mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-08-27 14:22:08 +00:00
HL:Invasion Add MiniAudio Music implementation
This commit is contained in:
parent
e0400761b9
commit
f080ec41b1
4
.gitmodules
vendored
4
.gitmodules
vendored
@ -1,3 +1,7 @@
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[submodule "vgui_support"]
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path = vgui_support
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url = https://github.com/FWGS/vgui_support
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[submodule "miniaudio"]
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path = miniaudio
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url = https://github.com/mackron/miniaudio
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@ -49,6 +49,7 @@ option(BUILD_CLIENT "Build client dll" ON)
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option(BUILD_SERVER "Build server dll" ON)
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option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" OFF)
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option(USE_GSTREAMER "Enable GStreamer." OFF)
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option(USE_MINIAUDIO "Enable Miniaudio." OFF)
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option(USE_FMOD "Enable FMOD." OFF)
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if (CMAKE_SIZEOF_VOID_P EQUAL 4 OR
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32
README.md
32
README.md
@ -47,7 +47,7 @@ Things fixed while transferring code:
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- Sniper rifle zoom states didn't work, m_pPlayer->pev->fov needed to be equalized to m_pPlayer->m_iFOV.
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- VGUI used to hard-crash, partially fixed: CImageLables in vgui_OrdiControl that caused the crash were replaced with CommandButtons, skipTime added to keypad, OrdiMenu and OrdiControl in order to fix double mouse key presses, +1 added to radiomsg.cpp to fix the butts of the text messages, HUD health display didn't work due to Health Msg system receieving Battery-related data, fixed by manually re-coping a part of old code and paritioning it properly.
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- Also fixed .txt files and fonts not loading due to backslashes, VGUI folder name being written in capitals and such.
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- Music not playing fixed by creating a GStreamer implementation.
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- Music not playing fixed by creating Miniaudio (thanks @nekonomicon) and GStreamer implementations.
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- l2m3 has a green exploding tank, which has func_door's named tremble_1 and tremble_2, when activated they cause SegFault on any non GoldSource-compatible build. Don't know why yet. Fixed by replacing a multi-manager target with garbage names if the map name and targetname match, see triggers.cpp.
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- Tank used to have a weird sound (glock event playback) when primary attack is activated, fixed with m_iPlayerInTankExternal see hud_tank.cpp and hl_weapons.cpp.
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- IR gun didn't actually Infra-Red anything, fixed by transferring changes to StudioModelRenderer.cpp.
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@ -78,25 +78,33 @@ systems - you're more than welcome to do so!
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mkdir build
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cd build
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cmake ../ -DUSE_VGUI=1 -DUSE_GSTREAMER=1
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cmake ../ -DUSE_VGUI=1 -DUSE_MINIAUDIO=1
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make
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On Debian, the following is necessary to:
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Must be built with -DUSE_VGUI=1 to work properly, as this mod makes heavy use of true-VGUI, thus update the modules when clonning.
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To be able to hear music during gameplay, on the following three is necessary:
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-DUSE_MINIAUDIO=1 (this is the smallest and most compatible implementation as of now),
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-DUSE_GSTREAMER=1 (and have appropriate architechture (i386) gstreamer-1.0 and dev packages installed), or,
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-DUSE_FMOD=1 (untested, on Windows and will require fmod headers v 3.6.1 if you can still get them somewhere).
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If using MiniAudio, make sure the submodules are updated.
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As mentioned above, you have to do it anyway to get the VGUI headers.
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If GStreamer is preferred, on Debian, the following is necessary to:
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sudo apt install libgstreamer1.0:i386 #to play with music (also install plugins)
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sudo apt install libgstreamer1.0-dev:i386 #to compile with music (-DUSE_GSTREAMER=1)
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sudo apt install libgstreamer1.0-dev:i386 #to compile with music
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Also added -DUSE_FMOD option for cmake and tried my best to prevent it being used in Linux (uses windows.h include).
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So far GStreamer should only compile on Linux, as I haven't tested it (or linking it) on any other system.
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Also, dlls/CMakeLists.txt must have a system-appropriate path to i386 version of GStreamer headers.
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See set for ```ENV{PKG_CONFIG_PATH}```.
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The FMod option can be used on Windows instead (uses windows.h include),
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but requires and old and outdated FMod implementation v 3.6.1. Not recommended.
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The following will likely be necessary to compile a gold-source compatible (old xash, e.t.c) binaries:
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sudo apt install libsdl2-dev:i386
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(but this wants to install a ton of i386 dev packages)
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Must be built with -DUSE_VGUI=1 at least to work properly (thus, update the modules when clonning).
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Must be built with either -DUSE_FMOD=1 (untested, on Windows and will require fmod headers v 3.6.1 if you can still get them somewhere),
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or -DUSE_GSTREAMER=1 (and have appropriate architechture (i386) gstreamer-1.0 and dev packages installed) to be able to play with music.
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So far GStreamer should only compile on Linux, as I haven't tested it (or linking it) on any other system.
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Also, dlls/CMakeLists.txt must have a system-appropriate path to i386 version of GStreamer headers.
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See set for ```ENV{PKG_CONFIG_PATH}```.
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@ -41,6 +41,10 @@ if (USE_GSTREAMER AND (${CMAKE_SYSTEM_NAME} STREQUAL "Linux"))
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add_definitions(-DUSE_GSTREAMER)
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endif()
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if (USE_MINIAUDIO)
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add_definitions(-DUSE_MINIAUDIO)
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endif()
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if (USE_FMOD AND (WIN32 OR NOT (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")))
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add_definitions(-DUSE_FMOD)
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endif()
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@ -18,6 +18,8 @@ This code is a placeholder for systems that support neither gstreamer nor fmod.
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#ifdef USE_GSTREAMER
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#include "musicgstreamer.cpp"
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#elif defined(USE_MINIAUDIO)
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#include "musicminiaudio.cpp"
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#elif defined(USE_FMOD)
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#include "musicfmod.cpp"
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#else
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495
dlls/musicminiaudio.cpp
Normal file
495
dlls/musicminiaudio.cpp
Normal file
@ -0,0 +1,495 @@
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//-------------------------------------------------------------
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//-------------------------------------------------------------
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//-
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//- musicminiaudio.cpp
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//-
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//-------------------------------------------------------------
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//-------------------------------------------------------------
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//- by Roy at suggestion by nekonomicon, based on code by JujU
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//-------------------------------------------------------------
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//- mp3 player code for HL mod
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//-------------------------------------------------------------
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//-
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//- compatible with version 0.11.9 of Miniaudio
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//- https://github.com/mackron/miniaudio
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//-
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//-------------------------------------------------------------
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/*
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Don't forget to update the miniaudio submodule.
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Miniaudio 0.11.9 or better required.
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Tested on Debian.
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For playlist format see the bottom of the file.
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*/
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//---------------------------------------------------------
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// inclusions
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "musicminiaudio.h"
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//These are just initial ones. If the actual track has different ones, they will be re-applied during Play().
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#define SAMPLE_FORMAT ma_format_f32
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#define CHANNEL_COUNT 2
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#define SAMPLE_RATE 48000
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CMusic g_MusicPlayer;
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void CMusic_DecoderCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount);
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//---------------------------------------------------------
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// initialisation
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void CMusic :: Init ( void )
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{
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if( m_bInit == TRUE ){
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return; //Do not re-init.
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}
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deviceConfig = ma_device_config_init(ma_device_type_playback);
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deviceConfig.playback.format = SAMPLE_FORMAT;
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deviceConfig.playback.channels = CHANNEL_COUNT;
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deviceConfig.sampleRate = SAMPLE_RATE;
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deviceConfig.dataCallback = CMusic_DecoderCallback; // this contains the callback that monitors the end of the song
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deviceConfig.pUserData = NULL;
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if (ma_device_init(NULL, &deviceConfig, &device) != MA_SUCCESS) {
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ALERT ( at_console, "MUSICPLAYER : unable to initialize\n" );
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return;
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}
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m_bInit = TRUE;
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}
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//---------------------------------------------------------
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// Callback being called during playback
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void CMusic_DecoderCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
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{
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if(g_MusicPlayer.m_IsPlaying == FALSE){
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return; //We are paused or stopped, let's exit now.
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}
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ma_decoder* pDecoder = (ma_decoder*)&g_MusicPlayer.decoder;
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if (pDecoder == NULL) {
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return;
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}
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if(frameCount<=0) return;
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ma_uint64 framesRead;
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ma_decoder_read_pcm_frames(pDecoder, pOutput, frameCount, &framesRead);
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if(framesRead < frameCount) //This happens when the song ends.
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g_MusicPlayer.songEnd();
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(void)pInput;
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}
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//---------------------------------------------------------
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// playing an audio file
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void CMusic :: OpenFile ( const char *filename, int repeat )
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{
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audiofile_t *p = NULL;
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p = new audiofile_t;
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sprintf ( p->name, filename );
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p->repeat = repeat;
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p->next = m_pTrack;
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m_pTrack = p;
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}
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//---------------------------------------------------------
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// play a list of audio files
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void CMusic :: OpenList ( const char *filename )
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{
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// open text file
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FILE *myfile = fopen ( filename, "r" );
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if ( myfile == NULL )
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{
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ALERT ( at_console, "MUSICPLAYER : impossible to load %s\n", filename );
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return;
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}
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// saving songs to the list
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int total = 0;
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if ( fscanf ( myfile, "%i", &total ) != EOF )
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{
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for ( int i=0; i<total; i++ )
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{
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char ctitle [128];
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int irepeat;
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// reading the title
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if ( fscanf ( myfile, "%s", ctitle ) != EOF )
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{
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if ( fscanf ( myfile, "%i", &irepeat ) != EOF )
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OpenFile ( ctitle, irepeat );
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else
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break;
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}
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else
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break;
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}
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}
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// close text file
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fclose ( myfile );
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}
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//---------------------------------------------------------
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// end of the song
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void CMusic :: songEnd ( )
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{
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// end of the song
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g_MusicPlayer.Stop ();
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// search for the first song in the list
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audiofile_t *p = NULL;
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p = g_MusicPlayer.m_pTrack;
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while ( p != NULL )
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{
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if ( p->next == NULL )
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break;
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else
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p = p->next;
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}
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if ( p == NULL )
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{
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ALERT ( at_console, "MUSICPLAYER : no song in the list\n" );
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return;
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}
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// decrease repeat count
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p->repeat --;
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// removal of songs whose repeats ran off
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if ( p->repeat < 1 )
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{
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if ( g_MusicPlayer.m_pTrack == p )
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{
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delete g_MusicPlayer.m_pTrack;
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g_MusicPlayer.m_pTrack = NULL;
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}
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else
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{
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audiofile_t *q = NULL;
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q = g_MusicPlayer.m_pTrack;
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while ( q->next != p )
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q = q->next;
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delete q->next;
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q->next = NULL;
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}
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}
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// close player if list is empty
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if ( g_MusicPlayer.m_pTrack == NULL )
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{
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g_MusicPlayer.Reset();
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}
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// next track start
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else
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{
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g_MusicPlayer.Play();
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}
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return;
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}
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//---------------------------------------------------------
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// initiate playback
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void CMusic :: Play ( void )
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{
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if ( m_IsPlaying == TRUE )
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return;
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if ( m_bInit == FALSE )
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{
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Init ();
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if ( m_bInit == FALSE )
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{
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ALERT ( at_console, "MUSICPLAYER : unable to initialize\n" );
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return;
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}
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}
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// search for the first song in the list
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audiofile_t *p = NULL;
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p = m_pTrack;
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while ( p != NULL )
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{
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if ( p->next == NULL )
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break;
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else
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p = p->next;
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}
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if ( p == NULL )
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{
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ALERT ( at_console, "MUSICPLAYER : no song in the list\n" );
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return;
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}
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//Stop playback
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m_IsPlaying = FALSE; //Pause playback.
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ma_decoder_seek_to_pcm_frame(&decoder, 0); //Reset the file to start.
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// loading file
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char payload [512];
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sprintf(payload, "%s", p->name);
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ALERT ( at_console, "MUSICPLAYER : Opening file %s.\n", payload );
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result = ma_decoder_init_file(payload, NULL, &decoder);
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if (result != MA_SUCCESS) {
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ALERT ( at_console, "MUSICPLAYER : %s : can not load file\n", p->name );
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return;
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}
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//If the new track has different properties to the previous one.
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if(
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deviceConfig.playback.format != decoder.outputFormat ||
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deviceConfig.playback.channels != decoder.outputChannels ||
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deviceConfig.sampleRate != decoder.outputSampleRate
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){
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deviceConfig.playback.format = decoder.outputFormat; //Change device settings
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deviceConfig.playback.channels = decoder.outputChannels;
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deviceConfig.sampleRate = decoder.outputSampleRate;
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ALERT ( at_console, "MUSICPLAYER : Changing format to %d, channels to %d and sample rate to %d.\n", deviceConfig.playback.format, deviceConfig.playback.channels, deviceConfig.sampleRate);
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//Now we need to recreate the device to apply.
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ma_device_uninit(&device); //This is crucial, failing to do this results in segFault.
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if (ma_device_init(NULL, &deviceConfig, &device) != MA_SUCCESS) { //Apply new config.
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ALERT ( at_console, "MUSICPLAYER : Failed to change playback device configuration.\n" );
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g_MusicPlayer.m_bInit = FALSE; //We have been deinitialized. This is NOT ideal.
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return;
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}else
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ALERT ( at_console, "MUSICPLAYER : New configuration applied successfully.\n");
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}
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// playback
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if (ma_device_start(&device) != MA_SUCCESS) {
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ALERT ( at_console, "MUSICPLAYER : Failed to start playback device.\n" );
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m_IsPlaying = FALSE; //Pause playback.
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ma_decoder_seek_to_pcm_frame(&decoder, 0); //Reset the file to start.
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return;
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}else{
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m_IsPlaying = TRUE;
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}
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return;
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}
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void CMusic :: Stop ( void )
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{
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if ( m_IsPlaying == TRUE )
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{
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m_IsPlaying = FALSE; //Pause playback.
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ma_decoder_seek_to_pcm_frame(&decoder, 0); //Reset the file to start.
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}
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}
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void CMusic :: Reset ( void ) //Should instead be called "Next Track", but we keep Julien's naming.
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{
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//Reset the player.
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if ( m_bInit == TRUE )
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ALERT ( at_console, "MUSICPLAYER : Player reset.\n" );
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Stop();
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audiofile_t *p = NULL;
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while ( m_pTrack != NULL )
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{
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p = m_pTrack;
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m_pTrack = p->next;
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delete p;
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}
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}
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void CMusic :: Terminate ( void ) //Cleanup and dereference
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{
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ALERT ( at_console, "MUSICPLAYER : Terminating and unloading.\n" );
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ma_device_uninit(&device);
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ma_decoder_uninit(&decoder);
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g_MusicPlayer.m_bInit = FALSE;
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}
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//---------------------------------------------------------
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// entity class
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class CTriggerMusic : public CPointEntity
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{
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public:
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void Spawn ( void );
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void KeyValue ( KeyValueData *pkvd );
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void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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virtual int Save ( CSave &save );
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virtual int Restore ( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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string_t m_iFileName; // file path
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int m_iFileType; // text file (list) or audio file
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};
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LINK_ENTITY_TO_CLASS( trigger_music, CTriggerMusic );
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TYPEDESCRIPTION CTriggerMusic::m_SaveData[] =
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{
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DEFINE_FIELD( CTriggerMusic, m_iFileType, FIELD_INTEGER ),
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DEFINE_FIELD( CTriggerMusic, m_iFileName, FIELD_STRING ),
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};
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IMPLEMENT_SAVERESTORE( CTriggerMusic, CPointEntity );
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|
||||
void CTriggerMusic :: Spawn( void )
|
||||
{
|
||||
pev->solid = SOLID_NOT;
|
||||
pev->effects = EF_NODRAW;
|
||||
|
||||
}
|
||||
|
||||
void CTriggerMusic :: KeyValue( KeyValueData *pkvd )
|
||||
{
|
||||
if (FStrEq(pkvd->szKeyName, "filetype"))
|
||||
{
|
||||
m_iFileType = atoi(pkvd->szValue);
|
||||
pkvd->fHandled = TRUE;
|
||||
}
|
||||
else if (FStrEq(pkvd->szKeyName, "filename"))
|
||||
{
|
||||
m_iFileName = ALLOC_STRING(pkvd->szValue);
|
||||
pkvd->fHandled = TRUE;
|
||||
}
|
||||
else
|
||||
CPointEntity::KeyValue( pkvd );
|
||||
}
|
||||
|
||||
void CTriggerMusic :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
||||
{
|
||||
if ( g_MusicPlayer.m_IsPlaying == TRUE )
|
||||
return;
|
||||
|
||||
if ( m_iFileType == MUSIC_AUDIO_FILE )
|
||||
{
|
||||
g_MusicPlayer.OpenFile ( STRING(m_iFileName), 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
g_MusicPlayer.OpenList ( STRING(m_iFileName) );
|
||||
}
|
||||
|
||||
g_MusicPlayer.Play();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
code
|
||||
|
||||
|
||||
@PointClass base( Targetname ) = trigger_music : "Trigger Music"
|
||||
[
|
||||
filetype(choices) : "File type" : 0 =
|
||||
[
|
||||
0: "File list (*.txt)"
|
||||
1: "File wav mp2 mp3 ogg raw"
|
||||
]
|
||||
filename(string) : "Name (mod/folder/file.extension)"
|
||||
]
|
||||
|
||||
*/
|
||||
|
||||
|
||||
/*//---------------
|
||||
Playlist contents
|
||||
|
||||
example: music01.txt file:
|
||||
|
||||
//
|
||||
|
||||
3
|
||||
|
||||
monmod/sound/mp3/music01_debut.mp3 1
|
||||
monmod/sound/mp3/music01_boucle.mp3 3
|
||||
monmod/sound/mp3/music01_fin.mp3 1
|
||||
|
||||
|
||||
//
|
||||
|
||||
composition :
|
||||
- total number of tracks
|
||||
- path of the first music file
|
||||
- times to repeat that file
|
||||
- path of the second
|
||||
- etc ...
|
||||
|
||||
*///---------------
|
83
dlls/musicminiaudio.h
Normal file
83
dlls/musicminiaudio.h
Normal file
@ -0,0 +1,83 @@
|
||||
//-------------------------------------------------------------
|
||||
//-------------------------------------------------------------
|
||||
//-
|
||||
//- musicminiaudio.h
|
||||
//-
|
||||
//-------------------------------------------------------------
|
||||
//-------------------------------------------------------------
|
||||
//- by Roy at suggestion by nekonomicon, based on code by JujU
|
||||
//-------------------------------------------------------------
|
||||
//- mp3 player code for HL mod
|
||||
//-------------------------------------------------------------
|
||||
//-
|
||||
//- compatible with version 0.11.9 of Miniaudio
|
||||
//- https://github.com/mackron/miniaudio
|
||||
//-
|
||||
//-------------------------------------------------------------
|
||||
|
||||
#ifndef MUSIC_H
|
||||
#define MUSIC_H
|
||||
|
||||
#define MINIAUDIO_IMPLEMENTATION
|
||||
#include "../miniaudio/miniaudio.h"
|
||||
|
||||
//---------------------------------------------------------
|
||||
// defines
|
||||
|
||||
#define MUSIC_AUDIO_FILE 1
|
||||
#define MUSIC_LIST_FILE 0
|
||||
|
||||
//---------------------------------------------------------
|
||||
// audio file structure
|
||||
|
||||
struct audiofile_t
|
||||
{
|
||||
char name [128];
|
||||
int repeat;
|
||||
audiofile_t *next;
|
||||
};
|
||||
|
||||
//---------------------------------------------------------
|
||||
// reader class
|
||||
|
||||
|
||||
class CMusic
|
||||
{
|
||||
public:
|
||||
|
||||
// reading functions
|
||||
|
||||
void OpenFile ( const char *filename, int repeat ); // open a single file
|
||||
void OpenList ( const char *filename ); // opening a text file containing the files
|
||||
|
||||
void Init ( void ); // initialization
|
||||
|
||||
void Play ( void ); // playback
|
||||
void Stop ( void ); // stop
|
||||
void Reset ( void ); // pause and switch to next track
|
||||
void Terminate ( void ); // clean-up during termination
|
||||
|
||||
// variables
|
||||
|
||||
BOOL m_IsPlaying; // monitors whether the music is played, used to pause the music
|
||||
BOOL m_bInit; // checks if the player is initialized
|
||||
|
||||
audiofile_t *m_pTrack; // playlist items
|
||||
|
||||
// constructor / destructor
|
||||
|
||||
CMusic () { m_bInit = FALSE; m_IsPlaying = FALSE; m_pTrack = NULL; Reset(); };
|
||||
~CMusic () { Terminate(); };
|
||||
|
||||
// object instances
|
||||
|
||||
ma_result result;
|
||||
ma_decoder decoder;
|
||||
ma_device_config deviceConfig;
|
||||
ma_device device;
|
||||
|
||||
void songEnd();
|
||||
};
|
||||
|
||||
extern CMusic g_MusicPlayer;
|
||||
#endif // MUSIC_H
|
1
miniaudio
Submodule
1
miniaudio
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 4d813cfe23c28db165cce6785419fee9d2399766
|
Loading…
x
Reference in New Issue
Block a user