Roman Chistokhodov
b22244139c
Opfor grunts shouldn't ignore glass when checking for range attack. Fix #402 ( #404 )
1 year ago
Roman Chistokhodov
5914b5779f
Allow ally human grunts have no weapons. Fix #401 ( #403 )
1 year ago
Roman Chistokhodov
f2ea00a415
Fix pitworm elight, sprite, strafe beam and missing sound precache ( #399 )
1 year ago
Roman Chistokhodov
6938f7e10e
Fix sporelauncher not playing a pet sound. Set idle anim chances same as in opfor ( #391 )
1 year ago
Roman Chistokhodov
a7755b3196
Fix the upper rope segment sometimes incorrectly aligned. Tidy up the rope code a bit ( #388 )
1 year ago
Roman Chistokhodov
6ee8c66c29
Fix op4mortar option handling and behavior. Fix op4 mortar shell think and touch functions ( #384 )
1 year ago
Roman Chistokhodov
6259156cb1
Remove usage of redundant m249 fire sounds (they are all the same and only one is used in opfor)
1 year ago
Roman Chistokhodov
5e722bfaba
Alternate between shell and link ejection in M249
1 year ago
Roman Chistokhodov
efa83646e4
Fix skipping the m249 submodel 1 when updating the cartridge belt
1 year ago
Roman Chistokhodov
341e2767ad
Fix male assassins and opfor grunts dropping weapons again ( #372 )
2 years ago
Roman Chistokhodov
fd613ebed7
Fix missing breaks. Fix #370 ( #371 )
2 years ago
Roman Chistokhodov
06dbc02bc1
Make shock rifle use w_shock_rifle.mdl as W model, instead of w_shock.mdl. Add idle animation ( #358 )
2 years ago
Roman Chistokhodov
e785ec1582
Fix babyvoltigore attack ( #348 )
2 years ago
Roman Chistokhodov
f96df77d2f
Fix grunt medic spending healing charge ( #339 )
2 years ago
Roman Chistokhodov
6e8340e9af
Fix func_tank_of base class ( #338 )
2 years ago
Roman Chistokhodov
5c51c7ca95
Fix angles assigned for shock beam in env_blowercannon ( #337 )
2 years ago
Roman Chistokhodov
cd158fd18c
Sooner WeaponIdle for M249 (match delay from opfor) ( #318 )
2 years ago
Roman Chistokhodov
16955b173d
Opfor grunts check for player to avoid friendly fire
2 years ago
Roman Chistokhodov
778d4b11af
Apply crowbar fixes to knife ( #314 )
2 years ago
Roman Chistokhodov
349dbe6e66
Replicate Otis KeyValue bug from Opposing Force ( #310 )
2 years ago
Roman Chistokhodov
cbff1ee44e
Apply sci pitch fix for cleansuit scientist. Fix pitch calculation for scientist ( #311 )
2 years ago
Roman Chistokhodov
efb3c3cb1f
Adjust Gonome IgnoreConditions and capability to match original Opposing Force ( #308 )
2 years ago
Roman Chistokhodov
6fdb87e117
Animated w_ model of spore launcher ( #257 )
2 years ago
M.Millar
81dce2f203
Apply CROWBAR_FIX_RAPID_CROWBAR to knife ( #251 )
...
This will apply the crowbar swing delay fix to the knife, preventing rapid melee.
3 years ago
Roman Chistokhodov
2ffa0261e3
Fix sniperrifle dropping when massn is gibbed ( #244 )
3 years ago
Roman Chistokhodov
a32bec7904
Opfor fixes ( #242 )
...
* Update displacer. Play displacer sounds in player entity
* Detach player from a rope when they get teleported with displacer
* Make snarks enemies to shock troopers
* Don't explicitly set Touch as touch function for displacer ball
* Fix possible null pointer reference is desert eagle
3 years ago
Roman Chistokhodov
f4f83ca6c0
Fix m249 tape when reloading the empty clip ( #232 )
3 years ago
Roman Chistokhodov
d862abafd7
Fix m249 reload ( #230 )
3 years ago
Roman Chistokhodov
310493aaeb
Make spore behavior match original. Remove redundant declarations ( #229 )
3 years ago
Владислав Сухов
31f428b299
Fixed wrong path to rune pickup sounds ( #210 )
3 years ago
Andrey Akhmichin
08fb4e1379
#ifdef->#if.
4 years ago
Alibek Omarov
bc88c81f7c
gearbox: fix -Werror=parentheses
4 years ago
Alibek Omarov
aaf9b6a278
gearbox: penguin: fix wrong comparison
4 years ago
Roman Chistokhodov
562e4bdb64
Use int instead of float in pitdrone's BodyChange ( #147 )
4 years ago
Roman Chistokhodov
fdbce18498
Pitdrones shouldn't search for food during combat ( #146 )
4 years ago
Roman Chistokhodov
241ee25a54
Replace ResetTouch with SetTouch(NULL) in voltigore code ( #145 )
4 years ago
Roman Chistokhodov
56fb670dfc
Update pitdronespike ( #144 )
4 years ago
Roman Chistokhodov
9f932e33f9
Init ropes in Activated instead of delayed think
5 years ago
Roman Chistokhodov
6445266adb
Fix shockroach
5 years ago
Roman Chistokhodov
9a4d33dd3e
Add monster_massassin_dead (Not used in game, but exists in code
5 years ago
Roman Chistokhodov
685b404ed5
Add dead_canyon animation for dead opfor grunt
5 years ago
Roman Chistokhodov
63205cd3f0
Make soldiers properly use shot sentences when hit by player
5 years ago
Roman Chistokhodov
3c6ad215d1
Properly exit medic healing when schedule is changed forcibly
5 years ago
Roman Chistokhodov
7ad7133267
Update compile.bat files for old msvc. Patch for #101
5 years ago
Roman Chistokhodov
810719f61f
Don't require alive target for env_blowercannon
5 years ago
Roman Chistokhodov
b825d57c87
Ropes use less entities and delayed initialization so other entities have a better chance getting correctly attached. Barnacle tongue has a higher priority over rope to avoid undesired player teleporting between two if player touched by both
5 years ago
Roman Chistokhodov
cd2eaae54d
Fix item_generic
5 years ago
Roman Chistokhodov
987f0890a5
Hide desert eagle laser spot on tank usage
5 years ago
Roman Chistokhodov
e59451a94d
Don't interrupt grapple pull sound by impact sound
5 years ago
Roman Chistokhodov
37ef63e6d1
Another try to make shockroach dropping closer to original behavior
5 years ago