Andrey Akhmichin
f649076bc3
engine: server: execute map change config file before entities precaching.
9 months ago
Andrey Akhmichin
8ecffa4663
engine: server: define new "disconcfgfile" cvar.
9 months ago
Andrey Akhmichin
e90b83849a
engine: server: execute map change config file in singleplayer.
9 months ago
Alibek Omarov
1f4c9b67da
engine: server: don't init or send voice chat in singleplayer
9 months ago
Alibek Omarov
8c61a2f021
engine: server: cleanup server.h header from unused functions prototypes
10 months ago
Alibek Omarov
2b6a550405
engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file
10 months ago
Alibek Omarov
75d476f9df
engine: fix -Wmissing-prototypes
10 months ago
Alibek Omarov
862b9e68be
engine: server: fix possible null pointer dereference
10 months ago
Alibek Omarov
f7c536b81c
engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods
1 year ago
Alibek Omarov
78bc177e05
engine: server: remove unused host struct field
1 year ago
Alibek Omarov
d8b261370a
engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS)
1 year ago
Alibek Omarov
aee99f6094
engine: don't release DLL that wasn't loaded during settings.scr parsing. This should be deleted as soon as possible!
1 year ago
Alibek Omarov
e23580c1de
engine: remove czeror sequence parser
...
This file initially came from HLND, a Chinese GoldSrc recreation.
It turned out to be suspiciously close to the original version, down
to the comments and code style. We don't work with leaked sources here,
so remove it.
A proper parser should be reimplemented from ground-up, when we will
start working on CZDS support.
1 year ago
Alibek Omarov
ea24b5f3ca
engine: server: make CRC32_MapFile public
1 year ago
Alibek Omarov
57499dea33
engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions
1 year ago
Alibek Omarov
9c62fa901f
engine: server: pregenerate CRC table and testpacket data
1 year ago
Alibek Omarov
9e0d389d9e
engine: server: moved server cvars to static allocation
1 year ago
Alibek Omarov
ec2951cf45
engine: add size argument to COM_Default/ReplaceExtension calls
2 years ago
Alibek Omarov
8c7db8499f
engine: add size argument to COM_FileBase calls
2 years ago
Alibek Omarov
8f207362a5
public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead
2 years ago
Alibek Omarov
c24a1fafc5
engine: add missing HPAK_CheckSize/Integrity calls
2 years ago
Alibek Omarov
d8355a651f
engine: add missing Sequence_Init and Sequence_OnLevelLoad calls
2 years ago
Alibek Omarov
01e0542223
engine: server: move master announce logic to masterlist, keep unique heartbeat challenge and heartbeat timer for each master
2 years ago
SNMetamorph
eac8c116a8
engine: server: sv_init: compiling error fix & minor cleanup
2 years ago
SNMetamorph
a03019f5e4
engine: server: sv_init: enabled handling sound resources specifically
...
This is for timely precaching on client side. Otherwise, files are being downloaded to client, but not precached immediatly after it, and therefore causing a late precaching of sound (obvious, this is bad)
2 years ago
Alibek Omarov
d667845777
engine: convert Cbuf_AddText with va to Cbuf_AddTextf
2 years ago
Alibek Omarov
787d3bc5dd
engine: share playermove ClearPhysEnts function
2 years ago
Alibek Omarov
859f36afce
engine: server: remove Master_Add call in ActivateServer, server will announce itself through heartbeat
2 years ago
Alibek Omarov
d9a245dcb5
engine: reset cheat cvars on remote games
2 years ago
Alibek Omarov
24763f9b07
engine: server: request client to use Opus Custom codec
2 years ago
SNMetamorph
97879430e9
engine: small code fixes related to voice chat
2 years ago
SNMetamorph
8d0209b122
engine: server: added support for variable voice chat quality
2 years ago
Velaron
2b9e050f57
engine: voice support
2 years ago
SNMetamorph
8f91830997
engine: added changeport parameter for NET_Config
2 years ago
Alibek Omarov
a8c877c841
engine: server: fix ParseFile calls
3 years ago
SNMetamorph
ec95948b69
engine: server: implemented instant game library loading
3 years ago
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
4 years ago
Andrey Akhmichin
1332381e2d
engine: server: simplified strings operations.
4 years ago
mittorn
3a416636f1
engine: mark GAME_EXPORT's
5 years ago
mittorn
114a256675
Implement XASH_LOW_MEMORY, memory-reduced configuration
5 years ago
Alibek Omarov
4beba75159
engine: fix various compiler warnings
5 years ago
Alibek Omarov
54920f13df
engine: rename library naming function, as it returns a full path and not just library name
5 years ago
Alibek Omarov
89a3fd6323
engine: make use of platform-unique library naming scheme
5 years ago
Alibek Omarov
70d45f23de
public: crclib now is part of public library
6 years ago
Alibek Omarov
c215b89923
Apply 4483 update
6 years ago
mittorn
298393b653
Initial amd64 port
6 years ago
Alibek Omarov
aae3510763
Apply 4281 update
6 years ago
Alibek Omarov
1e7f9d00c3
Apply 4150 update
7 years ago
Alibek Omarov
a539384a76
Apply 4143 update
7 years ago
mittorn
817206815d
reslist.txt support
7 years ago