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Disable barnacle fix and set corpsephysics to 0 by default (#307)

hlfixed
Roman Chistokhodov 2 years ago committed by GitHub
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  1. 2
      CMakeLists.txt
  2. 2
      dlls/game.cpp

2
CMakeLists.txt

@ -58,7 +58,7 @@ else() @@ -58,7 +58,7 @@ else()
option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" OFF)
endif()
option(BARNACLE_FIX_VISIBILITY "Enable barnacle tongue length fix" ON)
option(BARNACLE_FIX_VISIBILITY "Enable barnacle tongue length fix" OFF)
option(CLIENT_WEAPONS "Enable client local weapons prediction" ON)
option(CROWBAR_IDLE_ANIM "Enable crowbar idle animation" ON)
option(CROWBAR_DELAY_FIX "Enable crowbar attack delay fix" ON)

2
dlls/game.cpp

@ -37,7 +37,7 @@ cvar_t chargerfix = { "chargerfix", "1", FCVAR_SERVER }; @@ -37,7 +37,7 @@ cvar_t chargerfix = { "chargerfix", "1", FCVAR_SERVER };
cvar_t satchelfix = { "satchelfix", "1", FCVAR_SERVER };
cvar_t explosionfix = { "explosionfix", "1", FCVAR_SERVER };
cvar_t monsteryawspeedfix = { "monsteryawspeedfix", "1", FCVAR_SERVER };
cvar_t corpsephysics = { "corpsephysics", "1", FCVAR_SERVER };
cvar_t corpsephysics = { "corpsephysics", "0", FCVAR_SERVER };
cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER };
cvar_t flashlight = { "mp_flashlight","0", FCVAR_SERVER };
cvar_t aimcrosshair = { "mp_autocrosshair","1", FCVAR_SERVER };

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