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@ -3634,11 +3634,16 @@ bool CMedic::Heal( void )
@@ -3634,11 +3634,16 @@ bool CMedic::Heal( void )
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if ( !HasHealCharge() || !HasHealTarget() ) |
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return false; |
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Vector target = m_hTargetEnt->pev->origin - pev->origin; |
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CBaseEntity* pTargetEnt = m_hTargetEnt; |
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Vector target = pTargetEnt->pev->origin - pev->origin; |
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if ( target.Length() > 100 ) |
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return false; |
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m_flHealCharge -= m_hTargetEnt->TakeHealth( Q_min(10, m_flHealCharge), DMG_GENERIC ); |
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const float maxHeal = Q_min(10, m_flHealCharge); |
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const float diff = pTargetEnt->pev->max_health - pTargetEnt->pev->health; |
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const int healAmount = static_cast<int>(Q_min(maxHeal, diff)); // cast to avoid player having non-integer hp
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pTargetEnt->TakeHealth( healAmount, DMG_GENERIC ); |
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m_flHealCharge -= healAmount; |
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ALERT(at_aiconsole, "Medic grunt heal charge left: %f\n", m_flHealCharge); |
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m_fHealing = TRUE; |
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return true; |
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