Browse Source

HL:Invasion Initial, add some contants for Julien's RPG code + fix VGUI_mouse search path in voice_status.cpp.

invasion
Roy Shapiro 2 years ago
parent
commit
62df613c67
  1. 9
      common/const.h
  2. 10
      game_shared/voice_status.cpp

9
common/const.h

@ -783,4 +783,13 @@ typedef struct @@ -783,4 +783,13 @@ typedef struct
int hitgroup; // 0 == generic, non zero is specific body part
} trace_t;
//-----------------------------------
// modif de Julien
// electro - rocket
#define ELECTRO_DISK_SPEED 512
#define ELECTRO_DISK_MAX 300
#endif//CONST_H

10
game_shared/voice_status.cpp

@ -1,4 +1,4 @@ @@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright
//
// Purpose:
//
@ -26,7 +26,9 @@ @@ -26,7 +26,9 @@
#include "VGUI_TextImage.h"
#include "vgui_loadtga.h"
#include "vgui_helpers.h"
#include "vgui_mousecode.h"
//#include "vgui_mousecode.h"
#include "../vgui_support/vgui-dev/include/VGUI_MouseCode.h"
using namespace vgui;
@ -83,7 +85,7 @@ void ForEachBannedPlayer( char id[16] ) @@ -83,7 +85,7 @@ void ForEachBannedPlayer( char id[16] )
id[12], id[13], id[14], id[15]
);
strupr( str );
/*strupr( str );*/ //modif de Julien - don't freaking CARE!!!
gEngfuncs.pfnConsolePrint(str);
}
@ -703,7 +705,7 @@ void CVoiceStatus::RepositionLabels() @@ -703,7 +705,7 @@ void CVoiceStatus::RepositionLabels()
// Setup the background label to fit everything in.
int border = 2;
int bgWide = textWide + iconWide + border * 3;
int bgTall = max( textTall, iconTall ) + border * 2;
int bgTall = Q_max( textTall, iconTall ) + border * 2; //modif de Julien - fix that!
pLabel->m_pBackground->setBounds( ScreenWidth - bgWide - 8, y, bgWide, bgTall );
// Put the text at the left.

Loading…
Cancel
Save