
|
||||
|
||||
if ( fscanf ( myfile, "%s", ctitle ) != EOF ) |
||||
{ |
||||
if ( fscanf ( myfile, "%i", &irepeat ) != EOF ) |
||||
OpenFile ( ctitle, irepeat ); |
||||
|
||||
else |
||||
break; |
||||
} |
||||
else |
||||
break; |
||||
} |
||||
} |
||||
|
||||
// close text file
|
||||
|
||||
fclose ( myfile ); |
||||
} |
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
// end of the song
|
||||
|
||||
|
||||
void CMusic :: songEnd ( ) |
||||
{ |
||||
// end of the song
|
||||
|
||||
g_MusicPlayer.Stop (); |
||||
|
||||
// search for the first song in the list
|
||||
|
||||
audiofile_t *p = NULL; |
||||
p = g_MusicPlayer.m_pTrack; |
||||
|
||||
while ( p != NULL ) |
||||
{ |
||||
if ( p->next == NULL ) |
||||
break; |
||||
else |
||||
p = p->next; |
||||
} |
||||
|
||||
if ( p == NULL ) |
||||
{ |
||||
ALERT ( at_console, "\\\nMUSICPLAYER : no song in the list\n\\\n" ); |
||||
return; |
||||
} |
||||
|
||||
// d
|
||||
|
||||
p->repeat --; |
||||
|
||||
// removal of songs whose r
|
||||
|
||||
if ( p->repeat < 1 ) |
||||
{ |
||||
if ( g_MusicPlayer.m_pTrack == p ) |
||||
{ |
||||
delete g_MusicPlayer.m_pTrack; |
||||
g_MusicPlayer.m_pTrack = NULL; |
||||
} |
||||
else |
||||
{ |
||||
audiofile_t *q = NULL; |
||||
q = g_MusicPlayer.m_pTrack; |
||||
|
||||
while ( q->next != p ) |
||||
q = q->next; |
||||
|
||||
delete q->next; |
||||
q->next = NULL; |
||||
} |
||||
} |
||||
|
||||
// close player if list is empty
|
||||
|
||||
if ( g_MusicPlayer.m_pTrack == NULL ) |
||||
{ |
||||
g_MusicPlayer.Reset (); |
||||
} |
||||
|
||||
// next track start
|
||||
|
||||
else |
||||
{ |
||||
g_MusicPlayer.Play(); |
||||
} |
||||
|
||||
return; |
||||
} |
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
// instruction
|
||||
|
||||
|
||||
void CMusic :: Play ( void ) |
||||
{ |
||||
if ( m_IsPlaying == TRUE ) |
||||
return; |
||||
|
||||
if ( m_bInit == FALSE ) |
||||
{ |
||||
Init (); |
||||
|
||||
if ( m_bInit == FALSE ) |
||||
{ |
||||
ALERT ( at_console, "\\\nMUSICPLAYER : unable to initialize\n\\\n" ); |
||||
return; |
||||
} |
||||
} |
||||
|
||||
// search for the first song in the list
|
||||
|
||||
audiofile_t *p = NULL; |
||||
p = m_pTrack; |
||||
|
||||
while ( p != NULL ) |
||||
{ |
||||
if ( p->next == NULL ) |
||||
break; |
||||
else |
||||
p = p->next; |
||||
} |
||||
|
||||
if ( p == NULL ) |
||||
{ |
||||
ALERT ( at_console, "\\\nMUSICPLAYER : no song in the list\n\\\n" ); |
||||
return; |
||||
} |
||||
|
||||
//Stop previous pipeline activity
|
||||
if (gstPipeline != NULL){ |
||||
gst_element_set_state (gstPipeline, GST_STATE_NULL); |
||||
gst_object_unref (gstPipeline); |
||||
gstPipeline = NULL; |
||||
} |
||||
if (gstBus != NULL){ |
||||
gst_object_unref (gstBus); |
||||
gstBus = NULL; |
||||
} |
||||
|
||||
// loading file
|
||||
char pipelinePayload [512]; |
||||
sprintf(pipelinePayload, "filesrc location=%s ! decodebin ! audioconvert ! audioresample ! autoaudiosink", p->name); |
||||
gstPipeline = gst_parse_launch(pipelinePayload, NULL); |
||||
|
||||
|
||||
if (gstPipeline == NULL) |
||||
{ |
||||
ALERT ( at_console, "\\\nMUSICPLAYER : %s : can not start playing the file\n\\\n", p->name ); |
||||
return; |
||||
} |
||||
|
||||
// playback
|
||||
|
||||
gst_element_set_state (gstPipeline, GST_STATE_PLAYING); |
||||
m_IsPlaying = TRUE; |
||||
|
||||
// callback at the end of the song
|
||||
|
||||
gstBus = gst_element_get_bus (gstPipeline); //Get bus to monitor
|
||||
} |
||||
|
||||
|
||||
void CMusic :: Stop ( void ) |
||||
{ |
||||
if ( m_IsPlaying == TRUE ) |
||||
{ |
||||
m_IsPlaying = FALSE; |
||||
if (gstPipeline != NULL){ |
||||
gst_element_set_state (gstPipeline, GST_STATE_READY); |
||||
} |
||||
} |
||||
} |
||||
|
||||
|
||||
void CMusic :: Reset ( void ) |
||||
{ |
||||
//r
|
||||
|
||||
Stop (); |
||||
|
||||
audiofile_t *p = NULL; |
||||
|
||||
while ( m_pTrack != NULL ) |
||||
{ |
||||
p = m_pTrack; |
||||
m_pTrack = p->next; |
||||
delete p; |
||||
} |
||||
|
||||
if ( m_bInit == TRUE ) |
||||
{ |
||||
if (gstPipeline != NULL){ |
||||
gst_element_set_state (gstPipeline, GST_STATE_NULL); |
||||
gst_object_unref (gstPipeline); |
||||
gstPipeline = NULL; |
||||
} |
||||
if (gstBus != NULL){ |
||||
gst_object_unref (gstBus); |
||||
gstBus = NULL; |
||||
} |
||||
|
||||
//complete
|
||||
//we don't actually de-initialize gst here
|
||||
} |
||||
} |
||||
|
||||
void CMusic :: Terminate ( void ) //Cleanup and dereference
|
||||
{ |
||||
Stop (); |
||||
if ( m_bInit == TRUE ) |
||||
{ |
||||
ALERT ( at_console, "\\\nMUSICPLAYER : de-initializing and dereferencing\n\\\n" ); |
||||
if (gstPipeline != NULL){ |
||||
gst_element_set_state (gstPipeline, GST_STATE_NULL); |
||||
gst_object_unref (gstPipeline); |
||||
gstPipeline = NULL; |
||||
} |
||||
if (gstBus != NULL){ |
||||
gst_object_unref (gstBus); |
||||
gstBus = NULL; |
||||
} |
||||
|
||||
gst_deinit (); |
||||
g_MusicPlayer.m_bInit = FALSE; //Neither.
|
||||
|
||||
//complete
|
||||
} |
||||
} |
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
// entity class
|
||||
|
||||
|
||||
|
||||
class CTriggerMusic : public CPointEntity |
||||
{ |
||||
public: |
||||
|
||||
void Spawn ( void ); |
||||
|
||||
void KeyValue ( KeyValueData *pkvd ); |
||||
void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
||||
|
||||
void EXPORT Think( void ); |
||||
|
||||
virtual int Save ( CSave &save ); |
||||
virtual int Restore ( CRestore &restore ); |
||||
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[]; |
||||
|
||||
|
||||
string_t m_iFileName; // file path
|
||||
int m_iFileType; // text file (list) or audio file
|
||||
|
||||
}; |
||||
|
||||
LINK_ENTITY_TO_CLASS( trigger_music, CTriggerMusic ); |
||||
|
||||
|
||||
|
||||
TYPEDESCRIPTION CTriggerMusic::m_SaveData[] = |
||||
{ |
||||
DEFINE_FIELD( CTriggerMusic, m_iFileType, FIELD_INTEGER ), |
||||
DEFINE_FIELD( CTriggerMusic, m_iFileName, FIELD_STRING ), |
||||
}; |
||||
|
||||
IMPLEMENT_SAVERESTORE( CTriggerMusic, CPointEntity ); |
||||
|
||||
|
||||
|
||||
void CTriggerMusic :: Spawn( void ) |
||||
{ |
||||
pev->solid = SOLID_NOT; |
||||
pev->effects = EF_NODRAW; |
||||
|
||||
SetThink( &CTriggerMusic::Think ); |
||||
pev->nextthink = gpGlobals->time; |
||||
} |
||||
|
||||
void CTriggerMusic::Think( void ) //We need to monitor gst message bus for updates
|
||||
{ |
||||
//if(g_MusicPlayer == NULL) return;
|
||||
g_MusicPlayer.updateBus(); |
||||
pev->nextthink = gpGlobals->time + 0.25f; // Think again in 1/4 second
|
||||
} |
||||
|
||||
void CTriggerMusic :: KeyValue( KeyValueData *pkvd ) |
||||
{ |
||||
if (FStrEq(pkvd->szKeyName, "filetype")) |
||||
{ |
||||
m_iFileType = atoi(pkvd->szValue); |
||||
pkvd->fHandled = TRUE; |
||||
} |
||||
else if (FStrEq(pkvd->szKeyName, "filename")) |
||||
{ |
||||
m_iFileName = ALLOC_STRING(pkvd->szValue); |
||||
pkvd->fHandled = TRUE; |
||||
} |
||||
else |
||||
CPointEntity::KeyValue( pkvd ); |
||||
} |
||||
|
||||
void CTriggerMusic :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
||||
{ |
||||
if ( g_MusicPlayer.m_IsPlaying == TRUE ) |
||||
return; |
||||
|
||||
if ( m_iFileType == MUSIC_AUDIO_FILE ) |
||||
{ |
||||
g_MusicPlayer.OpenFile ( STRING(m_iFileName), 1 ); |
||||
} |
||||
else |
||||
{ |
||||
g_MusicPlayer.OpenList ( STRING(m_iFileName) ); |
||||
} |
||||
|
||||
g_MusicPlayer.Play(); |
||||
} |
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*//---------------
|
||||
code |
||||
|
||||
|
||||
@PointClass base( Targetname ) = trigger_music : "Trigger Music" |
||||
[ |
||||
filetype(choices) : "File type" : 0 = |
||||
[ |
||||
0: "File list (*.txt)" |
||||
1: "File wav mp2 mp3 ogg raw" |
||||
] |
||||
filename(string) : "Name (mod/folder/file.extension)" |
||||
] |
||||
|
||||
*///---------------
|
||||
|
||||
|
||||
/*//---------------
|
||||
composing lists of audio files |
||||
|
||||
example: music01.txt file: |
||||
|
||||
//
|
||||
|
||||
3 |
||||
|
||||
monmod/sound/mp3/music01_debut.mp3 1 |
||||
monmod/sound/mp3/music01_boucle.mp3 3 |
||||
monmod/sound/mp3/music01_fin.mp3 1 |
||||
|
||||
|
||||
//
|
||||
|
||||
composition : |
||||
- total number of diff chunks |
||||
- address of the first music file |
||||
- number of readings of this file |
||||
- address of the second |
||||
- etc ... |
||||
|
||||
*///---------------
|
@ -1,85 +0,0 @@
@@ -1,85 +0,0 @@
|
||||
//---------------------------------------------------------
|
||||
//---------------------------------------------------------
|
||||
//- ---
|
||||
//- musicgstreamer.h ---
|
||||
//- ---
|
||||
//---------------------------------------------------------
|
||||
//---------------------------------------------------------
|
||||
//- by Roy, based on the code by JujU -----------
|
||||
//---------------------------------------------------------
|
||||
//- tee file
|
||||
//---------------------------------------------------------
|
||||
//- ---
|
||||
//- compatible with version 1.0 of Gstreamer ---
|
||||
//- http://www.gstreamer.freedesktop.org/ ---
|
||||
//- ---
|
||||
//---------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
#ifndef MUSIC_H |
||||
#define MUSIC_H |
||||
|
||||
#include <gst/gst.h> |
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
// defines
|
||||
|
||||
#define MUSIC_AUDIO_FILE 1 |
||||
#define MUSIC_LIST_FILE 0 |
||||
|
||||
//---------------------------------------------------------
|
||||
// audio file structure
|
||||
|
||||
struct audiofile_t |
||||
{ |
||||
char name [128]; |
||||
int repeat; |
||||
audiofile_t *next; |
||||
}; |
||||
|
||||
//---------------------------------------------------------
|
||||
// reader class
|
||||
|
||||
|
||||
class CMusic |
||||
{ |
||||
public: |
||||
|
||||
// reading functions
|
||||
|
||||
void OpenFile ( const char *filename, int repeat ); // open a single file
|
||||
void OpenList ( const char *filename ); // opening a text file containing the files
|
||||
|
||||
void Init ( void ); // initialization
|
||||
|
||||
void Play ( void ); // playback
|
||||
void Stop ( void ); // stop
|
||||
void Reset ( void ); // closing, but not really
|
||||
void Terminate ( void ); // actually closing
|
||||
|
||||
// variables
|
||||
|
||||
BOOL m_IsPlaying; // t
|
||||
BOOL m_bInit; // t
|
||||
|
||||
audiofile_t *m_pTrack; // parts
|
||||
|
||||
// constructor / destructor
|
||||
|
||||
CMusic () { m_bInit = FALSE; m_IsPlaying = FALSE; m_pTrack = NULL; Reset(); }; |
||||
~CMusic () { Terminate(); }; |
||||
|
||||
// import functions
|
||||
|
||||
GstElement *gstPipeline; |
||||
GstBus *gstBus; |
||||
GstMessage *gstMsg; |
||||
|
||||
void updateBus(); |
||||
void songEnd(); |
||||
}; |
||||
|
||||
extern CMusic g_MusicPlayer; |
||||
#endif // MUSIC_H
|
@ -1,495 +0,0 @@
@@ -1,495 +0,0 @@
|
||||
//-------------------------------------------------------------
|
||||
//-------------------------------------------------------------
|
||||
//-
|
||||
//- musicminiaudio.cpp
|
||||
//-
|
||||
//-------------------------------------------------------------
|
||||
//-------------------------------------------------------------
|
||||
//- by Roy at suggestion by nekonomicon, based on code by JujU
|
||||
//-------------------------------------------------------------
|
||||
//- mp3 player code for HL mod
|
||||
//-------------------------------------------------------------
|
||||
//-
|
||||
//- compatible with version 0.11.9 of Miniaudio
|
||||
//- https://github.com/mackron/miniaudio
|
||||
//-
|
||||
//-------------------------------------------------------------
|
||||
|
||||
/*
|
||||
Don't forget to update the miniaudio submodule. |
||||
|
||||
Miniaudio 0.11.9 or better required. |
||||
|
||||
Tested on Debian. |
||||
|
||||
For playlist format see the bottom of the file. |
||||
*/ |
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
// inclusions
|
||||
|
||||
#include "extdll.h" |
||||
#include "util.h" |
||||
#include "cbase.h" |
||||
|
||||
#include "musicminiaudio.h" |
||||
|
||||
//These are just initial ones. If the actual track has different ones, they will be re-applied during Play().
|
||||
#define SAMPLE_FORMAT ma_format_f32 |
||||
#define CHANNEL_COUNT 2 |
||||
#define SAMPLE_RATE 48000 |
||||
|
||||
CMusic g_MusicPlayer; |
||||
void CMusic_DecoderCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount); |
||||
|
||||
//---------------------------------------------------------
|
||||
// initialisation
|
||||
|
||||
void CMusic :: Init ( void ) |
||||
{ |
||||
|
||||
if( m_bInit == TRUE ){ |
||||
return; //Do not re-init.
|
||||
} |
||||
|
||||
deviceConfig = ma_device_config_init(ma_device_type_playback); |
||||
deviceConfig.playback.format = SAMPLE_FORMAT; |
||||
deviceConfig.playback.channels = CHANNEL_COUNT; |
||||
deviceConfig.sampleRate = SAMPLE_RATE; |
||||
deviceConfig.dataCallback = CMusic_DecoderCallback; // this contains the callback that monitors the end of the song
|
||||
deviceConfig.pUserData = NULL; |
||||
|
||||
if (ma_device_init(NULL, &deviceConfig, &device) != MA_SUCCESS) { |
||||
ALERT ( at_console, "MUSICPLAYER : unable to initialize\n" ); |
||||
return; |
||||
} |
||||
|
||||
m_bInit = TRUE; |
||||
} |
||||
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
// Callback being called during playback
|
||||
|
||||
void CMusic_DecoderCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount) |
||||
{ |
||||
if(g_MusicPlayer.m_IsPlaying == FALSE){ |
||||
return; //We are paused or stopped, let's exit now.
|
||||
} |
||||
|
||||
ma_decoder* pDecoder = (ma_decoder*)&g_MusicPlayer.decoder; |
||||
if (pDecoder == NULL) { |
||||
return; |
||||
} |
||||
|
||||
if(frameCount<=0) return; |
||||
|
||||
ma_uint64 framesRead; |
||||
|
||||
ma_decoder_read_pcm_frames(pDecoder, pOutput, frameCount, &framesRead); |
||||
if(framesRead < frameCount) //This happens when the song ends.
|
||||
g_MusicPlayer.songEnd(); |
||||
|
||||
(void)pInput; |
||||
} |
||||
|
||||
//---------------------------------------------------------
|
||||
// playing an audio file
|
||||
|
||||
|
||||
void CMusic :: OpenFile ( const char *filename, int repeat ) |
||||
{ |
||||
audiofile_t *p = NULL; |
||||
p = new audiofile_t; |
||||
|
||||
sprintf ( p->name, filename ); |
||||
p->repeat = repeat; |
||||
p->next = m_pTrack; |
||||
|
||||
m_pTrack = p; |
||||
} |
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
// play a list of audio files
|
||||
|
||||
|
||||
void CMusic :: OpenList ( const char *filename ) |
||||
{ |
||||
|
||||
// open text file
|
||||
|
||||
FILE *myfile = fopen ( filename, "r" ); |
||||
|
||||
if ( myfile == NULL ) |
||||
{ |
||||
ALERT ( at_console, "MUSICPLAYER : impossible to load %s\n", filename ); |
||||
return; |
||||
} |
||||
|
||||
// saving songs to the list
|
||||
|
||||
int total = 0; |
||||
|
||||
if ( fscanf ( myfile, "%i", &total ) != EOF ) |
||||
{ |
||||
for ( int i=0; i<total; i++ ) |
||||
{ |
||||
char ctitle [128]; |
||||
int irepeat; |
||||
|
||||
// reading the title
|
||||
|
||||
if ( fscanf ( myfile, "%s", ctitle ) != EOF ) |
||||
{ |
||||
if ( fscanf ( myfile, "%i", &irepeat ) != EOF ) |
||||
OpenFile ( ctitle, irepeat ); |
||||
|
||||
else |
||||
break; |
||||
} |
||||
else |
||||
break; |
||||
} |
||||
} |
||||
|
||||
// close text file
|
||||
|
||||
fclose ( myfile ); |
||||
} |
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
// end of the song
|
||||
|
||||
|
||||
void CMusic :: songEnd ( ) |
||||
{ |
||||
// end of the song
|
||||
|
||||
g_MusicPlayer.Stop (); |
||||
|
||||
// search for the first song in the list
|
||||
|
||||
audiofile_t *p = NULL; |
||||
p = g_MusicPlayer.m_pTrack; |
||||
|
||||
while ( p != NULL ) |
||||
{ |
||||
if ( p->next == NULL ) |
||||
break; |
||||
else |
||||
p = p->next; |
||||
} |
||||
|
||||
if ( p == NULL ) |
||||
{ |
||||
ALERT ( at_console, "MUSICPLAYER : no song in the list\n" ); |
||||
return; |
||||
} |
||||
|
||||
// decrease repeat count
|
||||
|
||||
p->repeat --; |
||||
|
||||
// removal of songs whose repeats ran off
|
||||
|
||||
if ( p->repeat < 1 ) |
||||
{ |
||||
if ( g_MusicPlayer.m_pTrack == p ) |
||||
{ |
||||
delete g_MusicPlayer.m_pTrack; |
||||
g_MusicPlayer.m_pTrack = NULL; |
||||
} |
||||
else |
||||
{ |
||||
audiofile_t *q = NULL; |
||||
q = g_MusicPlayer.m_pTrack; |
||||
|
||||
while ( q->next != p ) |
||||
q = q->next; |
||||
|
||||
delete q->next; |
||||
q->next = NULL; |
||||
} |
||||
} |
||||
|
||||
// close player if list is empty
|
||||
|
||||
if ( g_MusicPlayer.m_pTrack == NULL ) |
||||
{ |
||||
g_MusicPlayer.Reset(); |
||||
} |
||||
|
||||
// next track start
|
||||
|
||||
else |
||||
{ |
||||
g_MusicPlayer.Play(); |
||||
} |
||||
|
||||
return; |
||||
} |
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
// initiate playback
|
||||
|
||||
|
||||
void CMusic :: Play ( void ) |
||||
{ |
||||
if ( m_IsPlaying == TRUE ) |
||||
return; |
||||
|
||||
if ( m_bInit == FALSE ) |
||||
{ |
||||
Init (); |
||||
|
||||
if ( m_bInit == FALSE ) |
||||
{ |
||||
ALERT ( at_console, "MUSICPLAYER : unable to initialize\n" ); |
||||
return; |
||||
} |
||||
} |
||||
|
||||
// search for the first song in the list
|
||||
|
||||
audiofile_t *p = NULL; |
||||
p = m_pTrack; |
||||
|
||||
while ( p != NULL ) |
||||
{ |
||||
if ( p->next == NULL ) |
||||
break; |
||||
else |
||||
p = p->next; |
||||
} |
||||
|
||||
if ( p == NULL ) |
||||
{ |
||||
ALERT ( at_console, "MUSICPLAYER : no song in the list\n" ); |
||||
return; |
||||
} |
||||
|
||||
//Stop playback
|
||||
m_IsPlaying = FALSE; //Pause playback.
|
||||
ma_decoder_seek_to_pcm_frame(&decoder, 0); //Reset the file to start.
|
||||
|
||||
// loading file
|
||||
char payload [512]; |
||||
sprintf(payload, "%s", p->name); |
||||
|
||||
ALERT ( at_console, "MUSICPLAYER : Opening file %s.\n", payload ); |
||||
|
||||
result = ma_decoder_init_file(payload, NULL, &decoder); |
||||
if (result != MA_SUCCESS) { |
||||
ALERT ( at_console, "MUSICPLAYER : %s : can not load file\n", p->name ); |
||||
return; |
||||
} |
||||
|
||||
//If the new track has different properties to the previous one.
|
||||
if( |
||||
deviceConfig.playback.format != decoder.outputFormat || |
||||
deviceConfig.playback.channels != decoder.outputChannels || |
||||
deviceConfig.sampleRate != decoder.outputSampleRate |
||||
){ |
||||
deviceConfig.playback.format = decoder.outputFormat; //Change device settings
|
||||
deviceConfig.playback.channels = decoder.outputChannels; |
||||
deviceConfig.sampleRate = decoder.outputSampleRate; |
||||
|
||||
ALERT ( at_console, "MUSICPLAYER : Changing format to %d, channels to %d and sample rate to %d.\n", deviceConfig.playback.format, deviceConfig.playback.channels, deviceConfig.sampleRate); |
||||
|
||||
//Now we need to recreate the device to apply.
|
||||
ma_device_uninit(&device); //This is crucial, failing to do this results in segFault.
|
||||
if (ma_device_init(NULL, &deviceConfig, &device) != MA_SUCCESS) { //Apply new config.
|
||||
ALERT ( at_console, "MUSICPLAYER : Failed to change playback device configuration.\n" ); |
||||
g_MusicPlayer.m_bInit = FALSE; //We have been deinitialized. This is NOT ideal.
|
||||
return; |
||||
}else |
||||
ALERT ( at_console, "MUSICPLAYER : New configuration applied successfully.\n"); |
||||
} |
||||
|
||||
// playback
|
||||
if (ma_device_start(&device) != MA_SUCCESS) { |
||||
ALERT ( at_console, "MUSICPLAYER : Failed to start playback device.\n" ); |
||||
m_IsPlaying = FALSE; //Pause playback.
|
||||
ma_decoder_seek_to_pcm_frame(&decoder, 0); //Reset the file to start.
|
||||
return; |
||||
}else{ |
||||
m_IsPlaying = TRUE; |
||||
} |
||||
|
||||
return; |
||||
} |
||||
|
||||
|
||||
void CMusic :: Stop ( void ) |
||||
{ |
||||
if ( m_IsPlaying == TRUE ) |
||||
{ |
||||
m_IsPlaying = FALSE; //Pause playback.
|
||||
ma_decoder_seek_to_pcm_frame(&decoder, 0); //Reset the file to start.
|
||||
} |
||||
} |
||||
|
||||
|
||||
void CMusic :: Reset ( void ) //Should instead be called "Next Track", but we keep Julien's naming.
|
||||
{ |
||||
//Reset the player.
|
||||
if ( m_bInit == TRUE ) |
||||
ALERT ( at_console, "MUSICPLAYER : Player reset.\n" ); |
||||
|
||||
Stop(); |
||||
|
||||
audiofile_t *p = NULL; |
||||
|
||||
while ( m_pTrack != NULL ) |
||||
{ |
||||
p = m_pTrack; |
||||
m_pTrack = p->next; |
||||
delete p; |
||||
} |
||||
} |
||||
|
||||
void CMusic :: Terminate ( void ) //Cleanup and dereference
|
||||
{ |
||||
ALERT ( at_console, "MUSICPLAYER : Terminating and unloading.\n" ); |
||||
ma_device_uninit(&device); |
||||
ma_decoder_uninit(&decoder); |
||||
g_MusicPlayer.m_bInit = FALSE; |
||||
} |
||||
|
||||
|
||||
//---------------------------------------------------------
|
||||
// entity class
|
||||
|
||||
|
||||
|
||||
class CTriggerMusic : public CPointEntity |
||||
{ |
||||
public: |
||||
|
||||
void Spawn ( void ); |
||||
|
||||
void KeyValue ( KeyValueData *pkvd ); |
||||
void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
||||
|
||||
|
||||
virtual int Save ( CSave &save ); |
||||
virtual int Restore ( CRestore &restore ); |
||||
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[]; |
||||
|
||||
|
||||
string_t m_iFileName; // file path
|
||||
int m_iFileType; // text file (list) or audio file
|
||||
|
||||
}; |
||||
|
||||
LINK_ENTITY_TO_CLASS( trigger_music, CTriggerMusic ); |
||||
|
||||
|
||||
|
||||
TYPEDESCRIPTION CTriggerMusic::m_SaveData[] = |
||||
{ |
||||
DEFINE_FIELD( CTriggerMusic, m_iFileType, FIELD_INTEGER ), |
||||
DEFINE_FIELD( CTriggerMusic, m_iFileName, FIELD_STRING ), |
||||
}; |
||||
|
||||
IMPLEMENT_SAVERESTORE( CTriggerMusic, CPointEntity ); |
||||
|
||||
|
||||
|
||||
void CTriggerMusic :: Spawn( void ) |
||||
{ |
||||
pev->solid = SOLID_NOT; |
||||
pev->effects = EF_NODRAW; |
||||
|
||||
} |
||||
|
||||
void CTriggerMusic :: KeyValue( KeyValueData *pkvd ) |
||||
{ |
||||
if (FStrEq(pkvd->szKeyName, "filetype")) |
||||
{ |
||||
m_iFileType = atoi(pkvd->szValue); |
||||
pkvd->fHandled = TRUE; |
||||
} |
||||
else if (FStrEq(pkvd->szKeyName, "filename")) |
||||
{ |
||||
m_iFileName = ALLOC_STRING(pkvd->szValue); |
||||
pkvd->fHandled = TRUE; |
||||
} |
||||
else |
||||
CPointEntity::KeyValue( pkvd ); |
||||
} |
||||
|
||||
void CTriggerMusic :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
||||
{ |
||||
if ( g_MusicPlayer.m_IsPlaying == TRUE ) |
||||
return; |
||||
|
||||
if ( m_iFileType == MUSIC_AUDIO_FILE ) |
||||
{ |
||||
g_MusicPlayer.OpenFile ( STRING(m_iFileName), 1 ); |
||||
} |
||||
else |
||||
{ |
||||
g_MusicPlayer.OpenList ( STRING(m_iFileName) ); |
||||
} |
||||
|
||||
g_MusicPlayer.Play(); |
||||
} |
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
code |
||||
|
||||
|
||||
@PointClass base( Targetname ) = trigger_music : "Trigger Music" |
||||
[ |
||||
filetype(choices) : "File type" : 0 = |
||||
[ |
||||
0: "File list (*.txt)" |
||||
1: "File wav mp2 mp3 ogg raw" |
||||
] |
||||
filename(string) : "Name (mod/folder/file.extension)" |
||||
] |
||||
|
||||
*/ |
||||
|
||||
|
||||
/*//---------------
|
||||
Playlist contents |
||||
|
||||
example: music01.txt file: |
||||
|
||||
//
|
||||
|
||||
3 |
||||
|
||||
monmod/sound/mp3/music01_debut.mp3 1 |
||||
monmod/sound/mp3/music01_boucle.mp3 3 |
||||
monmod/sound/mp3/music01_fin.mp3 1 |
||||
|
||||
|
||||
//
|
||||
|
||||
composition : |
||||
- total number of tracks |
||||
- path of the first music file |
||||
- times to repeat that file |
||||
- path of the second |
||||
- etc ... |
||||
|
||||
*///---------------
|
@ -1,83 +0,0 @@
@@ -1,83 +0,0 @@
|
||||
//-------------------------------------------------------------
|
||||
//-------------------------------------------------------------
|
||||
//-
|
||||
//- musicminiaudio.h
|
||||
//-
|
||||
//-------------------------------------------------------------
|
||||
//-------------------------------------------------------------
|
||||
//- by Roy at suggestion by nekonomicon, based on code by JujU
|
||||
//-------------------------------------------------------------
|
||||
//- mp3 player code for HL mod
|
||||
//-------------------------------------------------------------
|
||||
//-
|
||||
//- compatible with version 0.11.9 of Miniaudio
|
||||
//- https://github.com/mackron/miniaudio
|
||||
//-
|
||||
//-------------------------------------------------------------
|
||||
|
||||
#ifndef MUSIC_H |
||||
#define MUSIC_H |
||||
|
||||
#define MINIAUDIO_IMPLEMENTATION |
||||
#include "../miniaudio/miniaudio.h" |
||||
|
||||
//---------------------------------------------------------
|
||||
// defines
|
||||
|
||||
#define MUSIC_AUDIO_FILE 1 |
||||
#define MUSIC_LIST_FILE 0 |
||||
|
||||
//---------------------------------------------------------
|
||||
// audio file structure
|
||||
|
||||
struct audiofile_t |
||||
{ |
||||
char name [128]; |
||||
int repeat; |
||||
audiofile_t *next; |
||||
}; |
||||
|
||||
//---------------------------------------------------------
|
||||
// reader class
|
||||
|
||||
|
||||
class CMusic |
||||
{ |
||||
public: |
||||
|
||||
// reading functions
|
||||
|
||||
void OpenFile ( const char *filename, int repeat ); // open a single file
|
||||
void OpenList ( const char *filename ); // opening a text file containing the files
|
||||
|
||||
void Init ( void ); // initialization
|
||||
|
||||
void Play ( void ); // playback
|
||||
void Stop ( void ); // stop
|
||||
void Reset ( void ); // pause and switch to next track
|
||||
void Terminate ( void ); // clean-up during termination
|
||||
|
||||
// variables
|
||||
|
||||
BOOL m_IsPlaying; // monitors whether the music is played, used to pause the music
|
||||
BOOL m_bInit; // checks if the player is initialized
|
||||
|
||||
audiofile_t *m_pTrack; // playlist items
|
||||
|
||||
// constructor / destructor
|
||||
|
||||
CMusic () { m_bInit = FALSE; m_IsPlaying = FALSE; m_pTrack = NULL; Reset(); }; |
||||
~CMusic () { Terminate(); }; |
||||
|
||||
// object instances
|
||||
|
||||
ma_result result; |
||||
ma_decoder decoder; |
||||
ma_device_config deviceConfig; |
||||
ma_device device; |
||||
|
||||
void songEnd(); |
||||
}; |
||||
|
||||
extern CMusic g_MusicPlayer; |
||||
#endif // MUSIC_H
|
Loading…
Reference in new issue