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@ -63,9 +63,6 @@ void CBarnacleGrapple::Precache( void )
@@ -63,9 +63,6 @@ void CBarnacleGrapple::Precache( void )
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PRECACHE_MODEL( "sprites/tongue.spr" ); |
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UTIL_PrecacheOther( "grapple_tip" ); |
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m_flNextPrimaryAttack = 0; |
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m_flNextSecondaryAttack = 0; |
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m_flTimeWeaponIdle = 0; |
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} |
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void CBarnacleGrapple::Spawn( void ) |
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@ -110,7 +107,7 @@ int CBarnacleGrapple::AddToPlayer( CBasePlayer* pPlayer )
@@ -110,7 +107,7 @@ int CBarnacleGrapple::AddToPlayer( CBasePlayer* pPlayer )
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BOOL CBarnacleGrapple::Deploy() |
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{ |
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int r = DefaultDeploy("models/v_bgrap.mdl", "models/p_bgrap.mdl", BGRAPPLE_UP, "gauss" ); |
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m_flTimeWeaponIdle = gpGlobals->time + 1.1; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.1; |
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return r; |
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} |
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@ -128,7 +125,7 @@ void CBarnacleGrapple::WeaponIdle( void )
@@ -128,7 +125,7 @@ void CBarnacleGrapple::WeaponIdle( void )
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{ |
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ResetEmptySound(); |
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if( m_flTimeWeaponIdle > gpGlobals->time ) |
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if( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() ) |
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return; |
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if( m_fireState != OFF ) |
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@ -146,19 +143,19 @@ void CBarnacleGrapple::WeaponIdle( void )
@@ -146,19 +143,19 @@ void CBarnacleGrapple::WeaponIdle( void )
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if( flNextIdle <= 0.5 ) |
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{ |
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iAnim = BGRAPPLE_LONGIDLE; |
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m_flTimeWeaponIdle = gpGlobals->time + 10.0; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 10.0; |
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} |
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else if( flNextIdle > 0.95 ) |
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{ |
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EMIT_SOUND_DYN( ENT(m_pPlayer->pev), CHAN_STATIC, "weapons/bgrapple_cough.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); |
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iAnim = BGRAPPLE_COUGH; |
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m_flTimeWeaponIdle = gpGlobals->time + 4.6; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 4.6; |
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} |
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else |
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{ |
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iAnim = BGRAPPLE_BREATHE; |
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m_flTimeWeaponIdle = gpGlobals->time + 2.566; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.566; |
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} |
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SendWeaponAnim( iAnim ); |
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@ -168,7 +165,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
@@ -168,7 +165,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
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{ |
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if( m_bMissed ) |
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{ |
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m_flTimeWeaponIdle = gpGlobals->time + 0.1; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.1; |
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return; |
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} |
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@ -300,7 +297,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
@@ -300,7 +297,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
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m_pPlayer->m_iWeaponVolume = 450; |
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m_flTimeWeaponIdle = gpGlobals->time + 0.1; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.1; |
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#ifndef CLIENT_DLL |
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if( g_pGameRules->IsMultiplayer() ) |
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{ |
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@ -317,7 +314,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
@@ -317,7 +314,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
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if( !m_pTip ) |
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{ |
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m_flNextPrimaryAttack = gpGlobals->time + 0.01; |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.01; |
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return; |
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} |
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@ -425,7 +422,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
@@ -425,7 +422,7 @@ void CBarnacleGrapple::PrimaryAttack( void )
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else |
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*/ |
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{ |
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m_flNextPrimaryAttack = gpGlobals->time + 0.01; |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.01; |
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} |
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} |
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@ -466,9 +463,9 @@ void CBarnacleGrapple::EndAttack( void )
@@ -466,9 +463,9 @@ void CBarnacleGrapple::EndAttack( void )
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EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_WEAPON, "weapons/bgrapple_pull.wav", 0.0, ATTN_NONE, SND_STOP, 100 ); |
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m_flTimeWeaponIdle = gpGlobals->time + 0.9; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.9; |
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m_flNextPrimaryAttack = gpGlobals->time + 0.01; |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.01; |
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DestroyEffect(); |
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