361 Commits

Author SHA1 Message Date
Andrey Akhmichin
6daa9335cd Merge branch 'poke646' into poke646_vendetta 2021-06-06 04:53:07 +05:00
Andrey Akhmichin
ae295f7a7b Merge branch 'master' into poke646 2021-06-06 04:50:15 +05:00
Andrey Akhmichin
06dd8a63cd Double promotion fix. 2021-06-06 04:11:36 +05:00
Roman Chistokhodov
b4502f7133 Fix removing squad member 2021-06-06 04:03:40 +05:00
Roman Chistokhodov
59508d66da Allow special beam color for houndeye squad of size 5 2021-06-06 04:01:57 +05:00
Roman Chistokhodov
7a999bf987 Check before SetEnemy in squad monster 2021-06-06 03:58:26 +05:00
Andrey Akhmichin
2c9cb0c645 Revert "Merge 33413807d0"
This reverts commit 19bdc1d01b7287cd61b58fb7b7bdb6953caa50a8.
2021-06-06 03:48:55 +05:00
Andrey Akhmichin
593c9185aa Do not override IsUseable for mp5. Merge a9b1d9cda8. 2021-06-06 02:48:22 +05:00
Andrey Akhmichin
464a678b33 Remove WeaponTick and override ItemPostFrame instead. 2021-06-06 02:40:52 +05:00
Roman Chistokhodov
9fecfb50f3 Merge 2ca64e11b0 2021-06-06 00:34:53 +05:00
Andrey Akhmichin
ea9eb82646 Set monsteryawspeedfix cvar to 1 by default. 2021-06-05 20:56:57 +05:00
Andrey Akhmichin
6274c601fe Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924. 2021-06-05 20:20:22 +05:00
Andrey Akhmichin
8c45ae9bb2 Fix underwater breathing sounds when player not fully in the water. Same as https://github.com/ValveSoftware/halflife/issues/3110. 2021-06-05 20:02:32 +05:00
Andrey Akhmichin
2de4e7ab00 Fix scientist's sound mask. Same as https://github.com/ValveSoftware/halflife/issues/2982. 2021-06-05 19:18:33 +05:00
nillerusr
b16001bc1a possible crash fix for DeathNotice 2021-05-10 06:10:35 +03:00
Andrey Akhmichin
72f5619ead Merge branch 'master' into poke646_vendetta 2021-04-19 03:20:45 +05:00
Andrey Akhmichin
936a303813 Revert "Do not precache sounds for xash3d-only builds."
This reverts commit 9a6ef538b6be879b9f6e396fb4614da9205f615d.
2021-04-19 03:11:56 +05:00
Andrey Akhmichin
9a6ef538b6 Do not precache sounds for xash3d-only builds. 2021-04-12 09:57:56 +05:00
Andrey Akhmichin
a07acb3d14 Restore global time on Save/Restore.
Same as https://github.com/ValveSoftware/halflife/issues/3065.
2021-04-04 22:26:34 +05:00
Andrey Akhmichin
4ba54bdcdc Fix target check.
Same as https://github.com/ValveSoftware/halflife/issues/3083.
2021-04-04 22:11:00 +05:00
Andrey Akhmichin
08f5c265ce Clamp gravity. 2021-04-04 07:32:25 +05:00
Andrey Akhmichin
c0720d3cfc Precache missing sounds for sentry gun. 2021-04-04 07:07:54 +05:00
Andrey Akhmichin
f874d30ef3 Merge branch 'poke646' into poke646_vendetta 2021-04-04 06:59:07 +05:00
Andrey Akhmichin
25c6c2a470 Fix ammo meter. 2021-04-04 06:46:18 +05:00
Roman Chistokhodov
2a1867bedf Fix crowbar smack think time 2021-02-27 14:37:12 +03:00
Roman Chistokhodov
c710978549 Fix a bug with extracting ammo from mp5 when argrenades are full 2021-02-11 23:01:32 +03:00
Roman Chistokhodov
0e251e6f09 Fix attack times 2021-02-10 20:21:45 +03:00
Roman Chistokhodov
9fc712da01
Fix checking for gag spawnflag (#143) 2020-12-25 11:14:22 +05:00
Andrey Akhmichin
df31f5d899 Merge branch 'poke646' into poke646_vendetta 2020-11-22 17:37:09 +05:00
Andrey Akhmichin
11cd9bc33b Merge branch 'master' into poke646 2020-11-22 17:36:45 +05:00
Andrey Akhmichin
2a264d2c9a Add the latest steam changes for cl_autowepswitch cvar. 2020-10-11 00:08:47 +05:00
Andrey Akhmichin
2de2509094 server: remove "mp_" prefix for non-multiplayer cvars. 2020-10-10 22:45:28 +05:00
Andrey Akhmichin
47c13ef873 server: Use separate cvar instead of macro for monster yaw speed fix. 2020-10-10 22:43:19 +05:00
Logan
4be53d8527
server: fix monster yaw speed (#137)
This makes the yaw speed for all monsters (scientists, headcrabs, etc.) framerate independent.

Fix by Solokiller with mikela-valve's adjustments:
https://github.com/ValveSoftware/halflife/issues/2458
2020-10-10 22:06:04 +05:00
Andrey Akhmichin
6ec736842d Merge branch 'poke646' into poke646_vendetta 2020-08-09 03:41:10 +05:00
Andrey Akhmichin
5b2038db49 wscript: update. 2020-08-09 03:40:18 +05:00
Andrey Akhmichin
b0953f49ef Merge branch 'master' into poke646 2020-08-09 03:34:45 +05:00
Andrey Akhmichin
8e4ded4017 wscript: update yet again. 2020-08-09 03:29:46 +05:00
Andrey Akhmichin
68907362dd server: wscript: update. 2020-08-09 03:02:01 +05:00
Andrey Akhmichin
a74c7746e9 Merge branch 'poke646' into poke646_vendetta 2020-08-09 03:00:05 +05:00
Andrey Akhmichin
939efc24e1 wscript: update. 2020-08-09 02:57:07 +05:00
Andrey Akhmichin
974ad17560 Merge branch 'poke646' into poke646_vendetta 2020-08-01 22:03:41 +05:00
Andrey Akhmichin
74ae7d0e6f Merge branch 'master' into poke646 2020-08-01 21:09:18 +05:00
Andrey Akhmichin
f20b7259f3 wscript: reorder sources list. 2020-08-01 20:26:28 +05:00
Andrey Akhmichin
e239f3e1a5 Set EF_BRIGHTFIELD flag for monsters which stuck in the wall only in developer mode. 2020-08-01 19:27:51 +05:00
Andrey Akhmichin
1d1c99af9f Merge e98a18a980 2020-07-25 13:29:14 +05:00
Roman Chistokhodov
c2064d88ed Remove redundant casts to float when retrieving model frames 2020-07-24 10:46:26 +05:00
Roman Chistokhodov
54181adc8e Fix bigmomma node wait 2020-07-24 10:42:02 +05:00
Andrey Akhmichin
895e7b7503 Move "build" cvar pointer check to GameDLLInit function. 2020-04-22 14:11:03 +05:00
Andrey Akhmichin
6cc78b593d Fix compilation. 2020-04-22 14:07:48 +05:00