mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-02-02 18:14:26 +00:00
#ifdef->#if.
This commit is contained in:
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b0e4b1740c
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08fb4e1379
@ -74,7 +74,7 @@ edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer, bool bCheckDM)
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#endif
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extern edict_t *RuneSelectSpawnPoint(void);
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#ifndef NO_VOICEGAMEMGR
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#if !NO_VOICEGAMEMGR
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class CCTFGameMgrHelper : public IVoiceGameMgrHelper
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{
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public:
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@ -98,7 +98,7 @@ const char* GetTeamName(int team)
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CCTFMultiplay::CCTFMultiplay()
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{
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#ifndef NO_VOICEGAMEMGR
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#if !NO_VOICEGAMEMGR
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// CHalfLifeMultiplay already initialized it - just override its helper callback.
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m_VoiceGameMgr.SetHelper(&g_GameMgrHelper);
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#endif
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@ -150,7 +150,7 @@ extern cvar_t timeleft, fragsleft;
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void CCTFMultiplay::Think(void)
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{
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#ifndef NO_VOICEGAMEMGR
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#if !NO_VOICEGAMEMGR
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m_VoiceGameMgr.Update(gpGlobals->frametime);
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#endif
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///// Check game rules /////
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@ -312,7 +312,7 @@ void DropRune(CBasePlayer *pPlayer);
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//=========================================================
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BOOL CCTFMultiplay::ClientCommand(CBasePlayer *pPlayer, const char *pcmd)
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{
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#ifndef NO_VOICEGAMEMGR
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#if !NO_VOICEGAMEMGR
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if (m_VoiceGameMgr.ClientCommand(pPlayer, pcmd))
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return TRUE;
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#endif
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@ -5,7 +5,7 @@
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#define BLUE 2
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#define RED 1
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#ifndef NO_VOICEGAMEMGR
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#if !NO_VOICEGAMEMGR
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#include "voice_gamemgr.h"
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#endif
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@ -117,7 +117,7 @@ public:
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int iRedTeamScore;
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float m_flFlagStatusTime;
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#ifndef NO_VOICEGAMEMGR
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#if !NO_VOICEGAMEMGR
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CVoiceGameMgr m_VoiceGameMgr;
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#endif
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private:
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@ -23,7 +23,7 @@
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#include "shake.h"
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#include "displacerball.h"
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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extern edict_t *EntSelectSpawnPoint( CBaseEntity *pPlayer );
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@ -380,7 +380,7 @@ void CDisplacer::Precache(void)
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PRECACHE_MODEL("sprites/lgtning.spr");
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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iPortalSprite = PRECACHE_MODEL("sprites/exit1.spr");
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iRingSprite = PRECACHE_MODEL("sprites/disp_ring.spr");
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#endif
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@ -536,7 +536,7 @@ void CDisplacer::Displace( void )
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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m_pPlayer->pev->punchangle.x -= 2;
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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Vector vecSrc;
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UseAmmo(DISPLACER_PRIMARY_USAGE);
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@ -561,7 +561,7 @@ void CDisplacer::Teleport( void )
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const char *pszName;
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ClearBeams();
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ClearSpin();
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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CBaseEntity *pTarget = NULL;
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Vector tmp( 0, 0, 0 );
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@ -630,7 +630,7 @@ void CDisplacer::Teleport( void )
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void CDisplacer::LightningEffect( void )
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{
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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int m_iBeams = 0;
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if( g_pGameRules->IsMultiplayer())
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@ -655,7 +655,7 @@ void CDisplacer::LightningEffect( void )
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void CDisplacer::ClearBeams( void )
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{
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if( g_pGameRules->IsMultiplayer())
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return;
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@ -29,7 +29,7 @@ enum deagle_e {
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};
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LINK_ENTITY_TO_CLASS( weapon_eagle, CEagle )
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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LINK_ENTITY_TO_CLASS( eagle_laser, CLaserSpot )
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#endif
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@ -105,7 +105,7 @@ void CEagle::SecondaryAttack()
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.5;
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if (wasActive)
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{
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if (m_pEagleLaser)
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{
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EMIT_SOUND_DYN(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/desert_eagle_sight2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
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@ -147,7 +147,7 @@ void CEagle::PrimaryAttack()
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int flags;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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@ -166,7 +166,7 @@ void CEagle::PrimaryAttack()
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{
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vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, Vector( flSpread, flSpread, flSpread ), 8192, BULLET_PLAYER_EAGLE, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed );
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase()+ 0.5;
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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m_pEagleLaser->Suspend( 0.6 );
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#endif
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}
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@ -197,7 +197,7 @@ void CEagle::Reload( void )
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if ( m_pEagleLaser && m_fEagleLaserActive )
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{
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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m_pEagleLaser->Suspend( 1.6 );
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#endif
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.5;
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@ -218,7 +218,7 @@ void CEagle::Reload( void )
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void CEagle::UpdateSpot( void )
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{
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if (m_fEagleLaserActive)
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{
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if (m_pPlayer->pev->viewmodel == 0)
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@ -1718,7 +1718,7 @@ void RegisterEncoders( void )
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int GetWeaponData( struct edict_s *player, struct weapon_data_s *info )
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{
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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int i;
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weapon_data_t *item;
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entvars_t *pev = &player->v;
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@ -1865,7 +1865,7 @@ void UpdateClientData ( const edict_t *ent, int sendweapons, struct clientdata_s
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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if ( sendweapons )
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{
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if ( pl )
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@ -152,7 +152,7 @@ UTIL_PrintActivity
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*/
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void UTIL_PrintActivity(struct entvars_s* pev, const ALERT_TYPE alert_type)
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{
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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ALERT(alert_type, "ALERT: entity %s with classname %s is using animation %s\n",
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STRING(pev->targetname),
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STRING(pev->classname),
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@ -178,4 +178,4 @@ UTIL_PrintActivity
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void UTIL_PrintActivity(CBaseEntity* pEntity, const ALERT_TYPE alert_type)
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{
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UTIL_PrintActivity(pEntity->edict(), alert_type);
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}
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}
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@ -23,7 +23,7 @@
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#include "effects.h"
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#include "customentity.h"
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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#include "grapple_tonguetip.h"
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#endif
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@ -170,7 +170,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
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}
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UTIL_MakeVectors( m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle );
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if( m_pTip )
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{
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if( m_pTip->IsStuck() )
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@ -298,7 +298,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
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m_pPlayer->m_iWeaponVolume = 450;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.1;
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if( g_pGameRules->IsMultiplayer() )
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{
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m_flShootTime = gpGlobals->time;
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@ -318,7 +318,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
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return;
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}
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if( m_pTip->GetGrappleType() != GRAPPLE_FIXED && m_pTip->IsStuck() )
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{
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UTIL_MakeVectors( m_pPlayer->pev->v_angle );
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@ -363,7 +363,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
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if( m_pTip )
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{
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bool bValidTarget = FALSE;
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if( pHit->IsPlayer() )
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{
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m_pTip->SetGrappleTarget( pHit );
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@ -378,7 +378,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
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{
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if( m_flDamageTime + 0.5 < gpGlobals->time )
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{
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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ClearMultiDamage();
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float flDamage = gSkillData.plrDmgGrapple;
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@ -428,7 +428,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
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void CBarnacleGrapple::Fire( Vector vecOrigin, Vector vecDir )
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{
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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Vector vecSrc = vecOrigin;
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Vector vecEnd = vecSrc + vecDir * 2048.0;
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@ -481,7 +481,7 @@ void CBarnacleGrapple::EndAttack( void )
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void CBarnacleGrapple::CreateEffect( void )
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{
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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DestroyEffect();
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m_pTip = GetClassPtr((CBarnacleGrappleTip *)NULL);
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@ -520,7 +520,7 @@ void CBarnacleGrapple::CreateEffect( void )
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void CBarnacleGrapple::UpdateEffect( void )
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{
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if( !m_pBeam || !m_pTip )
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CreateEffect();
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#endif
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@ -533,7 +533,7 @@ void CBarnacleGrapple::DestroyEffect( void )
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UTIL_Remove( m_pBeam );
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m_pBeam = NULL;
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}
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if( m_pTip )
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{
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m_pTip->Killed( NULL, GIB_NEVER );
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@ -42,7 +42,7 @@ public:
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bool IsStuck() const { return m_bIsStuck; }
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bool HasMissed() const { return m_bMissed; }
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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EHANDLE& GetGrappleTarget() { return m_hGrappleTarget; }
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void SetGrappleTarget( CBaseEntity* pTarget )
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{
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@ -53,7 +53,7 @@ private:
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int m_GrappleType;
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bool m_bIsStuck;
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bool m_bMissed;
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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EHANDLE m_hGrappleTarget;
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#endif
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Vector m_vecOriginOffset;
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@ -105,7 +105,7 @@ void CKnife::PrimaryAttack()
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{
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if (!Swing(1))
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{
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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SetThink(&CKnife::SwingAgain);
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pev->nextthink = gpGlobals->time + 0.1;
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#endif
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@ -137,7 +137,7 @@ int CKnife::Swing(int fFirst)
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UTIL_TraceLine(vecSrc, vecEnd, dont_ignore_monsters, ENT(m_pPlayer->pev), &tr);
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if (tr.flFraction >= 1.0)
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{
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UTIL_TraceHull(vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT(m_pPlayer->pev), &tr);
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@ -184,7 +184,7 @@ int CKnife::Swing(int fFirst)
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// player "shoot" animation
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m_pPlayer->SetAnimation(PLAYER_ATTACK1);
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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// hit
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fDidHit = TRUE;
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@ -200,7 +200,7 @@ int CKnife::Swing(int fFirst)
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// If building with the clientside weapon prediction system,
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// UTIL_WeaponTimeBase() is always 0 and m_flNextPrimaryAttack is >= -1.0f, thus making
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// m_flNextPrimaryAttack + 1 < UTIL_WeaponTimeBase() always evaluate to false.
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#ifdef CLIENT_WEAPONS
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#if CLIENT_WEAPONS
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if( ( m_flNextPrimaryAttack + 1 == UTIL_WeaponTimeBase() ) || g_pGameRules->IsMultiplayer() )
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#else
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if( ( m_flNextPrimaryAttack + 1 < UTIL_WeaponTimeBase() ) || g_pGameRules->IsMultiplayer() )
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@ -155,7 +155,7 @@ void CM249::PrimaryAttack()
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Vector vecAiming = m_pPlayer->GetAutoaimVector(AUTOAIM_5DEGREES);
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Vector vecDir;
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#ifdef CLIENT_DLL
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#if CLIENT_DLL
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if (!bIsMultiplayer())
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#else
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if (!g_pGameRules->IsMultiplayer())
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@ -171,7 +171,7 @@ void CM249::PrimaryAttack()
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}
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int flags;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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@ -180,7 +180,7 @@ void CM249::PrimaryAttack()
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PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usM249, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, 0, pev->body, 0, 0);
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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// Add inverse impulse, but only if we are on the ground.
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// This is mainly to avoid too-high air velocity.
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if (m_pPlayer->pev->flags & FL_ONGROUND)
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@ -12,7 +12,7 @@
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* without written permission from Valve LLC.
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*
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****/
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#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
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#if !OEM_BUILD && !HLDEMO_BUILD
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#include "extdll.h"
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#include "util.h"
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@ -40,7 +40,7 @@ enum penguin_e {
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PENGUIN_THROW
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};
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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class CPenguinGrenade : public CGrenade
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{
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@ -493,7 +493,7 @@ void CPenguin::PrimaryAttack()
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UTIL_TraceLine(trace_origin + gpGlobals->v_forward * 20, trace_origin + gpGlobals->v_forward * 64, dont_ignore_monsters, NULL, &tr);
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int flags;
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#ifdef CLIENT_WEAPONS
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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@ -506,7 +506,7 @@ void CPenguin::PrimaryAttack()
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// player "shoot" animation
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m_pPlayer->SetAnimation(PLAYER_ATTACK1);
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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CBaseEntity *pSqueak = CBaseEntity::Create("monster_penguin", tr.vecEndPos, m_pPlayer->pev->v_angle, m_pPlayer->edict());
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pSqueak->pev->velocity = gpGlobals->v_forward * 200 + m_pPlayer->pev->velocity;
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#endif
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@ -118,7 +118,7 @@ void CPipeWrench::PrimaryAttack()
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{
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if (!m_iSwingMode && !Swing(1))
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{
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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SetThink(&CPipeWrench::SwingAgain);
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pev->nextthink = gpGlobals->time + 0.1;
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#endif
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@ -160,7 +160,7 @@ int CPipeWrench::Swing(int fFirst)
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UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr );
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if ( tr.flFraction >= 1.0 )
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{
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UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT( m_pPlayer->pev ), &tr );
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@ -211,7 +211,7 @@ int CPipeWrench::Swing(int fFirst)
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// player "shoot" animation
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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// hit
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fDidHit = TRUE;
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@ -225,7 +225,7 @@ int CPipeWrench::Swing(int fFirst)
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{
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ClearMultiDamage();
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float flDamage;
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#ifdef CLIENT_WEAPONS
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#if CLIENT_WEAPONS
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if( ( m_flNextPrimaryAttack + 1 == UTIL_WeaponTimeBase() ) || g_pGameRules->IsMultiplayer() )
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#else
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if( ( m_flNextPrimaryAttack + 1 < UTIL_WeaponTimeBase() ) || g_pGameRules->IsMultiplayer() )
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@ -321,7 +321,7 @@ void CPipeWrench::BigSwing(void)
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UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr );
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|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
if ( tr.flFraction >= 1.0 )
|
||||
{
|
||||
UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT( m_pPlayer->pev ), &tr );
|
||||
@ -358,7 +358,7 @@ void CPipeWrench::BigSwing(void)
|
||||
// player "shoot" animation
|
||||
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
|
||||
|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
|
||||
// hit
|
||||
CBaseEntity *pEntity = CBaseEntity::Instance(tr.pHit);
|
||||
|
@ -12,7 +12,7 @@
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
||||
#if !OEM_BUILD && !HLDEMO_BUILD
|
||||
|
||||
#include "extdll.h"
|
||||
#include "util.h"
|
||||
@ -22,7 +22,7 @@
|
||||
#include "nodes.h"
|
||||
#include "player.h"
|
||||
#include "gamerules.h"
|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
#include "shock.h"
|
||||
#endif
|
||||
|
||||
@ -74,7 +74,7 @@ int CShockrifle::AddToPlayer(CBasePlayer *pPlayer)
|
||||
if (CBasePlayerWeapon::AddToPlayer(pPlayer))
|
||||
{
|
||||
|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
if (g_pGameRules->IsMultiplayer())
|
||||
{
|
||||
// in multiplayer, all hivehands come full.
|
||||
@ -110,7 +110,7 @@ int CShockrifle::GetItemInfo(ItemInfo *p)
|
||||
|
||||
BOOL CShockrifle::Deploy()
|
||||
{
|
||||
#ifdef CLIENT_DLL
|
||||
#if CLIENT_DLL
|
||||
if( bIsMultiplayer() )
|
||||
#else
|
||||
if( g_pGameRules->IsMultiplayer() )
|
||||
@ -141,7 +141,7 @@ void CShockrifle::PrimaryAttack()
|
||||
|
||||
if (m_pPlayer->pev->waterlevel == 3)
|
||||
{
|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
int attenuation = 150 * m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType];
|
||||
int dmg = 100 * m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType];
|
||||
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/shock_discharge.wav", VOL_NORM, ATTN_NORM);
|
||||
@ -153,7 +153,7 @@ void CShockrifle::PrimaryAttack()
|
||||
|
||||
CreateChargeEffect();
|
||||
|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
Vector anglesAim = m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle;
|
||||
anglesAim.x = -anglesAim.x;
|
||||
UTIL_MakeVectors(m_pPlayer->pev->v_angle);
|
||||
@ -172,7 +172,7 @@ void CShockrifle::PrimaryAttack()
|
||||
m_pPlayer->m_iWeaponFlash = DIM_GUN_FLASH;
|
||||
|
||||
int flags;
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
flags = FEV_NOTHOST;
|
||||
#else
|
||||
flags = 0;
|
||||
@ -182,7 +182,7 @@ void CShockrifle::PrimaryAttack()
|
||||
|
||||
// player "shoot" animation
|
||||
m_pPlayer->SetAnimation(PLAYER_ATTACK1);
|
||||
#ifdef CLIENT_DLL
|
||||
#if CLIENT_DLL
|
||||
if( bIsMultiplayer() )
|
||||
#else
|
||||
if( g_pGameRules->IsMultiplayer() )
|
||||
@ -211,7 +211,7 @@ void CShockrifle::Reload(void)
|
||||
EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/shock_recharge.wav", 1, ATTN_NORM);
|
||||
|
||||
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]++;
|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
if( g_pGameRules->IsMultiplayer() )
|
||||
m_flRechargeTime += 0.25;
|
||||
else
|
||||
@ -239,7 +239,7 @@ void CShockrifle::WeaponIdle(void)
|
||||
|
||||
void CShockrifle::CreateChargeEffect( void )
|
||||
{
|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
if( g_pGameRules->IsMultiplayer())
|
||||
return;
|
||||
int iBeam = 0;
|
||||
@ -263,7 +263,7 @@ void CShockrifle::CreateChargeEffect( void )
|
||||
|
||||
void CShockrifle::ClearBeams( void )
|
||||
{
|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
if( g_pGameRules->IsMultiplayer())
|
||||
return;
|
||||
|
||||
|
@ -12,7 +12,7 @@
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
||||
#if !OEM_BUILD && !HLDEMO_BUILD
|
||||
|
||||
#include "extdll.h"
|
||||
#include "util.h"
|
||||
@ -160,7 +160,7 @@ void CSniperrifle::PrimaryAttack()
|
||||
|
||||
int flags;
|
||||
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
flags = FEV_NOTHOST;
|
||||
#else
|
||||
flags = 0;
|
||||
|
@ -21,7 +21,7 @@
|
||||
#include "nodes.h"
|
||||
#include "player.h"
|
||||
#include "gamerules.h"
|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
#include "sporegrenade.h"
|
||||
#endif
|
||||
|
||||
@ -125,7 +125,7 @@ void CSporelauncher::PrimaryAttack()
|
||||
m_iClip--;
|
||||
|
||||
int flags;
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
flags = FEV_NOTHOST;
|
||||
#else
|
||||
flags = 0;
|
||||
@ -137,7 +137,7 @@ void CSporelauncher::PrimaryAttack()
|
||||
UTIL_MakeVectors( m_pPlayer->pev->v_angle );
|
||||
Vector vecSrc = m_pPlayer->GetGunPosition( ) + gpGlobals->v_forward * 16 + gpGlobals->v_right * 8 + gpGlobals->v_up * -8;
|
||||
|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
UTIL_MakeVectors( m_pPlayer->pev->v_angle );
|
||||
CSporeGrenade::ShootContact( m_pPlayer->pev, vecSrc, gpGlobals->v_forward * 1500 );
|
||||
#endif
|
||||
@ -188,7 +188,7 @@ void CSporelauncher::SecondaryAttack(void)
|
||||
|
||||
|
||||
int flags;
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
flags = FEV_NOTHOST;
|
||||
#else
|
||||
flags = 0;
|
||||
@ -201,7 +201,7 @@ void CSporelauncher::SecondaryAttack(void)
|
||||
UTIL_MakeVectors( m_pPlayer->pev->v_angle );
|
||||
Vector vecSrc = m_pPlayer->GetGunPosition( ) + gpGlobals->v_forward * 16 + gpGlobals->v_right * 8 + gpGlobals->v_up * -8;
|
||||
|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
UTIL_MakeVectors( m_pPlayer->pev->v_angle );
|
||||
CSporeGrenade::ShootTimed(m_pPlayer->pev, vecSrc, gpGlobals->v_forward * 1000, false);
|
||||
#endif
|
||||
|
@ -1063,7 +1063,7 @@ private:
|
||||
class CDisplacer : public CBasePlayerWeapon
|
||||
{
|
||||
public:
|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
int Save( CSave &save );
|
||||
int Restore( CRestore &restore );
|
||||
static TYPEDESCRIPTION m_SaveData[];
|
||||
@ -1083,7 +1083,7 @@ public:
|
||||
|
||||
virtual BOOL UseDecrement( void )
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -1110,7 +1110,7 @@ private:
|
||||
class CEagle : public CBasePlayerWeapon
|
||||
{
|
||||
public:
|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
int Save( CSave &save );
|
||||
int Restore( CRestore &restore );
|
||||
static TYPEDESCRIPTION m_SaveData[];
|
||||
@ -1132,7 +1132,7 @@ public:
|
||||
int m_fEagleLaserActive;
|
||||
virtual BOOL UseDecrement( void )
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -1150,7 +1150,7 @@ class CBarnacleGrappleTip;
|
||||
class CBarnacleGrapple : public CBasePlayerWeapon
|
||||
{
|
||||
public:
|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
virtual int Save( CSave &save );
|
||||
virtual int Restore( CRestore &restore );
|
||||
static TYPEDESCRIPTION m_SaveData[];
|
||||
@ -1180,7 +1180,7 @@ public:
|
||||
void DestroyEffect( void );
|
||||
virtual BOOL UseDecrement(void)
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -1220,7 +1220,7 @@ public:
|
||||
|
||||
virtual BOOL UseDecrement(void)
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -1235,7 +1235,7 @@ class CM249 : public CBasePlayerWeapon
|
||||
{
|
||||
public:
|
||||
|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
int Save(CSave &save);
|
||||
int Restore(CRestore &restore);
|
||||
static TYPEDESCRIPTION m_SaveData[];
|
||||
@ -1259,7 +1259,7 @@ public:
|
||||
|
||||
virtual BOOL UseDecrement(void)
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -1289,7 +1289,7 @@ public:
|
||||
|
||||
virtual BOOL UseDecrement(void)
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -1303,7 +1303,7 @@ private:
|
||||
class CPipeWrench : public CBasePlayerWeapon
|
||||
{
|
||||
public:
|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
int Save(CSave &save);
|
||||
int Restore(CRestore &restore);
|
||||
static TYPEDESCRIPTION m_SaveData[];
|
||||
@ -1331,7 +1331,7 @@ public:
|
||||
|
||||
virtual BOOL UseDecrement(void)
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -1362,7 +1362,7 @@ public:
|
||||
|
||||
virtual BOOL UseDecrement(void)
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -1378,7 +1378,7 @@ class CSniperrifle : public CBasePlayerWeapon
|
||||
{
|
||||
public:
|
||||
|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
int Save(CSave &save);
|
||||
int Restore(CRestore &restore);
|
||||
static TYPEDESCRIPTION m_SaveData[];
|
||||
@ -1402,7 +1402,7 @@ public:
|
||||
|
||||
virtual BOOL UseDecrement(void)
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -1417,7 +1417,7 @@ class CSporelauncher : public CShotgun
|
||||
{
|
||||
public:
|
||||
|
||||
#ifndef CLIENT_DLL
|
||||
#if !CLIENT_DLL
|
||||
int Save(CSave &save);
|
||||
int Restore(CRestore &restore);
|
||||
static TYPEDESCRIPTION m_SaveData[];
|
||||
@ -1437,7 +1437,7 @@ public:
|
||||
|
||||
virtual BOOL UseDecrement( void )
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
|
Loading…
x
Reference in New Issue
Block a user