Xash3D FWGS engine.
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Alibek Omarov f910f4896c engine: client: font: finally add support for tab character in engine 2 years ago
..
avi
vgui
cl_cmds.c
cl_custom.c
cl_debug.c engine: remove duplicate svc_strings definition 2 years ago
cl_demo.c engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader 2 years ago
cl_efrag.c
cl_efx.c
cl_events.c
cl_font.c engine: client: font: finally add support for tab character in engine 2 years ago
cl_frame.c
cl_game.c engine: client: consolidate client and menu scissor functions 2 years ago
cl_gameui.c engine: client: consolidate client and menu scissor functions 2 years ago
cl_main.c engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet) 2 years ago
cl_mobile.c engine: client: introduce bare-bones font manager and text drawing manager 2 years ago
cl_netgraph.c engine: client: introduce bare-bones font manager and text drawing manager 2 years ago
cl_parse.c engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code 2 years ago
cl_pmove.c engine: fix functions returning void returning void value 2 years ago
cl_qparse.c
cl_remap.c
cl_render.c
cl_scrn.c engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2 years ago
cl_securedstub.c
cl_tent.c engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2 years ago
cl_tent.h
cl_video.c engine: client: Fix access to uninitialized variable. 2 years ago
cl_view.c
client.h engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2 years ago
console.c engine: client: introduce bare-bones font manager and text drawing manager 2 years ago
in_joy.c engine: fix functions returning void returning void value 2 years ago
in_touch.c engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch) 2 years ago
input.c
input.h
keys.c engine: client: introduce bare-bones font manager and text drawing manager 2 years ago
mod_dbghulls.c
ref_common.c engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway 2 years ago
ref_common.h
s_dsp.c
s_load.c engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here 2 years ago
s_main.c
s_mix.c engine: sound: allow mouth move for CHAN_STREAM 2 years ago
s_mouth.c engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2 years ago
s_stream.c
s_utils.c
s_vox.c
sound.h
titles.c
vid_common.c engine: vid: position window in center by default 2 years ago
vid_common.h
voice.c
voice.h
vox.h