Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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Roman Chistokhodov 6ee8c66c29
Fix op4mortar option handling and behavior. Fix op4 mortar shell think and touch functions (#384)
1 year ago
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blkop_apache.cpp
blkop_osprey.cpp
cleansuit_scientist.cpp Apply sci pitch fix for cleansuit scientist. Fix pitch calculation for scientist (#311) 2 years ago
ctf_gamerules.cpp #ifdef->#if. 4 years ago
ctf_gamerules.h #ifdef->#if. 4 years ago
ctf_items.cpp
ctf_items.h
ctf_powerups.cpp Fixed wrong path to rune pickup sounds (#210) 3 years ago
ctf_powerups.h
displacer.cpp Opfor fixes (#242) 3 years ago
displacerball.h Opfor fixes (#242) 3 years ago
drillsergeant.cpp
eagle.cpp Opfor fixes (#242) 3 years ago
fgrunt.cpp Fix male assassins and opfor grunts dropping weapons again (#372) 2 years ago
func_tank_of.cpp Fix func_tank_of base class (#338) 2 years ago
gearbox_client.cpp #ifdef->#if. 4 years ago
gearbox_effects.cpp Fix angles assigned for shock beam in env_blowercannon (#337) 2 years ago
gearbox_explode.h
gearbox_monsters.h
gearbox_player.h
gearbox_triggers.cpp
gearbox_utils.cpp #ifdef->#if. 4 years ago
gearbox_utils.h
generic_items.cpp
geneworm.cpp
gonome.cpp Adjust Gonome IgnoreConditions and capability to match original Opposing Force (#308) 2 years ago
grapple.cpp #ifdef->#if. 4 years ago
grapple_tonguetip.cpp
grapple_tonguetip.h #ifdef->#if. 4 years ago
houndeye_dead.cpp
islave_dead.cpp
knife.cpp Apply crowbar fixes to knife (#314) 2 years ago
loader.cpp
m249.cpp Remove usage of redundant m249 fire sounds (they are all the same and only one is used in opfor) 1 year ago
massn.cpp Fix male assassins and opfor grunts dropping weapons again (#372) 2 years ago
nuclearbomb.cpp
op4mortar.cpp Fix op4mortar option handling and behavior. Fix op4 mortar shell think and touch functions (#384) 1 year ago
otis.cpp Replicate Otis KeyValue bug from Opposing Force (#310) 2 years ago
penguin.cpp #ifdef->#if. 4 years ago
pipewrench.cpp #ifdef->#if. 4 years ago
pitdrone.cpp
pitworm.cpp
recruit.cpp
ropes.cpp
ropes.h
shock.cpp
shock.h
shockrifle.cpp Make shock rifle use w_shock_rifle.mdl as W model, instead of w_shock.mdl. Add idle animation (#358) 2 years ago
shockroach.cpp
shockroach.h
skeleton.cpp
sniperrifle.cpp #ifdef->#if. 4 years ago
spore_ammo.cpp Make spore behavior match original. Remove redundant declarations (#229) 3 years ago
sporegrenade.cpp Make spore behavior match original. Remove redundant declarations (#229) 3 years ago
sporegrenade.h Make spore behavior match original. Remove redundant declarations (#229) 3 years ago
sporelauncher.cpp Animated w_ model of spore launcher (#257) 2 years ago
strooper.cpp Fix missing breaks. Fix #370 (#371) 2 years ago
voltigore.cpp Fix missing breaks. Fix #370 (#371) 2 years ago
zombie_barney.cpp
zombie_soldier.cpp