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imagelib
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engine: fix strict aliasing issues found by an old armv7hf compiler
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1 year ago |
soundlib
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engine: soundlib: mp3: fix check for Unicode in ID3v2.4 TXXX tag
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1 year ago |
base_cmd.c
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engine: common: remove unused BaseCmd_Replace
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2 years ago |
base_cmd.h
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engine: common: remove unused BaseCmd_Replace
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2 years ago |
cfgscript.c
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…
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cmd.c
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engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions
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1 year ago |
com_strings.h
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engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead
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2 years ago |
common.c
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engine: remove czeror sequence parser
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1 year ago |
common.h
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engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
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1 year ago |
con_utils.c
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engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS)
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1 year ago |
crashhandler.c
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engine: crashhandler: changed register names for NetBSD x86 (#1414)
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1 year ago |
custom.c
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engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals
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2 years ago |
cvar.c
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engine: common: cvar: fix buffer overflow in Cvar_ValidateString
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1 year ago |
cvar.h
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engine: common: cvar: remove unused CVAR_TO_BOOL macro
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2 years ago |
dedicated.c
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engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions
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1 year ago |
filesystem_engine.c
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engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
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1 year ago |
gamma.c
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engine: common: remove unused IsBackgroundMap/Demo calls, remove unused gamma function
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2 years ago |
host.c
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engine: fix build issues pointed by @Velaron
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1 year ago |
host_state.c
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…
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hpak.c
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engine: add size argument to COM_Default/ReplaceExtension calls
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2 years ago |
hpak.h
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engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms
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2 years ago |
identification.c
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public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead
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2 years ago |
infostring.c
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engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions
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1 year ago |
ipv6text.c
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engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
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1 year ago |
ipv6text.h
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engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
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1 year ago |
launcher.c
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engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds
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1 year ago |
lib_common.c
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engine: common: lib_common: fix offset by one UB
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2 years ago |
library.h
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…
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masterlist.c
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engine: add testing master server at mentality.rip:27011
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1 year ago |
mod_bmodel.c
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engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does
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1 year ago |
mod_local.h
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engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader
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1 year ago |
mod_sprite.c
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engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code
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2 years ago |
mod_studio.c
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engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader
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1 year ago |
model.c
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engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader
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1 year ago |
net_buffer.c
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engine: common: net_buffer: use uint32_t in place of dword
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2 years ago |
net_buffer.h
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engine: common: net_buffer: use stdint.h types in sizebuf_t reading/writing funcs
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2 years ago |
net_chan.c
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engine: common: fix warning about read-only cvar. In fact, we should force set them.
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1 year ago |
net_encode.c
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engine: common: net_encode: fix usage of new Delta_ClampIntegerField, minor fixes
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1 year ago |
net_encode.h
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engine: common: net_encode: directly access delta description struct than searching for it every time
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1 year ago |
net_ws.c
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engine: network: fix async NS resolve
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1 year ago |
net_ws.h
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engine: common: move network cvars to static allocation
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2 years ago |
netchan.h
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engine: add testing master server at mentality.rip:27011
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1 year ago |
pm_debug.c
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…
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pm_local.h
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engine: fix discarded const pointer qualifier in PM_HullPointContents
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2 years ago |
pm_surface.c
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engine: merge PM_TraceTexture into PM_TraceTexturePmove
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2 years ago |
pm_trace.c
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engine: server: static-ize sv_pmove functions
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1 year ago |
protocol.h
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engine: protocol: increase MAX_LIGHTSTYLES from 64 to 256, protocol limit as it encoded as unsigned byte
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2 years ago |
sys_con.c
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engine: common: sys_con: enable writing build commit, os and arch to the engine.log
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1 year ago |
system.c
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engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
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1 year ago |
system.h
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engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
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1 year ago |
tests.h
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engine: server: new IP filter, rewritten with IPv6 in mind
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3 years ago |
whereami.c
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engine: whereami: update from our downstream fork (only cosmetic changes)
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2 years ago |
whereami.h
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engine: include whereami library to detect current executable path, may be reworked later if needed
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3 years ago |
world.c
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…
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world.h
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…
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zone.c
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engine: common: zone: restore Id Software and Darkplaces copyrights, add Xash3D FWGS copyrights
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2 years ago |