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Update op4loader

opforfixed
Roman Chistokhodov 5 years ago
parent
commit
a5e7629f6a
  1. 18
      dlls/gearbox/loader.cpp

18
dlls/gearbox/loader.cpp

@ -34,12 +34,13 @@ @@ -34,12 +34,13 @@
class CLoader : public CGenericMonster
{
public:
void Spawn( void );
void Precache( void );
void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType );
int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { return 1; }
};
LINK_ENTITY_TO_CLASS(monster_op4loader, CLoader);
LINK_ENTITY_TO_CLASS(monster_op4loader, CLoader)
//=========================================================
@ -51,21 +52,21 @@ void CLoader::Spawn() @@ -51,21 +52,21 @@ void CLoader::Spawn()
SET_MODEL(ENT(pev), "models/loader.mdl");
UTIL_SetSize(pev, VEC_HULL_MIN, VEC_HULL_MAX);
UTIL_SetSize(pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX);
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_STEP;
m_bloodColor = BLOOD_COLOR_RED;
m_bloodColor = DONT_BLEED;
pev->health = 8;
m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result )
m_MonsterState = MONSTERSTATE_NONE;
MonsterInit();
pev->takedamage = DAMAGE_NO;
if (pev->spawnflags & SF_LOADER_NOTSOLID)
{
pev->solid = SOLID_NOT;
pev->takedamage = DAMAGE_NO;
}
}
@ -75,4 +76,9 @@ void CLoader::Spawn() @@ -75,4 +76,9 @@ void CLoader::Spawn()
void CLoader::Precache()
{
PRECACHE_MODEL("models/loader.mdl");
}
}
void CLoader::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType)
{
UTIL_Ricochet( ptr->vecEndPos, RANDOM_FLOAT(1.0,2.0) );
}

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