161 Commits (f330aac1138f2ffee8a9e793f23c6a30ef3b8483)

Author SHA1 Message Date
Alibek Omarov 96a9172e36 engine: platform: sdl: check that we're handling SDL errors according to it's documentation 1 year ago
Alibek Omarov 8f819a2fde
engine: platform: sdl: fix forgotten icon setup call 1 year ago
mittorn 1bfb6c560a platform/sdl: add check for missing hint defines 1 year ago
mittorn 24d6f1788a platform/sdl: workaround ubuntu SDL2 bug preventing resolving any extensions on EGL 1 year ago
mittorn 6041bb0a43 platform/sdl: fix safegl 1 year ago
Alibek Omarov 4acd0e5304 engine: platform: sdl: grab input only in true fullscreen mode 1 year ago
Alibek Omarov cb1063c305 engine: platform: sdl: fix qboolean to window_mode_t conversions 1 year ago
Alibek Omarov 59bfc8c32f engine: platform: sdl: fix qboolean to window_mode_t conversions 1 year ago
Alibek Omarov 99f290b622 engine: platform: sdl: support borderless mode, slight refactoring 1 year ago
Alibek Omarov cb19fa2f6d engine: client: restore window maximized state after engine restart 1 year ago
Alibek Omarov 7e05562c14 engine: platform: sdl: check SDL version in Platform_Vibrate 1 year ago
Alibek Omarov c16a10e6f3 engine: platform: refactor Platform_Init/Shutdown/GetNativeObject functions. They are now defined in the header, and call platform-specific functios that defined in platform code 1 year ago
Alibek Omarov 1fdf6180e6 engine: platform: sdl: merge required SDL2 platform changes for new Android port from @Velaron's tree 1 year ago
Alibek Omarov a23e17c6d7 engine: platform: sdl: set QtWayland hints 1 year ago
Alibek Omarov f19ed1c1c2 engine: client: move joystick cvars to static allocation 1 year ago
Alibek Omarov b1d60c248d engine: client: move main client cvars to static allocation 1 year ago
Alibek Omarov d9cbf1fa89 engine: client: move input cvars to static allocation 1 year ago
Alibek Omarov 5d7d5319fd engine: move ref cvars to static allocation 1 year ago
Alibek Omarov d4470402ee engine: move vid cvars to static allocation 1 year ago
Alibek Omarov 05560c7607 engine: always read and set vid_fullscreen value directly with it's object 1 year ago
Alibek Omarov 356f78ee81 engine: platform: sdl: fix possible buffer overrun in SDL port audio code 1 year ago
Velaron e27ac6b092 platform: win32: properly change icon 1 year ago
Alibek Omarov 7dcddc559c engine: platform: sdl: set PulseAudio role only on POSIX systems 1 year ago
Alibek Omarov 323626c308 engine: platform: sdl: try to avoid random crash in SDL pulse audio driver 1 year ago
Alibek Omarov 19582cdf11 engine: simplify force version drawing logic 1 year ago
Alibek Omarov ec2951cf45 engine: add size argument to COM_Default/ReplaceExtension calls 2 years ago
Alibek Omarov a8de11643c engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static 2 years ago
Alibek Omarov 098c4c009b engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call 2 years ago
SNMetamorph f9205825b6 engine: platform: sdl: fixed psvita & nswitch platform initializing 2 years ago
Andrey Akhmichin 573781b45d engine: platform: sdl: replace va function calls. 2 years ago
fgsfds fe3f15ad33 engine: input: psvita: reimplement OSK manually 2 years ago
fgsfds 6304b51f32 psvita: fno-short-enums, make ref_gl function somewhat 2 years ago
fgsfds 7424b29e56 engine: initial psvita build support 2 years ago
Alibek Omarov 21b9f07323 engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl 2 years ago
Alibek Omarov 33c9f7118b engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch 2 years ago
Alibek Omarov d6d98bd297 engine: platform: sdl: minor style changes 2 years ago
Alibek Omarov 634574f249 engine: platform: sdl: don't enable text mode with cursor??? 2 years ago
fgsfds 25a1cb8ce7 Nintendo Switch support (again) 2 years ago
Alibek Omarov 402a0f129d engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate 2 years ago
Alibek Omarov b946ed4625 engine: platform: sdl: don't flood about closest display mode in case of no changes 2 years ago
Alibek Omarov dd1d86c289 engine: platform: sdl: check usable display rect before creating window 2 years ago
Alibek Omarov 802c7a86a9 engine: platform: sdl: add pause and scrolllock handlers 2 years ago
SNMetamorph b35cf6e30c engine: platform: update VGUI cursor state in Platform_SetCursorType 2 years ago
Alibek Omarov 1a09d297ee engine: minimize SetCursorType calls count 2 years ago
Alibek Omarov d45e6e0ad1 engine: platform: sdl: SetCursorType shouldn't know about current game state 2 years ago
Alibek Omarov 2d2523df4a engine: client: touch: generalise touch emulation code 2 years ago
Alibek Omarov 5bae2f06ad engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't 2 years ago
Alibek Omarov 3a8c58d192 engine: platform: sdl: fix parentheses around IsAudioError macro 2 years ago
Alibek Omarov 0d7a2e7bad engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause 2 years ago
SNMetamorph 9f9141823a engine: added audio backend print to s_info command 2 years ago